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All Changes That Need To Be Made To Recover The Past

Discussion in 'Feedback' started by Samsam101, Sep 7, 2020.

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  1. Samsam101

    Samsam101 Star Walker GM

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    Creator Karma:
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    This quest has so much potential. It could be one of my favourites. Instead, the whole thing is ruined by the poor design and many bugs. I'm going to list all the changes that should probably be made.

    The attack section.
    This part of the quest drives me into F*****G INSANITY every time I do it. Even at level 70 on my mage this quest was infuriating. Not to be rude to the creators of this quest but you did not correctly judge the level of the player.
    First of all, scorchwights. These damn things have TWICE THE HEALTH OF CLUCKLES. Not only is their health ridiculous, but they do tons of damage. If you insist on making these things have so much health, at least make them self destruct. Their fire spell has killed hundreds so that should be nerfed/removed too.
    Shade stalkers are almost as annoying. They have a teleport-vanish spell and are hard to notice sometimes. The outcome of this defense section is usually a scorchwight killing you while shade stalkers kill reynauld. I would remove their teleportation.
    Finally, the corrupted summoner. Last time I did this quest, I killed him by attacking him instead of right clicking but since the wiki lists that as still a thing it should be mentioned.
    (side note: arrows cannot go through reynauld often resulting in him being impossible to save without bomb arrow if you are an archer)

    The many bugs with returning the NPCs to Picard.
    The entire quest can softlock from these. They are being fixed next patch but i'm going to list them so that there isn't that one guy who complains about them.
    If you leave the room while the NPC is in it, the quest bugs out (i think that's what the wiki means).
    Jumping down the stairs in the quest region version of the tower can result in a softlock.

    Edwin's farm
    This one just annoys me. His water NEVER flows all the way down and just gets stuck hovering on the way down.

    Please list anything else I'm missing here.
     
    That_Chudley and Druser like this.
  2. A Human

    A Human Definitely not an alien. VIP+

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    I'd like to clarify, both of those are only for Edwin and more or less caused by the same thing - it's been fixed for the next patch.
     
    Samsam101 likes this.
  3. Indestructiball

    Indestructiball Well-Known Adventurer

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    My only real trouble was that the necromancer disappeared and I had to relog. But yeah they're tanky and powerful. I used detlas's legacy and you can do okay by comboing meteors.
     
  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    I made the mobs for that section, and I can say two things:

    1) I beat that bit on all classes around Lv 25 with random gear, basically. I'm really shocked people found it to be so difficult.
    2) Shade Stalkers do NOT have teleport and they never did have teleport.
     
  5. Dr Zed

    Dr Zed Famous Adventurer

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    I remember eventually beating it after once or twice in the beta and after when the update released, so I wouldn’t say it was THAT bad. But it’s definitely feels like a jump in difficulty.

    So idk if it should be nerfed, because Wynncraft, especially in the early game, is a bit too easy outside of the main bosses.
     
    H0Y likes this.
  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    It's definitely unusually difficult compared to typical content at that level. It's not exactly challenging for someone who's played to endgame before, but as a new player I can imagine it would be extraordinarily difficult.
     
    That_Chudley and Dr Zed like this.
  7. Aya

    Aya Very Serious Gensokyo Journalist

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    I kind of agree with Selvut for this segment, I never found it that hard, In fact I beat it with level 14-20 gear, so I was technically underpowered and I still didn't struggle
     
  8. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    I beat it with spider set and a random boots though... Yea the mobs are quite strong but still killable for level 25 mage (at least)

    The water stopped flowing yes, but I can still talk to Edwin after I broke the ice so it isn't a big problem.

    The thing which annoys me most is the brewing section. After I gathered the ingredient for Calx, I went to the brewing stand, spammed right click and nothing happened. My problem is fixed when I switched worlds though.
     
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