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Less Parkour...

Discussion in 'General Suggestions' started by Ed Milham, Jun 10, 2020.

?

Please rate your enjoyment of parkour in general

  1. 1. I can't stand it.

    4 vote(s)
    6.1%
  2. 2. I tolerate it.

    4 vote(s)
    6.1%
  3. 3. I can take it or leave it.

    4 vote(s)
    6.1%
  4. 4. Bring it on, I'll get through it.

    22 vote(s)
    33.3%
  5. 5. Are you kidding me? Parkour rocks!

    32 vote(s)
    48.5%
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  1. Shots

    Shots Yellow Rose Enthusiast HERO

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    The third one is pretty skippable. You can't skip the entire parkour because of the barrier blocks, but you can use movement spells to ignore most of it pretty easily. Skipping it with Warrior is hilarious because you can zoom with charge into one of the bouncy walls and effectively surf off it. Archer is really the only class that you need to do the parkour 100% legitimately, because you can't fly. You might be able to find a work around with some well timed escapes at the bottom, but chances are you'll be tped back instead.
     
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  2. Cutsard

    Cutsard Self-Proclaimed Idiot

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    You're not supposed to skip the parkour by using movement spells tho

    I also like EO parkour (There was a fourth stage in )
     
  3. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator HERO

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    Parkour in Wynncraft is (largely) fair and doable. A few exceptions apply, and they will be spoiler-ed as they're secrets.

    UR/CUR has one of the better parkour segments in the game granted you have a stable internet connection, and EO is fairly straightforward once you realize what you're looking at (hint: look at your feet).

    GG is... questionable, since it still has the same "whirlpool" parkour that takes aeons to clear. Void used to have that as well, but it got changed to something much less annoying.

    There are two quite difficult "invisible block" parkour segments in the Necklace of a Thousand Storms secret discovery, but unlike the second example below, it isn't timed, so you're allowed to try as many times as you like until you master it. Can it be skipped? ...kinda.

    ??? has a post-game parkour that requires you to jump through a few hoops to activate. It is meant to be secret, so I'm not going to indulge in further details, but it is timed and it is very difficult compared to that of Necklace of a Thousand Storms. It can also be skipped via Teleport on Mage, Escape on Archer and Haul on Shaman. Not sure about Assassin and Warrior, since the latter has very limited vertical movement, unless you count Uppercut as "vertical movement".

    Overall, I like the parkour in this game. It is fair, it is doable, it gives enjoyment as you do it. Might have to do with the fact that I was a parkour nut a long while back.
     
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  4. Ed Milham

    Ed Milham Travelled Adventurer

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    That's part of it for me: I feel like I should be able to do this stuff without using spells, so it's amazingly frustrating that I can't.

    My son just did UR with no problems in the parkour whatsoever. So I feel even more like crap about it, now.

    BTW, is there some kind of handy guide to the abbreviations everyone is using? EO -- is that Eldritch Outlook? Are there really that many players in this thread that are upwards of level 100? I'm currently level 68, myself.
     
  5. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    I'm pretty sure that most of the people here are 100+, the endgame players aren't a small elite, they're a very large portion of the community.
     
    Last edited: Jun 13, 2020
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  6. Cutsard

    Cutsard Self-Proclaimed Idiot

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    no, because the majority of people that play Wynn can figure it out themselves
     
  7. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    What do you need to explain?
     
  8. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    not level 100 gang
    (i am still level 96 and i have played this server for 4 years somebody please help me)

    also i feel your pain with UR, it was hard enough before the update. The new mechanics are buggy and the parkour can take some time. Keep trying and you can make it.

    And if you see too big a problem with the stupid UR parkour, maybe suggest that they improve it.

    (and also good luck against CoW if you haven't fought him already, took me a few tries. He's the boss of the Temple of the legends. Very difficult boss.)
     
    Last edited: Jun 13, 2020
  9. Willfur

    Willfur Well-Known Adventurer

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    You’ll get use to it when you play the game more.
     
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  10. Ed Milham

    Ed Milham Travelled Adventurer

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    Thank-you. Very helpful. Tell that to a low level player who visits this thread and has no idea what anyone is talking about.

    Tough to say. Pretty much everything. As you can see, I'm pretty new to the forums, so very few of the abbreviations make any sense to me.

    Don't know what CoW stands for, but thanks for explaining where he is.

    Oh, no. No, no, no. I've been playing daily for weeks. Not getting any better at parkour. That's one of my main sources of frustration. Basically, the longer I play this game, the more things I find in it that I just can't do.

    BTW, I did manage to make it through the UR parkours. Took hours of doing the same thing over and over again until it worked. Checked YouTube quest guides, which always feels like cheating. But I've realized that one of the biggest problems with it is that there are points where it's impossible to see what the path through it is. And both times I died in the boss battle.
     
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  11. SoccerDefense11

    SoccerDefense11 Well-Known Adventurer HERO

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    I can understand how frustrating it can be to get stuck on parkour you need to get past to finish a dungeon. However, keep in mind that it isn't completely necessary to actually DO the dungeon itself. You can always go to a grinding spot and get xp there (Unless you are trying to get the gathering tools or equipment).
     
  12. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    If you struggle against Slykaar at level 68, then CoW is going to replace parkour in your nightmares. He's difficult due to the sudden difficulty spike that happens at your level. Prepare for some crazy bosses.
     
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  13. Ed Milham

    Ed Milham Travelled Adventurer

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    But consider this: the same thing could be said about any feature of the game: It isn't completely necessary to do...X. It isn't completely necessary to do quests, for instance (most of them have an element of parkour, too). It isn't completely necessary to do crafting, or to gather resources. This reductive approach has led me to a place where I'm hardly doing anything, anymore.
    ________________________________
    Duly noted, thanks. One more thing not to do. I feel like suggesting that the level guidelines on many of these things be rethought. For instance, The Passage is not a level 57 quest. And yes, I do realize these level guidelines are minimums. But it's also important to bear in mind that the higher your level, the less significant the rewards are. For instance, I recently did Underworld Crypt eight times in a row, just to clear the accumulated keys out of my bank. My XP bar didn't budge.
     
    Last edited: Jun 13, 2020
  14. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    I mean, when you are a higher level these bosses are easy. CoW is level 100 which is incredibly difficult for a level 68, but for level 90+ it's easy.

    Also there are corrupted dungeons for level 70+ which are the previous dungeons but harder, and that's a much better alternative to making the dungeons harder depending on level.
     
  15. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    Uhhhhhh...

    Yes it is?

    They are not miniums, they are the literal level when you're supposed to do them.
     
  16. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    *cough* toa and hive *cough*
     
  17. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    Those are different cases, they are other ingame challenges that use the quest system for rewards and progression, same goes for ???
     
  18. SoccerDefense11

    SoccerDefense11 Well-Known Adventurer HERO

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    It wouldn't help grinding starred mobs? ;-;
     
  19. A Human

    A Human Definitely not an alien. VIP+

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    The XP scaling does not apply to quests - with the exception of ToA and maybe The Hive where it gives less xp at lower levels.
     
  20. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    It really wouldn't, cause starred grind mobs don't drop gear, which is a lot more relevant to progression than combat level.
    The Passage's boss is approximately twice as strong as a normal boss. Specifically, it has twice the health of usual, and has an extra 50% damage from normal. This is the "minimal" stat boost for Altar Bosses, which are essentially bonus challenges for people seeking to challenge themselves. Those bosses tend to have anywhere from 2-3 time the usual health and 1.5-2 times the usual levels of damage along with powerful gimmicks, and The Passage introduces you to what's statistically the easiest one while also preparing you for what's a rather significant bevy of "superbosses" in the Lv 60-75 range. However, the Tribe Zombie Chieftain doesn't actually have any severe gimmicks outside of his healers- he only has two spells he can use.

    I'd like to ask about what gear you've got, being such a high level and having such trouble with these bosses. At that point the bosses you'll be facing soon will have far outpaced the Tribe Zombie Chieftain. Like, is it the action or perhaps is your gear a bit iffy?
     
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