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Ideas For Warrior Spell Changes

Discussion in 'General Suggestions' started by Kap'n Kronch, Sep 13, 2020.

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  1. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    Charge also gives you a hidden 50% damage reduction that lasts longer the more enemies you charge into, this mechanic is called "Inspire" but doesn't work since warscream cancels this buff :)
     
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I know about it. Still it would just launch you like Vanish (this is what I meant)
     
  3. MindBolt

    MindBolt Some Random WC Player

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    me likes it, specially the hyper armour part
     
  4. WilliamN

    WilliamN Well-Known Adventurer HERO

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    Charge should go 3-4 blocks up then launch forward imo
     
  5. creeper1562

    creeper1562 Leader of [MDM]

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    Sometimes when I lag, something similar happened to this. Personally I dont really like it since then you cant just travel forward. Id prefer it actually go the way you are looking like vanish, just maybe not as much height or something.
     
  6. Cookie-3

    Cookie-3 Well-Known Adventurer

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    That sounds good in theory but I think that the charge should just go where you're aiming with a cap of 5 blocks
     
  7. Justice

    Justice Obliterator of Grooks VIP+

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    My thoughts:
    • Bash: I think it could work but I don't think I'd want enemies to come flying at me after the black hole effect goes off. It could definitely do what you said but maybe push enemies away from you and spread them out. I'd also get rid of the slowing ability on Bash as it is practically useless here.
    • Charge: This looks fine to me as getting up mountains and blocky slopes is annoying.
    • Uppercut: This is fine for the most part except I don't think the weakness should go here.
    • Warscream: This is the ability that I think is probably getting that I am also fine with but I think the damage boost should be lowered to 20% or something similar as there are some pretty nasty builds that have uppercuts that do 40K at least and a boost of 25% would make that jump to 50K. To supplement that a bit, I think the warscream should also give enemies slowness and weakness as well, let me explain. When I think warscream, you think something that will inspire allies and embolden them, basically the damage reduction and bonus, but wouldn't it also scare the enemies a bit and make them less likely to attack you a bit, probably, which is were the slowness and damage reduction to enemies comes into play. This also gives warscream a bigger play in the warrior as it doesn't have much of a function other than to be a damage boost.
    Just another random idea for the warrior, have you ever looked at a spear and compared it to swords and stuff? What does that thing have that made it so popular until modern guns came around? Reach, these things could be used from quite a ways away and, when paired with the right defensive setup, could be to decimate armies and be a major pain in the rear to enemies(Battle of Thermopylae should ring some bells or look up Sarissa, that thing has some reach). My suggestion is to give spears reach which may allow for the use of hitting enemies at father distances which is what they are suppose to do.
     
  8. WilliamN

    WilliamN Well-Known Adventurer HERO

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    Then maybe the upward charge that goes up 3-4 blocks then forward can be toggled by holding crouch. That way traveling as around using charge won’t be slowed down and inconvenient while traveling upwards would require you to crouch
     
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  9. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    Uh the black hole effect draws enemies towards the center of the second bash impact, which is a pretty good distance away from you, also the slow is supposed to be there to keep them there at that point for a bit. Also please send me those builds with 40K damage uppercuts. If those exist then warrior wouldn't need this rework in the first place, or are you talking about uppercancels?
     
  10. Justice

    Justice Obliterator of Grooks VIP+

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    Ok, it only looks like you can get like 40k with mythics and it would be hard to do without them. Regardless, it is possible but it requires stupidly expensive/rare items. Also note, these builds all use Collapse but I could see similar effects with other mythic spears maybe. Most of these builds are just me toying around with what build would work for Collapse. Yeah, I also just noticed why the slowness was in Bash yesterday. I'll retract my idea on the black hole bash as I didn't see that it happened on the second bash. Honestly, warriors still isn't good as some average lv 100 archer or assassin can beat a freaking warrior with a mythic spear and 40K uppercuts. Here are a few:
    https://wynndata.tk/s/xj7ui0
    https://wynndata.tk/s/hu1o92
    https://wynndata.tk/s/k8ux7o
    This one isn't quite 40K but is close and can solo EO by JLo_777: https://forums.wynncraft.com/threads/collapse-hive-rainbow.272530/
     
  11. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    More like impossible. Warrior lacks good non-mythic spears, you've got Praesidium, The Forsaken, Skien's Madness and Undying. Uh, that's it i think. Moreover, though some of these spears are part of one of warrior's best builds, non of them are adept at dealing huge amounts of spell damage. Luckily warrior's mythic problem has been a bit balanced due to the fact that all of warrior's mythics are pretty cheap.
    Uh, idk bout you but usually we measure the damage of uppercuts by their average damage, not their max. These builds don't even get 40K damage uppercancels (Uppercut + Bash), have terrible health sustain and pretty bad mana gain to spell cost ratios. If you want high spell DPS, don't go collapse, go Tcrack https://wynndata.tk/s/4gncdw (Here's just one example)

    Yeah, this is a good build.
     
    Last edited: Sep 22, 2020
  12. Justice

    Justice Obliterator of Grooks VIP+

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    Understandable, I'm still getting use to how people categorize and classify builds, I'll probably ask for a guide on Wynncraft build terminology and stuff. What is mentioned to fix the warrior is good but I really do think it needs something to handle ranged attacks more. The assassin can do relatively ok against them by going invisible, which probably deals far more damage in one hit that the warrior could ever do and can jump you 13 blocks vertically so archers aren't safe. The hyper armor idea works until you realize that archers in a pvp can just go up to a higher elevation outside your effective range and just obliterate you but the idea of putting it into just normal Wynncraft is fine as I haven't seen an enemy in game that can use the escape spell. To me, the biggest changes that need to be made are in charge and warscream which is what this post is focusing on more. I think bash and uppercut are ok the way they are at the moment. Charge, can't move up blocks worth anything, warscream, it's a glorified boost at best right now but the ranged effect that warscream does should be amplified I think as that is literally the only ranged attack that could hit those hard to hit enemies/archers but it atm feels as threatening as a gust of wind.
     
  13. Kap'n Kronch

    Kap'n Kronch Warrior Purist HERO

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    I feel like struggling against ranged enemies should be part of warrior's identity. I feel like warrior's identity should be that of having the best defensive capabilities in the game while being able to output shit tons of damage (Nearing archer/assassin levels) while having good CC/aggro. The main drawback being that they lack the mobility to easily close in the gap to unload that damage and or CC. I think most of the classes are too good at what they do, yet have tag-ons. Archer does too much damage than they should, Shaman is just busted and Assassin just has a little too much hard CC. I feel like Mage is good where its at and just needs a little more damage to balance itself out.
     
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  14. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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  15. Luckybolt

    Luckybolt E gaming CHAMPION

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    I agree with this lol
     
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