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World Archangel Buff

Discussion in 'General Suggestions' started by Calluum, Jul 12, 2020.

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Which Archangel buffs would you like to see

Poll closed Jul 12, 2021.
  1. Stat buff (state which if you'd like)

    5 vote(s)
    23.8%
  2. Pre-existing Major ID

    0 vote(s)
    0.0%
  3. Major ID idea 1

    4 vote(s)
    19.0%
  4. Major ID idea 2

    1 vote(s)
    4.8%
  5. Major ID idea 3

    7 vote(s)
    33.3%
  6. Different change

    2 vote(s)
    9.5%
  7. None archangel is balanced.... ???

    2 vote(s)
    9.5%
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  1. Calluum

    Calluum Cal

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    Archangel
    Archangel is a level 69 assassin mythic which is widely seen as the worst mythic in the game. While it is a lower level mythic it is far worse than most the other low level mythics (Aftershock, Az, Pure and Apocalypse) with Az being the only other contender for being worse as Az is essentially a slightly worse cluster. In it's current state Archangel is hardly usable endgame unlike the other listed mythics and in my own and many others opinions it needs a buff.

    Buffs
    When thinking about how Archangel could become more viable in the late game I came to a few conclusions, one of which is buffing raw stats and another, giving it a Major ID, which I will get onto later. If Archangel was to have a stat buff I believe it has to pick one of 2 routes, the speed route or the tank route.

    Stat Buffs
    When looking at the speed route the mythic is currently trumped by the other air mythic Weathered, while weathered has 20% less walk speed it also has essentially permanent speed 5 which makes it considerably faster, the second weapon that "trumps" it here would be Slider, with only 1% less max walk speed Slider is not only easier to work with with no skill point requirement, it does more damage and can be farmed at a boss altar for an easy high roll, as apposed to archangel the mythic... The speed buff that I had in mind was to not increase walk speed but to add sprint and sprint regen to the item itself, I had in mind an 80-120% sprint regen and 70% sprint, this should give enough movement for the mythic to seem one of those "fun walk speed haha" mythics: see strati. This would give more mobility than just taking walk speed from 12-53% to like 20-61%.
    Looking down the second route of making it more viable as a tank I think can be done by buffing the current health/hpr/defense stats, moving defense to 20 from 10, health regen raw moving to 90-210 and additional health to 2070-3970, and finally health regen% to 14-44%, I can't really find this being a good route as tank archangel will still suffer from incredibly low damage hence why a tank buff alone I feel will remain weak.

    Major ID Ideas
    Moving to Major ID's which I feel is a better way to buff archangel as they can offer a unique element to a weapon, they have turned previous fairly bad mythics into usable and good mythics; see pure. These suggested Major ID's will in a sense ignore the restrictions of coding, while coding restrictions are limiters I'd rather present ideas that could be possible and then changed around the limitations than just ignore the ones that seem like a reach to work with anti-cheats and other plugins and functions.

    Lightweight
    The lightweight Major ID removes fall damage, most seen when Steamjet Walkers are used in a build it is a fairly straight forward major ID to use, it would offer very little to the weapon as assassins can vanish before landing / vanish at the start. Hence why I don't see this as a good buff but I decided to mention as I've seen it recommended as a buff a couple times when talking to people.
    Roving Assassin
    While Roving assassin as a buff would be good in terms of power wise in my opinion; builds on movement idea, 1-cost spells and no of course the lack of mana drain is nice. However I feel Roving assassin should be limited to Weathered as Weathered in terms of flavour is the high level air mythic for assassin the class represented by the air element.
    New Idea #1
    The next Ideas are new Major IDs which will not have names as im not creative enough, the first being the idea of increasing assassin vanish distance, to my knowledge the vanish can currently move 14 blocks vertically, increasing this to 24 (10 blocks extra) will add a unique way of moving as the movement will increase considerably without directly increasing the speed that of which the assassin class can move, it gives flexibility and "burst" speed, as it gives short bursts of speed as you are accelerated through the air.
    New Idea #2 (Cleave?)
    The Next idea fits to the idea of the weapon being a scythe, the general idea is to increase the area at which the basic attack (not spell) will inflict damage to, the damage could be inflicted to a 3x5 radius in the direction the player is facing, that can be seen as if a player is standing on a block the block they are standing on, 2 to the left, 2 to the right and 2 more infront of each of those blocks. The damage done to the "enemy" will be greatest in the middle of the cleave as on the edges it's either just gaining speed and so would deal less damage if it were to be seen in real life or it would be slowing down as the user stops to swing, this could mean the base damage could be 1.2 in the centre and 0.9 on the sides, being just 1 on the 2 blocks either side of the middle. This contributes to the flavour of the scythe as it has a cleave effect while used as a weapon. While as a buff this would not be huge, it would add flavour to the weapon itself and directly increase its damage *kind of*. while semi complicated it could maybe be simplified to explain it in fewer words.
    New Idea #3
    My third and final idea is to give it a major ID that makes the spin attack spin multiple times, again pushing on the cleave effect of a sycthe, when I say multiple I really mean twice as anymore would be unfair probably even in the dire state that the weapon is in. This would also deal the damage twice but stun duration's would only last as long as it would starting from where it inflicts damage on the second spin but being hit on the first spin stuns too. This could also be accompanied by +1 1st spell cost similar to Pure's 3rd spell cost

    Endnote, don't bully my British and correct spelling of Flavour, these buffs are completely subject to change as of course I can easily overlook certain aspects and make things super weak / strong so please tell me where I have. Sorry for this being a block of text I wanted some detail ;w;
     
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  2. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    adding sprint and sprint regen would be the right way in my opinion, as there are only a few items (6) with those IDs at the moment and Archangel would still stay largely the same after that change.

    The double spin is also interesting and might work.
     
    Calluum likes this.
  3. Trigonometri

    Trigonometri not an egirl CHAMPION

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    Yes, this would be nice to see archangel getting the respect it deserves. The major id for double spin kind of reminds me of pure where is has faster meteors which I think would make sense for a lower level mythic. I definitely think making it more speed centered as it is an air mythic and the other air mythics get alot of love and attention (well.. most of them.) Cool ideas.
     
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  4. That_Chudley

    That_Chudley Wynncraft Addict

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    I agree that it needs to be buffed, but to be honest, I don't really mind how. Also, why does it have a spear skin when it's a dagger?
     
  5. Calluum

    Calluum Cal

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    Because its a real gamer weapon
     
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  6. Nimbuh

    Nimbuh Well-Known Adventurer HERO

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    bumpy wumpy
     
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  7. Castti

    Castti Kookie

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    This is a bug.
     
  8. YoshisWorld

    YoshisWorld Famous Adventurer Media CHAMPION

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    These are some pretty good ideas!
     
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  9. Toasted Asian

    Toasted Asian Toasty VIP+

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    Now for an Az buff, pure cant be the only one blessed
     
  10. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    Maybe -100% Arrow Storm cost? Or would that be too op?
     
  11. Toasted Asian

    Toasted Asian Toasty VIP+

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    Criticals deal x4 damage instead of x2 >:)
     
  12. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    How about we just add -8 (so -6 to -10) 2nd spell cost so that now it will be more of a flying mobility dagger?
     
  13. Calluum

    Calluum Cal

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    I feel that's not unique enough for being the super cool unique mythic it is, just makes it an idol for assassin.
     
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