Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Stop Touching Me! [42.1% Approval]

Discussion in 'General Suggestions' started by PopePurpleTTV, Apr 29, 2020.

?

Should this be added?

  1. Yes! Why doesn't it already exist?

    48.0%
  2. I like it but... (tell me what needs to be changed)

    4.0%
  3. Nope. (Please explain why or what makes it undesirable about it)

    48.0%
Thread Status:
Not open for further replies.
  1. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    Have you ever, ever, ever been gathering out in the wild in a place lower leveled than you or ever?
    Or just thought... man I'd like to just wander through her and chill a bit.?
    Or better yet: Wouldn't it be so nice to watch the animals in their natural habitat?
    Or have you just had this problem? (Just the first... thirty or so seconds)
    Are you ignored and forced into things you don't want to do?

    Then we here at Saint Purple Industries Ltd ®©™ have the answer for you.

    And we stole this shit straight from Nintendo's Pocket Monsters! It's called "Repel!" For when you keep getting touched and enough is enough. It would function as any potion or scroll in the game, you drink it. It loses a charge.

    Original Draft
    A little sample picture for what it could look like is below:
    ha Ha... yeah... coloring that little bottle was hard as shit. So just got someone else to do it for me. Woo.
    [​IMG]
    This would have differing levels at every 5 just like normal health pots lasting at level 5 for 45 seconds and at level 100 capping at 350 seconds or 5 1/2 minutes (An increase of 10 seconds every 5 levels.) They would also only carry 2 charges like the skill point potions. This could be useful if you're just travelling about and you're really tired of the "hard mobs" AKA the "I HAVE A PULL SPELL I USE EVERY HALF SECOND LOL" mobs. You know what I'm talking about... Thanos. Or just mobs that are so low level that they aren't worth your time and just push you around.

    I'd like for them to be found in tier 1&2 chest only and from mob drops. That way they don't hurt loot running and are common enough a player doesn't feel punished for not taking them.

    I'd like them added so when a player is exploring or travelling or god forbid an emergency pops up in ironman/hardcore. Also when gathering/professions. I'll be mining and before I start I'm aggro'd so they come to where they last saw me and /push me/ meaning I've moved and stop mining, to which they re aggro and it was just so annoying when @conniesunshine dropped like an hours worth of prof. bombs and I had to struggle for at least 10-20 minutes of it dealing with lvl 15-30 mobs as a level 97

    I know this could be abused so they way I think the AI would treat it is to make the Red Tags (Auto Hostile) AI's for that player that drinks the potion operate like Yellow Tagged mobs (Hostile if hit, neutral otherwise), so if the player does attack they have a real can of whoop ass to deal with.
    Updated: ( Thanks @WynnChairman )

    This potion acts like repel in Pokemon. It would cause the hostile mobs around you to either be so afraid of your smell they avoid you or they just pretend you don't exist. The potion would start at lvl 5 for 15 seconds and increase for 10 seconds every five levels, capping you at 5 minutes flat.

    The potion would appear just as a health potion, much like this:
    [​IMG]
    Color is opened to be changed.

    Why this suggestion was made:

    I was tired of travelling and being thrown about, and I was very tired of getting argo'd before material gathering and getting pushed so much that I get argo'd again anyway. Mainly due to the fact it caused me to stop mining because I "moved."

    You would be able consume it if:

    • Not Already in Combat
    • Not inside a teleportation cave (Any cave/area where you have to go through the 'black blocks')
    • You've already consumed it (as @SLScool stated, you could max your potion timer by waiting to .1 secs and drinking, just like any other potion in the base game)
    What would disable it:
    • Using spells (Using a horse would not disable the potion affect)
    • Attacking Creatures
    • Interacting with chests
    • Ironman Mode
    • Hardcore Mode
    • Drinking and mobs being near by
      (If possible, I can totally understand if it not. It'd work like the bed mechanic)
    The next issue we'd have to cover with it is how will we stop it being abused, since this is the biggest draw back for it:

    • A command block placed in key locations throughout dungeons and boss rooms that go off every tick, running
      /effect clear @p[r=30] repel

      the effect command can clear off potion effects, @p would have it run on all players in a range of 30. So using pots in these areas would just waste it for you.

    • With the mage healing that @Melkor brought up, I'd hope there'd be a way much like opening a chest with a horse, it would remove the effect
    Things the potion would not do:
    • Remove Death
    • Remove Fall Damage
    • Remove Fire/Lava Damage
    • Remove Drowning Damage
    • Remove PVP Damage
    Unlike health potions this Repel would only come from T1 or T2 chest as to not be too common and not taking up spots for your potential mythic.

    I'm unsure what else to change since the majority of what was discussed is how it could be abused, which I believe to be addressed.
     

    Attached Files:

    Last edited: May 5, 2020
    Druser and WynnChairman like this.
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

    Messages:
    3,452
    Likes Received:
    2,675
    Trophy Points:
    136
    Guild:
    Minecraft:
    What do you mean exactly by emergency in hardcore? I wouldn't agree if you meant just a get out of jail free mobs stop attacking you and in general I feel like this should probably be disabled for hardcore overall (it is hardcore). Otherwise, I agree with the making hostile mobs neutral, but I also think it should only be usable outside of combat (if there's not already a thing for that then x seconds without hitting/getting hit or smth).
     
  3. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    I more meant like you had to run away and do something. I don't play much hardcore as I just started it on my shaman but yeah, could 100% be disabled for hardcore, no problems here with that. And yes! I didn't think of that. Outside of combat only would be amazing I just have no idea how that'd work. And bosses ofc immune to the potion's affects.
     
    WynnChairman likes this.
  4. WynnChairman

    WynnChairman Chairman of Wynn HERO

    Messages:
    3,452
    Likes Received:
    2,675
    Trophy Points:
    136
    Guild:
    Minecraft:
    Well it could be like I said, x seconds without hitting something or being hit, or maybe similar to horses not coming out (although that hardly ever happens)
     
  5. SLScool

    SLScool Well-Known Adventurer

    Messages:
    297
    Likes Received:
    203
    Trophy Points:
    72
    Minecraft:
    You could make it drinkable only if you're in a city (perhaps too extreme, but it's a way to keep players from drinking the potion in dangerous situations) or if you're already under the effect (so players can extend the effect, but it adds a bit of a challenge, especially for the players who will maximize their efficiency by waiting until there is 0.1 seconds left).
     
    PopePurpleTTV likes this.
  6. StormKing3

    StormKing3 Famous Adventurer

    Messages:
    1,816
    Likes Received:
    751
    Trophy Points:
    117
    Guild:
    Minecraft:
    Right well this would be OP if it worked at higher levels, and if it's at low levels a quick spell should finish off most of the mobs, nodes are usually away from monsters and I thought you had invincibility when mining anyway, I actually don't like this suggestion or the layout of your text which I found to be very confusing and off topic in parts, sorry for not liking the suggestion but that's my opinion.
     
  7. WynnChairman

    WynnChairman Chairman of Wynn HERO

    Messages:
    3,452
    Likes Received:
    2,675
    Trophy Points:
    136
    Guild:
    Minecraft:
    Can you explain why this would be op? Lootrunning and quests come to mind but in that case just disable it during quests and frankly if you got a horse or whatever it's not like you often get hit while lootrunning anyway and it just lets you organize your inventory in peace.
    You do, but not during the time between mining different nodes. You won't get attacked while you're mining, but the mobs will start attack as soon as you're done.
     
  8. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    Horses. Using movement spells to get onto ledges. Ta-da you're not getting attacked.

    Right... It's about half and half really. If take all the "nodes" you'll find they're mostly in areas with spawn rates.

    You do, but they get to close, knock you back as you start mining, shooting you, and this damage causes you to move a block, you stop mining and have to start again, meaning they'll probably push you again. At least this happened to me in Almuji's desert

    What about it makes it confusing? I'm more than happy to answer any question you have
     
    Melkor likes this.
  9. StormKing3

    StormKing3 Famous Adventurer

    Messages:
    1,816
    Likes Received:
    751
    Trophy Points:
    117
    Guild:
    Minecraft:
    So basically if you have a started quest you can't use it then hmm, so if I started the Hive and didn't complete it then I will not be able to use these potions, or if it's only in the area that makes no sense as if you start a Detlas based quest and it glitches and you can't complete it they will have to code for each area argh.

    That's a fair point, but if you get cornered or attacked by ranged you can be hurt anyway, then you have to think about fall damage and lava damage etc (unless the potion doesn't protect against them)

    Well yeah lol, but abusing one part of the game doesn't mean that can justify another broken feature, invincibility potions are so overpowered I can't believe people are accepting this idea, no matter how convincing it's made out to be; like I commend your effort to defend him and WynnChairman is good for writing this but PERSONALLY I do not like this suggestion one bit.

    Yeah it probably more is with the trees and everything to be fair, I'll take that back. No need to be rude like that though right...

    Thank you for offering but it's more the large amount of text that I don't think is really needed and diverts from the original point like:

    "ha Ha... yeah... coloring that little bottle was hard as shit. So just got someone else to do it for me. Woo."

    "Have you ever, ever, ever been gathering out in the wild in a place lower leveled than you or ever?
    Or just thought... man I'd like to just wander through her and chill a bit.?
    Or better yet: Wouldn't it be so nice to watch the animals in their natural habitat?"

    "AKA the "I HAVE A PULL SPELL I USE EVERY HALF SECOND LOL"

    And the video he/she added just wasn't really needed either tbh, they link to the suggestion but only barely and they do nothing to further accelerate the description of what he wants added.

    I like the effort they put into this though @WynnChairman

    But this will never ever be added as it is potentially game breaking and very abusable, quests will be broken and if it's not able to be used during quests what if you start one and never finish it or it glitches so that area is locked off with potion use, will potions be lost if you use it in a nasty mid-quest area and the coding for that sounds tricky with the wide variety of quests. Would have to set up a guild type area for the potions to work.
     
  10. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    Not really code for each area. It would most likely work that every time you entered a quest area the effect is removed. It could just be added by a single command block in the string of the millions of command blocks that run wynn.


    It doesn't only talking about mobs

    Not invincibility potion, a repel. Think Pokemon, you can run through bushes and caves and are less likely to get encounters, same applies here. They would operate as Yellow Tag mobs or it could disable if you attack with a weapon. You still take damage/can pull agro with the potion in mind.

    The cat warriors in thanos valley, jump on a tree and wait for one to get close. Or try to mountain climb/get away. You'll see what I mean.

    These more just questions to set the idea for what it would do. The repel would allow you to peacefully walk the world and just enjoy it. And/or let you worry about your professions easily.

    It might not, but still wanted to throw my hat in the ring and see what was thought about it

    And the potion think is more for what it could look like, so modelling wouldn't be too much of an issue.

    I want to try to address everything so we're all the same page. Please feel free to hate the suggestion lol
    (Unrelated but for future reference you can quote by highlighting text like you'd do for copy and paste, just click quote and then insert)

    @RandomJukebox do you mind sharing?
     
  11. WynnChairman

    WynnChairman Chairman of Wynn HERO

    Messages:
    3,452
    Likes Received:
    2,675
    Trophy Points:
    136
    Guild:
    Minecraft:
    Well it was just an idea, the primary restriction would still probably be combat/mob proximity or something
    I mean it really isn't possible to get cornered on a horse. From what I can tell they ignore mob collision and even if they don't I can't recall a situation where I died on a horse.

    What I think you're misunderstanding is that this is not an invincibility potion. It just makes it so mobs won't attack you unless you attack them first. This means you still take fall/fire damage and you can't just pop the potion when you're in a pinch and get out, or pop it before hand and farm/fight bosses while invincible. In that sense, I honestly don't think it could be very abusable.
     
  12. StormKing3

    StormKing3 Famous Adventurer

    Messages:
    1,816
    Likes Received:
    751
    Trophy Points:
    117
    Guild:
    Minecraft:
    By quest area you mean basically every single flipping area in the entire game because they almost all have quests or are linked to quests, even transitionary areas like Detlas suburbs would be counted as a quest area (or the black road for the apprentice quest).

    "single command block" - Ah yes that would do it lol, for every single area to map out the outline as the quest boundaries would take at least 2 blocks per quest

    "millions of command blocks" - Yeah I think that's exaggerating it a touch

    I'm done with this conversation as you're both unable to admit you're wrong on certain parts of the suggestion. Thanks for sharing both of you tho
     
  13. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    @TS_potato @WilliamLin5

    Do you y'all mind sharing why? I'd just like to know or if it was covered you can just say that.
     
  14. TS_potato

    TS_potato Average kj main VIP+

    Messages:
    1,138
    Likes Received:
    4,594
    Trophy Points:
    164
    Minecraft:
    I just don't like the concept
     
    PopePurpleTTV likes this.
  15. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    Little bump bump

    @___yeet
    Do you mind sharing what you believe needs to changed/edited?
     
  16. Melkor

    Melkor The dark enemy of the world HERO

    Messages:
    1,892
    Likes Received:
    3,023
    Trophy Points:
    164
    Guild:
    Minecraft:
    It wouldn't take much work or a lot of command blocks to map out the handful of areas where this could be abused. The only way I can think of that would allow this to be abused is if a dedicated mage healer chugged this before a boss, which wouldn't really work most of the time; the duration would be much shorter than most boss fights, the player would get no reward, the healer couldn't use a movement spell and they would have to avoid AoE spells. If someone went to the work to give their friend the slight advantage in a boss fight, not having this option wouldn't stop them. It's pretty easy to just hug a corner and spam heal when someone comes close as it is.
     
    PopePurpleTTV likes this.
  17. ___yeet

    ___yeet Travelled Adventurer

    Messages:
    41
    Likes Received:
    8
    Trophy Points:
    16
    Minecraft:
    Yeah, no problem. I think that this is actually a good suggestion, which are rare these days. It definitely gets annoying when mobs attack you during gathering, and this is a good way to fix it, and although there are other ways to fix this, most aren't as good. What I don't like about it is the "these mobs are about to kill me oh no oh no what do i do jk i'll just pop a pot and they'll stop attacking me." It's possible that I misinterpreted this, but I think that the potion should only affect mobs that aren't already aggro'd. That way, in HICH/any hardcore or similar challenge, you have to deal with your current situation instead of just being able to escape any near death experience by using a potion. It could also only be used when mobs aren't nearby, which is a much simpler solution to the problem then aggro.
     
    PopePurpleTTV likes this.
  18. WynnChairman

    WynnChairman Chairman of Wynn HERO

    Messages:
    3,452
    Likes Received:
    2,675
    Trophy Points:
    136
    Guild:
    Minecraft:
    You should edit in the suggestions made into the original post.

    All of this stuff has basically been said already but I'm assuming he didn't read the other comments so just gave the same ideas.
     
    PopePurpleTTV likes this.
  19. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    @Hyco @nicktree

    May I ask why? Or if it's already stated just let me know! Thanks for giving your feedback
     
  20. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

    Messages:
    1,479
    Likes Received:
    2,883
    Trophy Points:
    164
    Minecraft:
    The problem this suggestion is trying to solve could be easily solved by extending the invincibility from a node to a few seconds after you’ve gathered it instead of making the game easier for no reason.
     
    StormKing3 and MegidoGamerGod like this.
Thread Status:
Not open for further replies.