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Crafting Quality Of Life Change

Discussion in 'General Suggestions' started by creature, Jul 9, 2020.

?

Like it?

  1. Yes

    15 vote(s)
    83.3%
  2. No

    1 vote(s)
    5.6%
  3. Yes, but I'd do it differently...

    2 vote(s)
    11.1%
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  1. creature

    creature Uncorrupt, so possibly serving Dern

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    When crafting items, there are no real ingame ways to know certain things like the durability range for that item, its given health or the damage it'll deal. It can also be hard to visualise the identifications when working with things that effect ingredient effectiveness.

    So I'm suggesting a change to the interface that should fix that.

    This is the crafting interface now, as I'm about to craft a lvl 87-89 spear with T1 materials.
    upload_2020-7-9_21-49-55.png

    Wynndata tells me that the spear will have these stats:
    upload_2020-7-9_21-58-43.png

    And I feel like this could be shown ingame. In the place of the checkmark we can instead put down the thing that would be crafted, with its possible stats. Like this:

    upload_2020-7-9_22-10-30.png

    This does have one major issue, which is that in the case of crafted weapons, the damage ranges are independent of the attack speed, but I think that I speak for most people when I say that I want to be able to choose wether a weapon has slow/normal/fast attack speed. Which'd fix that problem. Otherwise, it could rotate between showing the effect for each attack speed.


    I only picked the wynndata way of showing ID-ranges because it works for crafted items, the most realistic way this can be done ingame (imo) would be using the same system that is used by the trade market when looking up items like praesidium.
    upload_2020-7-9_22-27-9.png

    upload_2020-7-9_22-33-45.png
    This is how the weapon ended up and that neutral damage conversion rate from wynndata isn't quite right. If this makes it into the game, I hope it'll get things like that right. It's also odd to me that a lvl 88 spear could get the near-maximum 56 durability, I always assumed the durability was level based, not level-range based. Oh-well, that's something for another time.
     

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  2. Dr Zed

    Dr Zed Famous Adventurer

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    I thought the durability was determined by your attack speed?
     
  3. creature

    creature Uncorrupt, so possibly serving Dern

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    No, the rate at which durability goes down for weapons is dependant on attack speed. The amount of durability a weapon has stays the same.
     
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  4. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    Your brain, my good minecrafter, is wrinkle covered, smart boi! I honestly though this was around in the game and I was just dumb
     
  5. Dr Zed

    Dr Zed Famous Adventurer

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    Wait so is durability on your item picked randomly from the range then?
     
  6. creature

    creature Uncorrupt, so possibly serving Dern

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    Yes, I think so.

    I haven't crafted a bunch of things and payed attention to them at the same time, I used to assume that the amount of durability you get within a range had something to do with the exact level you get. Which is something I thought was true because of a little test I did with a sample size of 4 rings. (i.e. not enough, but they all came out right for that hypothesis so I thought I'm right let's do something else.)

    But since the spear crafted for this thread is lvl 87-89 with 49-56 durability and it came out as lvl 88 with almost max durability (55, see the pic in the "on a side note" spoiler) and I've made some other stuff that had lower or higher durability than I expected for that level, I do thinkthat it's probably random from within the level range independent of the combat level requirement or anything else.
     
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  7. Dr Zed

    Dr Zed Famous Adventurer

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    Do skill points on crafted items still not fill the requirements for other gear? Like if I had a helmet like required 40 Strength and a crafted leggings that gave 40 strength, then would I not still be able to wear the helmet?
     
  8. creature

    creature Uncorrupt, so possibly serving Dern

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    Still not a thing sadly.

    If it were, items would pop off after the durability degrades and the CT said they wanted to prevent that so I don't think this'll be changed unless there comes a major durability overhaul.
     
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  9. Dr Zed

    Dr Zed Famous Adventurer

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    What about nerfing the skill points on ingredients while making them no longer degrade and static like how they are with obtainables?
     
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  10. creature

    creature Uncorrupt, so possibly serving Dern

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    I'd like that but it would be inconsistent with the way other ids work on crafted items and it'd majorly change some items that have already been crafted so it probably will not happen.

    An option with the current system would be for the last 10% of skill points to still effect armor, since that part won't ever degrade. But that'll barely make a difference in builds.

    My take is to just say no to durability and rework the whole damn crafting system in such a way that crafted items don't degrade. Which is way more radical and less likely to happen than what you suggested, but I think that it's something crafted items need.
     
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  11. Dr Zed

    Dr Zed Famous Adventurer

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    I thought you said before when I asked about durability that durability of 100 or more is manageable?
     
  12. creature

    creature Uncorrupt, so possibly serving Dern

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    Yeah, sorry if I was unclear.

    This is how I would've done it if I were in charge of the crafting design team.

    Me saying 100 or more durability is manageable was giving you advice based on how the crafting system is. Don't mistake this as me telling you to say no to crafted items because I really do think that they are great. That's more me pitching ideas on how I would improve crafted items.
     
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  13. Dr Zed

    Dr Zed Famous Adventurer

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    Gotcha. Would you then nerf crafted items if the durability was removed?
     
  14. Dr Zed

    Dr Zed Famous Adventurer

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    Also, what powders did you use to make the crafted spear?

    Edit: Nevermind. I could tell you used 4, Tier III’s because of the skill point requirements.
     
    Last edited: Jul 19, 2020
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  15. Dr Zed

    Dr Zed Famous Adventurer

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    Btw, how does the calculations for powders as ingredients work for neutral damage conversion and elemental damage? I think it rounds the damage after each successive powder, right? If so does it round down if the decimal is 0.5 for damage calculations? Based off your minimum neutral damage on the spear, your minimum neutral base damage could have been 189 or 190 if we rounded down. However, both values gave me 160 Earth damage for the final minimum earth damage, which doesn’t match what you got. And earlier I made a custom item to test out raw Main Attack Damage and it rounded down when I applied a tier III Earth powder:
    https://wynndata.tk/s/mx4z9i

    Edit: Even stranger is that I only get 162 Earth damage if I don’t round inbetween calculations for 190 initial minimum base damage.

    Either way the minimum base damage you got is out of the range on Wynndata. I guess it’s time to do in-game testing and make a spreadsheet of actual values...
     
    Last edited: Jul 19, 2020
  16. creature

    creature Uncorrupt, so possibly serving Dern

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    Let's do the rest of this conversation in DMs, I'll send you a message. These messages are starting to really get away from the point of the threads.
     
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  17. Dr Zed

    Dr Zed Famous Adventurer

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    My bad
     
  18. Dr Zed

    Dr Zed Famous Adventurer

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    I'll start recording Wynndata's informating btw.
     
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