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Suggestion: 22nd Bank Page

Discussion in 'General Suggestions' started by Untitled Doc, Aug 5, 2020.

?

Good suggestion?

  1. Yes, it's a good idea!

    19 vote(s)
    82.6%
  2. No, it's an absolutely horrendous idea!

    4 vote(s)
    17.4%
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  1. Untitled Doc

    Untitled Doc 1 man robotics team

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    TL;DR below.
    EDIT: Now with a Part 1 and a Part 2

    Part 2 is here using the lovely graphing calculator Desmos for suggesting a revamp to banking prices in addition to the 22nd bank page:
    https://www.desmos.com/calculator/ivdzk848hf

    ____________________________________________________________________________________________________

    Part 1: 22nd bank page only suggestion
    ____________________________________________________________________________________________________
    Hello there,
    I first joined Wynncraft a number of years ago when we only had a double-chest ender bank (I remember distinctly getting into an argument whether additional bank space for ranks was a gameplay advantage or not), and recently came back within the last two months. When I came back, I only had a chestnut horse and about 60 LE to my name. Since then, I have managed to procure a lot of wealth and items and now I am in need of additional storage.
    ____________________________________________________________________________________________________

    What am I proposing?

    Although not critical, I believe that that the introduction of a 22nd Bank Page would be an excellent QoL addition for the next update. In order to follow the normal curve, the pricing of the next bank slot would have to cost about 67 LE to unlock at level 105.
    ____________________________________________________________________________________________________

    You may ask, who would benefit the most from this?

    Mainly the richer 20% of Wynn's players.
    Well, from my rough calculations using the wiki (unfortunately missing two rows, 19th at about 51 LE and 20th for about 56 LE), it would take about 376 LE to fully max out your bank space, or 5 stacks + 56 of LE. This addition would increase the total cost to about 7 stacks of LE, which is a pretty fair price if you ask me.
    ____________________________________________________________________________________________________

    However, there are other benefits.

    Every person that has more than 10ish stacks of LE will very likely consider getting more bank space, especially if they are wealthy enough to own multiple mythics or maybe even those disco people. It may also benefit those that are wealthy and are doing professions. The point is, every person who buys an extra page of bank space essentially removes a stack of LE from the economy. Considering how many players come onto Wynncraft each day, it's not really that much in the grand scheme of things, it is something.
    ____________________________________________________________________________________________________

    TL;DR Essentially:
    Pros:
    More bank space if you can afford it to store more items.
    Removes LE from the economy, further improving the bank's effectiveness as a money sink.
    Likely a smaller change compared to the implementation of an entirely new system
    (Money sink i'm told is bad)

    Cons:
    It is a small change that requires implementation for admittedly a small portion of Wynn's player-base at any given time and a chance for bugs/errors.
    QoL change that benefits the upper echelons of wealthy players.
    (Not sure) Increases the data stored per player from banking by 4.7% for every player that buys the 22nd bank page.
    OCD: The bank page jump won't encompass the last page if there is a 22nd page added (IE the quick jump numbering is 1,5,9,13,17, and 21 with 22 hanging off the end which could be fixed by increasing the number of bank pages even more and reducing the level requirement from intervals of 4 to intervals of 5 *wink*)
    ____________________________________________________________________________________________________

    Oh BTW if people are wondering what's in my bank:
    1st page:Dump tab for quickly dumping items to sort for later, currently half used for bulk profession materials
    2nd - 11th page: Every unique ingredient I've found, indexed using insertion sort by level (I actually am almost out of space unfortunately so I'll probably have to dedicate half of the 22nd page to storing more ingredients)
    12th Page:Filled to full with quest items/helmets
    13th Page: Powders and Trade in Currency (LI currency, Corrupted Treasures and others, Zight money, etc.)
    14th Page:Everything needed for dungeons and their fragments/shards
    15th Page: Filled with (Most) Quest rewards and Untradeables, some thrown out for space.
    16th Page:Mid Range leveling gear for speed-leveling characters
    17th Page:Low level legendaries and spare morph gear for speed-leveling characters/in case other friends want to play
    18th Page: Set Items and Gear Sets (LQ, Loot Bonus, EXP, Cosmic, Quest sets)
    19th Page: Level 75 Skill pots for hard fights and T2/3 materials for professions
    20th Page: Filled with high level legendaries when I want to make actually good builds
    21th Page: Storage for trade market items
    ____________________________________________________________________________________________________

    PART 2: Math galore and changed bank pricing

    ____________________________________________________________________________________________________
    Suggestion: Lower bank prices to reduce the effect of the money sink

    I spent a few hours looking up everything I could find on the economy after I was made aware that the economy is facing severe deflation. The oldest I could find happened a just as the pandemic hit, so I assume the pandemic is what has caused the extremely severe deflation in addition to people lootrunning with LQ more and more. Aside from that, this idea still effectively removes emeralds from the economy so I decided to see if i could lessen the impact a bit (ended up being 50k less emeralds with the mild reductions i proposed, or 12 LE to max out, with some advantages and disadvantages). I couldn't define a bit vigorously so I made a calculator to help us all decide on something that is fair and reasonable. A complete set of tools to help anyone looking to change bank pricing for the better.

    All Part 2 resources are located within the aforementioned desmos page here:
    https://www.desmos.com/calculator/ivdzk848hf

    Essentially, I found (posted in a comment) that wynncraft has an exponential curve for the first 14 pages of the bank and then a steep linear curve for the next 15 pages of the bank. I set out to create a unified formula (although I didn't need to as you'll see) that would create a flexible framework to balance bank pricing around.

    It is essentially a logistics curve with a linear asymptote like how the current formula operates. The only disadvantage is that the mid bank pages from 17 to 19 are slightly more expensive while every other bank page will be cheaper, and will reduce the overall cost currently in the game by a small amount, which can be tweaked to be greater or less or negative by whoever wishes to play around with some fun math.

    But if you learned ODE's or about the Dirac Delta Function sometime, you may have heard about this wonderful thing called the heaviside step function. In layman's terms, it basically allows you to stick two unrelated functions together into a single relationship and it can be great for build-your-own-formula if anyone wants to do that, maybe try putting a different exponential with a linear or maybe if u crazy, an exponential with another exponential, or maybe a fourier series or something idk.

    Plz no flame my math skills i'm high school student

    To get the total cost, the exact amount should use discrete numbers, so a summation of each term of the formula would be accurate. If you're lazy do an integral of the function (note the function should be smooth and you have to do two separate integrals for any two part Heaviside Step function.

    OLD FORMULA(s) as a Heaviside Step Function (Black):
    How confident am I that this is the formula? Answer: R-Squared of 0.997 and 0.993
    y = l*e^(k*x) for pages 1-14 and y = 19351 * x - 158578 for pages 15-21
    l is 2.561 and k is 0.7634
    upload_2020-8-7_18-49-20.png

    NEW FORMULA (Blue):
    y = (x+L) / 1+6.5l*e^(-k*x+S)
    where x is the bank page number, l is the slope of the current 1-14 bank page formula, k is the current exponent of the current 1-14 bank formula, L is the slope of the linear asymptote for the logistics function, and S is a shift of 8 to the right of the origin.
    upload_2020-8-7_18-49-39.png

    HEAVISIDE STEP FUNCTION VERSION (Make-your-own-formula, orange)
    Suppose that G(x) is the new formula and F(x) is the end of the old formula.
    G(x) = (x+L) / 1+6.5l*e^(-k*x+S) and F(x) = 19351 * x - 158578
    When a = 14 (partition at the 14th bank page and onwards) from {0<=a<=22}
    Ua(t) = {0<=t<a:1, t>=a:0}
    Ub(t) = {0<=t<a:0, t>=a:1}
    Then:
    y = G(x)Ua(t) + F(x)Ub(t)
    *I may try to do a smooth continuous function later of the heaviside step function
    upload_2020-8-7_18-52-0.png
    ____________________________________________________________________________________________________

    Don't forget to vote and if No, comment why this is a terrible idea! Or improvements! (I doubt there's many tbh)

    Thank you for reading, and have a nice day :)
    -UntitledDoc

    *To be Honest, I'm probably going to go back to the old practice of using my extra level 106 characters as bank characters for those extra 25ish bank slots. Probably first to go is Mr. Warrior with all of the quest helmets into Bob's tomb for the rest of eternity.

    EDITS: Fixed the BB Code that was assigning the text to be white instead of normal text that automatically is adaptive for theme. Missed it because I was in dark theme.
    MORE EDITS: Added a new section on reducing bank page cost and Desmos
     

    Attached Files:

    Last edited: Aug 7, 2020
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  2. Rothboy

    Rothboy Well-Known Adventurer

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    I like this idea but i had to do shenanigans to read half of the texts. Can you please change the white color pls?

    Also, maybe this can come with a slight price reduction per page.
     
    Last edited: Aug 5, 2020
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  3. Dwicey

    Dwicey mmmyes CHAMPION

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    Poll seems a bit biased/heavy-worded. This seems pretty unnecessary, but I wouldn't be opposed if this was added :like:
     
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  4. Untitled Doc

    Untitled Doc 1 man robotics team

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    Sorry meant for dark theme, but I'll make a light theme copy below
    ________________________________
    I'll change the wording a touch then in a bit, but thanks! All criticism is appreciated
    ________________________________
    oh rip cant edit polls prob for good reason lol
     
    Last edited: Aug 5, 2020
  5. Aya

    Aya Very Serious Gensokyo Journalist

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    Hello yes I am poor boy 69 I don't think that is a very low price but this is aimed to the rich so I guess my opinion doesn't count
     
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  6. Untitled Doc

    Untitled Doc 1 man robotics team

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    I was thinking about changing the scaling from intervals of 5 levels to intervals of 4 levels just to keep the clean-ness of the 1-21 page system, this would achieve the same thing. So i whipped up some excel stuff just now. It seems like the prices from 15 pages on is pretty linear, and the total money sink that the bank pages consume is about 1.54 million emeralds for a max bank.

    We assume that the economy is the most important aspect for implementing a money sink of this nature so our target goal is to keep around the same cost for maxing a bank but to provide more pages. We will keep the early game 1-13 pages as the exponential curve suggests that all content was meant to played with 14 bank pages and anything extra is extravagance.

    We find this scaling factor in game to be 19351 for 15+ pages, and if we scale it down to 11000 and extend the max pages to 26, we get an end goal total of 2.4 million emeralds for a large buff in bank space for everyone, but I have 0 idea on how player data is stored and how consuming it is for the Devs to add capacity to store an additional 5 pages of bank data which I would assume is a concern.
    *Note I changed the formula a bit and added the base cost from page 14 to 15 onwards to avoid having the dipping problem when just using the straight formula and reducing only the slope*

    The curve is a slight buff starting from page 15 and the buff continues to amplify until page 20 of the old curve, where you can now get a whole extra page on the new curve than the old curve.
    upload_2020-8-5_21-29-10.png
    upload_2020-8-5_21-33-32.png
     

    Attached Files:

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  7. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    You are working under the assumption that removing more money from the economy is a good thing.
     
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  8. Untitled Doc

    Untitled Doc 1 man robotics team

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    I mean I thought buying bank pages is meant to be a money sink to remove emeralds from trading so that when newer people find emeralds, it means more than if the money was still circulating for trades.
    ________________________________
    Guess it would mean methods of making emeralds like vendoring professions, emerald running, ragni helmets, quests, seavale, among others would be less effective and increase the amount of emeralds that mythic loot runners and ingredient sell their wares for simply because a number of people will have higher buying power with a weaker money sink.
    I have no idea about rigorous economics so I might be wrong.
     
    Last edited: Aug 5, 2020
  9. Samsam101

    Samsam101 Star Walker GM

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    You can delete quest items to get extra space, but I don't think anybody would be against this suggestion so +1

    (btw the way to delete quest items most effectively is to fill your crafting grid with them, then fill the rest of your inventory with emeralds or something, then close your inventory.)
    ________________________________
    i literally just reached my first le stack and i dont think i would ever buy this myself
    i can see why collectors and classbuilders would want this though
     
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  10. Untitled Doc

    Untitled Doc 1 man robotics team

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    Actually so I have two rows of helmets to help anyone with any quest in the game, including the "non" quest items like ghostly, black veil, pirates cap, etc. I would reuse when I played through all 5 classes to 106. The other 28 slots are filled with items for things like a row for ??? items (all three meteor shards spares, all three items, mys feathers etc.), Every fetch item to do the entire Temple of Legends and Reincarnation 6+ times over, among other things like keys for Fate of the Olm.
    Technically I could toss out maybe a few items but I really need like a page to keep my bank organized lol. If it comes down to worst I'll probably scrap the 42 high level legendaries for space to store LE and prof stuff.
    People tell me to toss out most of those ingredients and only keep some but its kinda nice having a library of ingredients to refer to when crafting pretty much anything i need
     
  11. Saya

    Saya you win at uwynn HERO

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    Wait... what? Removing more money from the economy when the supply of LE is not high enough and there's extreme deflation? The value of LE is extremely high at the moment relative to mythics/items in general.
    I think you need to revisit basic supply and demand...

    Overall not a bad suggestion, but supporting completely backwards logic leaves a bad taste in my mouth.
    ________________________________
    The issue is that the emeralds have too much value right now.

    my head hurts help
     
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  12. one_ood

    one_ood c lown VIP

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    overall, the suggestion seems solid, but as saya and druser have said, removing emeralds from the economy is... questionable.

    currently, due to the addition of loot quality increasing mythic find chance, and the quarantine increasing amount of time people can lootrun, tons more mythics are being found, devaluing mythics a ton. due to this, many people will sell a mythic worth 4 stacks of le for less le than that, as long as it is in liquid emerald form, instead of taking a trade for an equal-value mythic,
     
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  13. Untitled Doc

    Untitled Doc 1 man robotics team

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    I didn't realize this was a problem, I thought that's why I heard about Seavale getting nerfed in terms of emeralds/hour and some stuff other like that. I assumed that since I came back the value of LE has significantly decreased ever since the last time I played which was for several months after gavel's release because of the LE/hour from my very old document back then is quite a decent bit lower than the LE/hour I collect today aside from my Trade Market stuff that sells very frequently.

    My knowledge of the game is still only 2 months, and I haven't even started lootrunning mythics yet and good thing I haven't bought any pieces of LQ to fill those slots in my set collection. Well, I guess I can suggest a lowered curve, like I stated in a previous comment.
     
  14. Untitled Doc

    Untitled Doc 1 man robotics team

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    wew spent 7 hours working on math. But I changed the bank pricing to reduce the impact of a 22nd bank page, and the formula I created allows me to tweak the specifics of the formula as much as I or anyone wants and see what kind of changes it does and even maybe reduce the cost of 22 bank pages below the cost of the current 21 pages.
    Desmos link:
    https://www.desmos.com/calculator/hzqbllkg8r

    EDIT: Link is old
     
    Last edited: Aug 7, 2020
  15. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    The suggestion is nice and all, but I just don't really see the need for a 22nd bank page right now. Sure, it's useful for some extra storage, it might be another money dump (not that we really need any of those right now), but largely it wouldn't change much or add much. If this were to be added, when are you going to ask for the 23rd bank page? When for the 24th?

    The price for the pages should go down, don't get me wrong, but there's already another suggestion for it.
     
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  16. Untitled Doc

    Untitled Doc 1 man robotics team

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    Tbh, it would be nice to have even more bank pages, and 26 would a nice number to maintain the quick find clean-ness as stated when adding more bank pages to the system (1,5,9,13,17,21 at the moment with three in between and changes to 1,6,11,16,21,26 with 4 in between).
    I do agree it wouldn't be a major change, but from what I understand if it is a very small QoL change affecting those mainly doing profs/craftsman, why not have it?

    I suggested the 22nd because I thought that inflation was a huge issue and I assumed that there was a new bank page every 5 levels from playing in game which is true up until level 100 as level 105 does not allow access to purchase the 22nd bank page. The wiki on bank pages seemed to be missing some registers' pricing so I assumed it wasn't completely up to date.

    Also about looking for other suggestions, one of the more recent ones I could find (I assume the fresher, the more relevant to the economy it is, so the many posts in the past for money sinks and curbing inflation are no longer relevant) was ParkourTNT's suggestion for shifting the bank page pricing to be entirely exponential (in his mind it was exponential based off a pattern, I doubt he was actively following a rigid formula) in his first iteration:
    upload_2020-8-7_17-2-29.png

    ParkourTNT's second suggestion:
    upload_2020-8-7_17-13-51.png

    I would state that both of these would be a huge buff for everyone, and the bank would be nowhere near the strength of the money sink power like guild defs cost (apparently, not sure because I myself have not seen it in action) and horse breeding. The first is meh imo because it one, backloads the weight of the pricing way more towards the backend and any further expansion of the bank would be increasingly more expensive in terms of exponential versus the current linear. The second does largely the same, but it pushes the backloading to pages 26+ and makes 1-21 a sixth of the cost today, although I wouldn't be too opposed, the curve from then on may be linear, no idea because I'm just predicting what he was imagining when he wrote those rounded numbers and how weighted his numbers turn out to be.

    My Suggested bank curve (blue curve current pricing and red curve is new), i looked around the forums tags for other banking price changes, but most of them didn't seem to look at the rate and pricing of bank pages currently in the game. It tries to keep the same pricing very close to the current game but cheaper at several critical levels with minor disadvantages. The advantage of my suggestion is that it allows for the Wynn devs to keep mostly the same model they have been using with the two part system (the blue line) and continue to add bank pages at a reasonable pricing. If people want a more drastic change, I could increase S to benefit the early bank page players (before page 17) to all have cheaper banks or decrease it to strength the money sink capability of the bank.
    upload_2020-8-7_16-22-3.png

    But I just received good news that our guild just bought some more accounts to buy more bank pages and store more items in, so I guess I don't have a terrible need for this anymore, and it's cheaper for us to buy new accounts and buy those earlier pages instead of going for the suggestion of 22-26 bank pages. I will say any price reduction will make our day to day grinding easier and more profitable lol.

    Thanks, for you comment though! :D
    If anyone still wants to critique part 1 or part 2, I'll still update and check the page but its back to grinding for us and trying to get as many LE from the TM as possible lol.
     
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  17. StormKing3

    StormKing3 Famous Adventurer

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    What on earth are you trying to say or prove here xD

    Surely this would have sufficed:

    "We should have a 22nd bank page for more space if you've run out"

    But I certainly do admire your effort and strangely your passion for this
     
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  18. Untitled Doc

    Untitled Doc 1 man robotics team

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    Thanks lol, I appreciate the comment!

    I made the second part as a response to change the money sink aspect of the first part.
    I made some edits to help people visualize what I'm talking about in the second part if they can't open desmos.
     
  19. ThedumbOX

    ThedumbOX I swear I’m straight HERO

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    Meeeh seems kinda complicated but I'ma +1 also I'm pretty sure that this is more than just a 22nd bank page but meeeeeerrrrh
     
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