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Enchantments

Discussion in 'General Suggestions' started by GreenTheMeme, Aug 31, 2020.

?

You like?

  1. Yes

    1 vote(s)
    8.3%
  2. No

    10 vote(s)
    83.3%
  3. Just the idea of it

    1 vote(s)
    8.3%
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  1. GreenTheMeme

    GreenTheMeme Doing damage pleases me sexually

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    Remember when you could put enchantments on Armor and Weapons? I sure don't, I joined in the Gavel update. However, the moment I saw some pre-update players with enchantments, I always wanted to have that on my armor and weapons. Let's bring it back.

    Purpose:
    Enchantments could add a further depth into the game, whether it'd be during the campaign or at the endgame. Besides just exploring new areas, enchantments can stay relevant throughout the entire experience, not just at a certain level.

    Systems:
    Either artificers will have to be added or enchantments will have to be added onto an existing NPC. Artificers are the better option, so let's go with them. Artificers can be found on Mage Island. To gain enchantments, you must sacrifice bars of XP. For Tier I enchantments, one bar. Tier II, two bars and so on. Enchantments can be locked behind levels, quests, skillpoint requirements, etc. Enchantments can be applied to the armor or weapon that the Enchantment is applicable to. Chestplate enchantments are exclusively applicable to chestplates. There are universal enchantments such as Sharpness, protection, knockback, etc. Some enchantments are only applied to certain items, such as an example below. It costs 12 blocks of emeralds to apply a Tier 1 Enchantment, 32 blocks to apply a Tier 2, and an LE to apply a Tier 3. Once an enchantment is unlocked, it can be applied onto more items. However, the fee will still be there. Only one enchantment can be put on an item at a time. Enchantments are removable (non-refundable), so the player can experiment a little bit.
    Basically, Enchantments can be anywhere from Upgrades to Major ID's. I'd like to play around with this idea more, as there are so many possibilities.

    Ideas:
    I'm gonna give a few examples of what enchantments can be added. We're gonna break this down by category. Ready? Let's go.
    Helmets:
    -
    Protection
    Tier 1
    Level 20
    +20% health
    -Spiders Eye
    Tier 1
    Level 20
    Permanent Night vision
    Chestplates
    -Summoning Shield
    Tier 2
    Level 40
    Upon regenerating from damage, a shield is placed in front of the player, blocking all damage for 5 seconds.
    Leggings
    -Valiant Racer
    Tier 3
    Level 60
    +30% movement speed
    Boots
    -Olympian
    Tier 3
    Level 80
    +2 Jump Height
    Spears
    -Resurrection
    Tier 3
    Level 95
    +When taking lethal damage, regenerates 50% of health
    Daggers
    -Serration
    Tier 2
    Level 20
    +Spells add an addition 10% ticks of damage 3 times per second for 5 seconds.
    Bows
    -Lightspeed
    Tier 1
    Level 70
    Arrows (Spells and melee) go in a straight line rather than in an arc
    Wands
    -Meteor Shower
    Tier 3
    Level 80
    Quest Req: ???
    +No longer restricted to one meteor at once, can have multiple active at once.
    Shaman
    -Volatile Aura
    Tier 2
    Level 30
    +Totem casts an explosion whenever mobs touch the totem through Aura
     
  2. Melkor

    Melkor The dark enemy of the world

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    Those pretty much sound like major id's. Even if they didn't, I don't really see a need for a separate system alongside both normal id's and major id's. Enchantments before Gavel were sort of a filler I think, they didn't add much and honestly seemed like a quick feature to make items a bit better or more customizable or something. Everyone basically used the same one except for pvp. One was literally useless. Nostalgia aside, I don't miss them, nor do I think there's really a reason to bring them back when we have systems that are so much better.
     
    Dr Zed likes this.
  3. Indestructiball

    Indestructiball Well-Known Adventurer

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    Minecraft:
    That spear is broken.
     
  4. Dr Zed

    Dr Zed Famous Adventurer

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    Pretty much what Melkor said; it makes the system way more complicated than it should be. There’s no reason why they couldn’t be just major or regular IDs. Which even then we already have a lot.
     
    Melkor likes this.
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