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Dungeons [wip, Continuously Updating] Suggestion: Team Dungeon And New Dungeon Ideas

Discussion in 'General Suggestions' started by 100klemonreimu, Oct 2, 2020.

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  1. 100klemonreimu

    100klemonreimu Poison Warrior Supermacy

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    Minecraft:
    Team Dungeons will be a special type of dungeons. Unlike their normal counterpart, they normally require multiple players playing together and teamworks. The mobs will be at quite some level above the player and very powerful(especially in terms of tankiness). Certain classes will be tweaked in a special way so they can cooperate with others better:
    Warrior, assassins and archers receive -25% damage (calculated after defense so you won't become immortal).
    In the other hand, mages and shamans are fine without survivability buff as they don't need to go to the front and they already got good enough teamate-supporting abilities(in contrast archers and assassins didn't get them, warrior does have the war cry but they still deserve a survivability buff to make them more like a tank) to make them demanded.

    Lv requirement will be [supposed dungeon level-5] just like others.
    Team size: 2-4
    Quest Req: (I'll expose this later it is literally part of my gm application form)
    Area: Pigman's Ravine- secret pig village
    Cost: 500 health worth potions and 90 emeralds for each

    Pigland Fort
    -the stronghold of those between corrupt and whole-

    Room 1-
    ???: Challengers!? Free kills!

    The first room is a hall located in front of the starting room. The player need to first beat Lv 28 Pigmen Knights at the another side. It is recommended for tankier players to use their mobility abilities to fly to them and draw attention while having ranged players shooting them. There are to doors at each side, each requiring 4 tokens.

    Room 2 left and Room 2 right-
    Both doors lead to identical paths at each side, the floor are made of grass the room is exposed to the outside(the players can't walk out tho). The players will fight Lv 24 Flaming boar on the left path and Windy boar on the right path, both of the pigs can't do very high base damage but are still dangerous because of their high movement speed and elemental damage/defense.

    Room 3-
    ???: They are playing Minecraft, but I'm prepared for a war! The art of war!

    Room 3 is a large indoor area. With a lot of deadly pigman soldiers keep spawning. It is a "slay" challenge and the players need to get 22 tokens to proceed.

    Room 4-
    ???: Go my soldiers, bring me the intruders, dead or live!
    ???: No humans, squids and dream can haunt the legendary TechnoWynn! (sorry I can't think of a good name)
    ---[RUN]---

    The fourth phase is a "run challenge", a parkour with limited time. The players will find themselves in a rather straight ahead ravine like the pigmen's ravine. Both sides of the ravine has a parkour, there are buttons at each side to be pressed that deploys the next part of the parkour at other side, so the players must cooperate at each side. If anyone reached the end within 45 seconds, the players can proceed.

    Boss Room-
    {The boss room is a throne room, Technowynn as a pigman/pig king skin mob is awaiting the player}
    TechnoWynn: You cannot question me on my legendary quest of becoming the most powerful pig ever.
    TechnoWynn: I was injured and tired after the last war, but it doesn't matter.
    TechnoWynn: At the moment I take a sip of this potion they made for me, I'll never die.
    {The pigman drank the potion}
    TechnoWynn: It has no use, expected.
    TechnoWynn: That's a part of my master plan anyway, I don't even need to deal with you by myself.
    {He summons a pink block and transformed it into a 3x3 magma cube}
    TechnoWynn: Blood for the pig king!

    The bossfight has three phases: (elemental stats: fire earth dmg, earth air def)
    Lv 30 Pig's Foot-
    4000 health, (charge -> bash)x3 -> pull -> uppercut

    TechnoWynn: My foot! Nooo!
    Lv 48 TechnoWynn, King of Pigs-
    4500 health, fire breath x2 -> teleport ->meteor III x3 -> teleport -> arrow storm -> pull -> arrow storm -> teleport

    TechnoWynn: I'm going in, I'm going in for melee!
    Lv 82 Enraged Techno-
    2500 health, srpint towards players at high speed

    TechnoWynn: Enough!
    TechnoWynn: See you later, nerds. I have some more important work to do!



    Reward Trades: (each player gets 1-2 blade shard)
    1 blade shard + 1 Arakadicus' eye + 2 infested pit fragment = 1 infested pit key
    2 blade shard + 1 Garoth's breath + 2 lost sancutary fragment = 1 lost sancutary key

    And yes this is a Technoblade reference, I hope he can make Wynncraft videos.
    Quest Req: Bob's Lost Soul
    Area: Nessak forest
    Secret dungeon (acts like normal dungeon but don't cost key and don't have normal dungeon loot)
    (I originally want to make it a 3 player dungeon but I later changed it to allow singleplay because I don't think gathering 3 players at Grookwarts is often possible)
    Min Lv Requirement: 59

    The Dungeon entrance is located at behind the locked door at the staircase at Grookwarts (idk if Grookwarts' interior is renterable, if not than probably somewhere in the island)
    Grookwart's Vault
    -Both the safest and most dangerous place to be in-

    Room 1-
    ???: I must tell you, this place is reserved for those who wish to die painfully.
    ???: Turn back now, this is none of your business.

    The first room contains a mini trivia quiz, instead of the three-headed dog we expected. The quiz is like in the Grookwarts lessons, there is no punishment for answering it wrong, other than needing to redo it. If the player answered all 3 questions correctly. The trapdoor opens, leading to the next phase

    Room 2-
    The second phase consist a 20s survive challenge. The player must face respawning hordes of the Mandrake mob same as those in Dernel Jungle. The players will also get randomly uprooted so beware. After 30 seconds the vegetation floor will be burn out and the player falls the lower part of the room, which has a door leading to the next challenge.

    Room 3-
    The next room is a rocky cave with a high celling, and pads that can launch the player upwards. This phase is a "slay" challenge. There are yellow dungeon token mobs hovering everywhere, but only a few of them are real and can drop the token, they hover quite high and require the player to bounce up to damage it. The door requires 3 token.
    This will probably require some team work. Some of the players to draw the attention of fake tokens which hover near the ground and tries to melee the players, while letting other teamate to kill the real one.

    Room 4-
    The fourth phase is located in a square room, a few Lv 60 slow but tanky Diorite Soldiers continuously spawns in the area and drops yellow tokens. There are 4 pedestrals in the room, which can cost 2 tokens to summon Lv 70 [Knight statue, Hunter statue, Wizard statue and Ninja statue]. Each of them got their class' second and third ability and can be very deadly. However, they are designed not to one-shot the classes with higher survivabilities.
    (I don't think it is possible and fitting to implement a chess game in Wynncraft so why not make a room similar to ice barrows room 6)

    Room 5-
    Next room is another miniboss challenge. The players will face a Lv 62 troll overlord that can cast bash. It is as slow as player walkspeed(not sprinting) but the only way to damage it iby using the 4 fire traps on the floor that, after right clicking the button, can emit fire and damage the miniboss after 3 seconds. The miniboss gets defeated after 5 times.

    Room 6-
    The sixth phase is yet another puzzle. There are ingredients scattered around and the player must craft a fire-resistant potion out of magma cream, milk and magic ice. After inserting the potion to the door the player can descent into the final boss room.

    Boss-
    (still thinking of one)
    Area: Volcanic Isles (this can add more to it than only WynnExcavation site C, also the crystals are hid and buried by Twains and Rickeo is probably the one putting it in volcanic Isles)
    Area: Canyon of the lost
    Why is mortal mountain scrapped anyway

    Anything else:
    Sorry for my broken English.
    Also I am planning to actually build them myself. As I don't have the wynncraft plugin I'll build them in a 1.12.2 mods world and show screenshots or maybe even videos.

    Thanks for reading. If you have any ideas or advice please reply in the comments
     
    Last edited: Oct 2, 2020
  2. Dr Zed

    Dr Zed Famous Adventurer

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    Minecraft:
    The game already has tons of dungeons, especially in the mid game. I really don’t see why these should be added.
     
    Emogla3, Bart (MC) and TrapinchO like this.
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