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Neutral Spell Damage On An Elemental Weapon

Discussion in 'Questions' started by SoupTheDog, Jul 30, 2020.

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  1. SoupTheDog

    SoupTheDog Newbie Adventurer

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    TL;DR I have a weapon with a neutral spell damage bonus but the weapon description says it deals only elemental damage. Do I actually get the bonus?

    Hello reader!

    I'm currently a bit confused and wondering about my current bonuses/damage.

    I'm currently using a weapon that only has water, air, and thunder damage at the top of its description. However, the weapon has a positive neutral spell damage bonus (+124 neutral spell damage to be exact). If you'd like to see this rather than just reading it, I've attached a screenshot below of the weapon and the things I'm referring to in this post.

    I'm wondering if this actually gives me a damage bonus, since the weapon itself only shows elemental damage ranges (ie 28-103 thunder damage).

    If I cast a spell with a weapon with only elemental damage (like my current one), will this spell deal no neutral damage and therefore the bonus won't help? Or will I deal the elemental damage with the neutral bonus added on? Or will something else entirely happen? Who knows, because I certainly don't!

    Anyways, thank you for reading, and any help or advice is greatly appreciated.

    Best,
    Soup
     

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  2. euouae

    euouae euouae VIP Item Team

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    it does give you a damage bonus because the neutral spell/neutral main attack damages are both additions. So even if you have an item with only water damage or only thunder, if it has +124 neutral spell damage then it'll add 124 neutral damage to your spells (of course, with some modifiers).

    The spell will deal the elemental damage of your weapon with the neutral bonus added on.

    Damage calcs can get super confusing, so if you want to learn more about it and are fine with a few equations and whatnot, i'd recommend reading https://forums.wynncraft.com/threads/how-damage-is-calculated.176082/ (although warning, it is slightly outdated in some areas with items but the damage calculations are still calculated this way)
     
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  3. SoupTheDog

    SoupTheDog Newbie Adventurer

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    Thank you very much for the help!

    So if I understand you correctly, if the neutral bonus were to be +12%, it would not give me an actual damage bonus?
     
  4. euouae

    euouae euouae VIP Item Team

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    I'm assuming you mean the +12% spell damage bonus, that's not neutral, that's an umbrella term for all spell damages, so your spell damage (elements do not matter) would be increased by 12% (note that the neutral spell damage is not effected by this)
     
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  5. Melkor

    Melkor The dark enemy of the world

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    There are two types of bonus spell damage, % spell damage and raw spell damage. % spell damage merely adds to the spell multiplier, for instance, having a 12% spell damage bonus means that a meteor spell would do 512% instead of 500%. This applies to all damages done by that spell, except for raw spell damage. Raw spell damage - the other type - is multiplied by the base spell multiplier: if you have raw spell damage on your weapon, your weapon will do the same amount of damage it would do without it, plus the raw spell damage times the base spell modifier. To use meteor as an example again, if you had a wand with 100 base raw spell damage on it, it would do 500 extra neutral damage with every meteor. If you had a wand that had both 12% spell damage and 100 raw spell damage, the 12% would only affect the base damage of the weapon and would not be applied to the raw damage, which would still be 500 with every meteor.

    As an example, here's a wand with no modifiers and 100 base damage. (the damage looks kind of funny because of the elemental conversion)
    https://wynndata.tk/s/l9to8h

    Then, adding on a 12% spell damage, you'll see the damage increase (it also shows the formula for the damage if you hover over the spell damages)
    https://wynndata.tk/s/hti6q7

    Then, when we add 100 raw spell damage, you'll see the base damage stay the same as the first time, but the overall damage will increase by exactly 500. At the bottom, you'll notice that there's 500 raw spell damage. That's because 500%* 100 base damage = 500 damage, which is added at the end.
    https://wynndata.tk/s/45ahug

    Then, we add both. You'll notice the base damage is the same as the second time, but it adds 500 raw damage. That's because the % spell damage affects the base damage, but not the raw (that used to happen, it allowed pure to do insane damage due to the high % bonus), so the raw still only adds 500 damage.
    https://wynndata.tk/s/knm5xs

    Finally, here's one with all base water damage, and so it has no elemental conversion. You'll notice it has the same damages as the last time (technically, it's two higher because elemental conversion is kind of weird), just a bit neater, and shows how this stays the same even when weapons have only base elemental damage.
    https://wynndata.tk/s/oe3a9t
    ________________________________
    Using Locrian as an example, https://wynndata.tk/s/GaWqgt, see the neutral damage added at the bottom to each spell? That's the bonus from the raw spell damage.
     
    Last edited: Jul 31, 2020
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