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Update Ideas

Discussion in 'General Suggestions' started by Marvelmaniac121, Sep 21, 2020.

?

Would you like these ideas as a part of 1.20 or 1.21?

  1. Yes!

  2. No!

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  1. Marvelmaniac121

    Marvelmaniac121 Travelled Adventurer

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    Yeah, he probably should have just said that
     
  2. Indestructiball

    Indestructiball Well-Known Adventurer

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    Yes, plus permadeath. If you die on accident on a class you've worked on a ton, everythings wasted.
     
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  3. Marvelmaniac121

    Marvelmaniac121 Travelled Adventurer

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    There would only be permadeath events like once a month, just don't play for a day or 2
     
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    So you will block majority of the players base for several days just because some players want challenge?
     
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  5. Indestructiball

    Indestructiball Well-Known Adventurer

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    Wait. The solution to your gameplay idea...

    Is to not play?
    That defeats the entire point.
     
  6. Untitled Doc

    Untitled Doc 1 man robotics team

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    I assume this is you? https://www.wynndata.tk/stats/player/Fintastic121
    Since you're new, I'll go way more lenient than I would normally

    Tl;dr:
    1: Worst, 2: No, 3: No, 4: No, 5: Second worst, 6: Still very terrible, but not as bad compared to the others.
    Reasoning: Detail and Reality Check dear sir.

    Let me state the quote at the top of general suggestions:
    "Got an idea on HOW to improve Wynncraft?"
    Easy to say, "I've got a good Idea!"
    Because everyone has amazing ideas.
    But this isn't general IDEAS its general SUGGESTIONS
    I learned the hard way when I started out after playing for a few months 5 years ago. Suggestions have to be detailed and solid ideas, don't leave holes and think through as many situations as possible.
    You don't need to have a degree in mathematics to know that 2+2 = 4 (assuming conditions). But it would generally be preferred if you had some prior knowledge of addition. You don't need to have your life dedicated to game design to suggest something good. You just need time, some thinking/mentally testing, and iteration of your ideas.
    Identify a problem in Wynncraft, provide a solution, evaluate your solution/research (Is this really needed? What is the demand? What tech exists that can be used in this idea? Who is impacted? What are the points of failure? etc.), and if it is good: publish it for others to evaluate.
    I cringe at my first suggestions and posts. But it was a learning experience nevertheless.



    Alright now to critically analyze each idea by poking it full of holes until you patch it and make it better. Because that's what a good pessimist does in engineering (jk).

    1. "Multiple Races that you can choose, all with different advantages and disadvantages. Also, different size armours for different size races. I.E. Hobbits could only wear small armour whereas trolls could only wear big armour. Some race ideas are, Dragonborn, Dwarfs, Elves, Hobbits, Orcs, Humans, Demons, Gnomes, and Undead. Certain advantages of these might be that Undead can take more hits and zombies won't attack them, but they'll move slower."
    So you're suggesting that you divide the hundreds of armors to have more than 1 version that could drop? Sucks to have a discoverer mythic chestplate (currently worth dozens of stacks of LE depending on LB) for a large size drop if you play a small character. Use https://www.wynndata.tk/items/ to look up items.
    Also, "Undead can take more hits and zombies won't attack them". So this means undead are immune to zombies, therefore players are *unable to be targeted by mobs*. Seems perfectly reasonable, and a great way to leave your computer on in a new lobby within a pack of mobs, go to sleep for a few hours then come back and pick up the loot. I assume demons won't be targeted by other demons otherwise your undead suggestion is contradictory. Generally, contradictory things are bad.

    2. The game didn't add a new class for many, many years. They added Shaman several months ago, close to a year. New classes = a whole new system of weapons that needs to be unique, and each weapon must be balanced to be on the power curve that is the general trend of progression. There are already 35 mythics weapons, 200 something legends, 400 something rares, and over 500 uniques weapons alone that span the width of all 5 classes. Consider that each time you add a class, the chance that you get a weapon for your class becomes smaller, which can be frustrating if there are an additional 5 classes added or even just 1.
    Classes have been suggested for a long time too, and you need to include a ton of detail because there is a lot of good ideas out there, if only we could develop it with the tools we have and can build what is reasonable given the time requirement to develop. Creative work, technical work, balancing work, etc.
    Also how does a builder make siege weapons and walls for a level 1 zombie? Also why do you need to build walls when you fight? Tons of implications that show that the second point is nothing more that a sketch of a car on a napkin done in 3 minutes and handed to the mechanical engineer to make it happen. There are a lot of things to consider when suggesting. We all hate bugs, and bugs are minor things that slip through testing. When suggesting, try to make your idea a bit more... solid and not full of holes.
    I would also suggest reading literature, doing a bit of research/surfing, and adding some detail, as others have stated.

    3. Why is everyone forced to play hardcore? Its like telling every league of legends person that for the weekend, you can only play ARAM. Or everyone on Hypixel you can only play this new gamemode called minecraft creative mode for the weekend, everything else is disabled. Its like telling CSGO players you can only play parkour maps for the weekend. Also, perhaps you forget to consider that high level players may lead mobs into low level cities and the mobs will continuously delete every low level person from the face of the earth because no level 1 can stop the teleporting level 105 enderman from tele-killing you instantly. It already happens when people lead the mobs from lutho to detlas. Also imagine that you find a mythic like pure, come to detlas and instantly die from those endermen, losing a very valuable mythic that can fetch a ton of LE on the market. Fun and engaging mechanics, right? Sounds like this should be an easy fix to prevent level 105 mobs from insta killing lower leveled players? Unfortunately no. Just like how most people know that the square root of 2 is irrational but cannot rigorously prove why it is irrational, simple to say and hard to execute (for the average person).
    Forcing hardcore on a casual audience sounds like a recipe for disaster.

    4. "The base update." Firstly, how will you store the data for each plot of land assuming you are not building in the actual world and instead in an alternative space. If you are thinking about claiming land in the actual wynncraft world that is undoubtedly a terrible idea that would turn the server into 2b2t. Also, Wynncraft is at its core, an RPG. Building in Wynncraft is good on paper, but a bit tricky to make happen for a ton of reasons. Also "no one can edit your land" sounds like someone will make a suggestion if added to make it so "Can I add people to my plot so we can build together?". While not a huge proponent of housing myself, housing isn't the worst idea out there. There are many other ways to implement it, and some don't require the existence of a huge other dimension and instead implement into the current world (but obviously sacrifice the customization of minecraft creative mode for more generic and pre programmed options).

    5. "The survival update, where you'll need to get food, water, and sleep." Sounds like this will need a ton of inventory space and a lot of hassle. Have you tried professions? I think it will give you the same feel that realistic survival would give you if you really think about it. Unnecessarily complex, makes it atypically difficult for everyone, especially newer players that (we assume) to have 0 experience of Wynncraft, and now we need to teach them about survival and adapting to the environment. Not to mention having to develop systems for each of them that do not conflict with each other, bug wise and coding wise (for example, it would be intuitive that hunger correlates to sprint, and maybe hunger correlates to mana as well, so you need to tie this new system to already existing systems, and make sure this new octopus that is survival with its arms tangled up in the existing machinery that is the current Wynncraft doesn't implode into a buggy mess that is unplayable and the devs have to take weeks to fix the issues. Not to mention refactoring so many old systems to include biomes and have it interact with conditionals. From a coding standpoint, I'd hate to do so much work for so little benefit.
    If you want challenge, play hardcore, ironman, craftsman, or hunted challenge modes. Its completely optional.

    6. Weapons update. Honestly not the absolute worst aside from you guessed it: item creation in Wynncraft which is manual and unique driven by dev creation apart from crafting which is customizable by player driven means. Unfortunately, there isn't a huge reason to do this aside from giving everyone a power spike which means rebalancing of difficulty in Wynncraft. You can always use a weapon swap on your hotbar, which is why I use 7 different wands for fun.

    Have a good day suggesting dear sir,
    UntitledDoc / EW
     
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  7. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Yes, those are ideas. He originally posted them in Wynncradt section, not here.

    And there is no need to shout.
     
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  8. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    I see you are a new player so I don't go as harsh as usual, but there are some opinions of mine:

    - Please, mind pressing the "enter" button one more time if you are opening up new paragraphs? Your original post is literally equivalent to walls of text which doesn't even seem appealing and makes people don't want to read your thread.

    - The race update is a really terrible idea. I understand that you wanted to make uniqueness for characters, but that needs a lot of coding. Also, wynncraft is still a Minecraft server, there are just a few armor for players. Even though they can be retextured, it still takes up a lot of time because you suggested like 8 races (or more). And it is near impossible to make your vision like, for example, Gnomes and Dragonborn.

    - I won't complain if they managed to add 5 more classes into wynncraft, but judge by the fact that they added shaman the FIRST TIME in 1.19 (nearest update), I don't think they could do 5 more classes within a year, assuming that the updates are yearly. Well cool classes idea I guess, but they aren't really executable.

    - What if Hardcore Weekend is optional and it is fixed at 1 soul point? Permadeath is stupid because the hard work of a player is going straight to waste. Also they have to kill themselves if they are stuck.

    - Player Housing is IMPOSSIBLE to make, this is a minecraft server after all

    - Survival needs scale inversely with general playability in RPG. Also you have to think of some scenarios like what if I am doing long quests that costs you more than 20 minutes (a minecraft day)? We don't really need more money sink and resource sink (or maybe yes for resource sink).

    - Dual Wielding and Shields seems great for me but you should include in the thread that how to balance them well.

    - Yes also they are working on something else, such as buffing Warrior. So don't really think of another class or something big just yet, they are just a bunch of people who aren't getting paid (I mean most of the cases) for helping wynncraft after all.
     
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