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Dungeons Dungeon Key Upgrade System

Discussion in 'General Suggestions' started by 9o62, May 3, 2020.

?

Good Idea?

  1. Yes

    9 vote(s)
    52.9%
  2. No

    5 vote(s)
    29.4%
  3. Maybe

    3 vote(s)
    17.6%
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  1. 9o62

    9o62 Well-Known Adventurer Builder

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    So before when near dungeons I've encountered key guardians (IP key guards, etc) but most 0f the time those dungeons are too easy and give too little xp, so the keys and rewards are useless, so I was thinking of a Dungeon Key Upgrader Merchant. They should be able to be found in urban places (Nesaak, Llevigar, Ragni, Detlas, Almuj, etc). The higher lvl recommended for the place tho, the higher lvl dungeons they upgrade for.

    So here's how the systems should work:
    6 Decrepit Sewers Fragments/4 Keys = 1 Infested Pit key
    3 Infested Pit Fragments/3 Keys = 1 Lost Sanctuary Key
    It goes on like this for normal dungeons
    Now for going from Galleons to CDS, 3 GG Fragments/2 GG keys should make one broken CDS key.

    For normal keys from a corrupted dungeon, you only need 2 of these instead of 3 for a broken key of the next corrupted/non corrupt dungeon.
    3 Corrupted SST keys/2 Fixed CSST keys/3 CSST Fragments can make 1 Corrupted Ice Barrows key or 1 Fallen Factory key, and 1 FF key can be 1 CIB key, vice versa

    Also, it would take 4 CUR Fragments/4 Broken/3Fixed CUR keys to make 1 Eldritch Outlook key.
     
    Last edited: May 9, 2020
  2. StormDragon4

    StormDragon4 Horribly Inactive

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    I like this Idea except maybe the prices could be higher. Could you add a poll please?
     
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  3. 9o62

    9o62 Well-Known Adventurer Builder

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    I changed it so that it takes 4 DS keys for 1 IP key, and for the others 3 keys. I also added something for fixed keys, so you only need 2 to the next dungeon, and you need 4 CUR keys for an EO key.
     
  4. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    would give a use for old keys for dungeons no longer worth your time,
     
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  5. StormDragon4

    StormDragon4 Horribly Inactive

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    Yeah that seems like better pricing.
     
  6. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    I don't agree with this. The suggestion seems to make an attempt at addressing issues relating to certain keys being harder to obtain, which is better fixed by adjusting the spawn rates and spawn areas of the corresponding key guardians.

    I don't believe in the concept of having such keys. Even after you surpass the level of its corresponding dungeon, they retain enough uses such that sacrificing them for a higher level key isn't ideal. They can be sold off to other players, saved up for a future playthrough, used to run said dungeon with an at-level friend, or used to complete the "Win Dungeons 0/x" daily objective.

    No such merchant exists in the game.
     
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  7. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    Not with how common they are imo. I got 9 sewers keys just be walking down the Ragni trail to Maltic like an hour ago (I only took like two minutes to walk through it). If someone REALLY needs one then yeah they might but them but otherwise it's a wash for that reason.

    If you haven't already surpassed it with your class/find it worth to do in the new play through/filled all your class slots

    You mean a friend that is at level with that dungeon? I guess you could keep one spare or look around the dungeon key spawn area for twenty seconds as well. But that doesn't 100% turn away from making a key exchanger. What if I want to run CUR with my friends and I don't have a key nor a bomb? But I have thousands of these lower level keys and most of them aren't worth grinding for their XP amount, even at low level.

    The new keys can run this as well.

    To look at all your points, your strongest one is a different approach to fix the problem. With all respect, I don't find your argument otherwise very strong or meaningful. It seems more of a personal preference of solving the problem. If you could flesh it out more, most likely in its own thread you'd have my support as well. I'm just quite annoyed at spending hours to get a single key to do a dungeon one time, that is if I don't die and it's just like, "Well I guess go back outside and go again." But I get the lower level keys 1-40 like candy on Halloween and I'm a slutty nurse. I personally would just like to do something with them. Besides what you mentioned since I'm fairly sure I covered that. Thank you for your input!
     
  8. StormKing3

    StormKing3 Famous Adventurer

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    What about instead of this you could use dungeon fragments from the previous dungeon to get keys for the next one? Then there would be no need for a special key exchange taking up more room.


    Maximum level logic achieved
     
  9. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    I don't. When I said that some keys are harder to find, that doesn't necessarily imply that lower level keys are more common. LS keys, for instance, are much harder to find than FF keys from my experience. The same can be said for GG and CDS. Incidentally, I'm in shortage of DS keys and I'm going to have to either make an effort to find more of those or buy from the market.
     
  10. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    Someone didn't read the part about low level and higher level dungeons. Their key carriers do have different spawn rates and the higher level the more erratic the spawn locations. But it's fine, you normally don't fully read things anyway. :^)

    On a serious note, however, I enjoy being able to get the low level keys if I need them, but the higher level keys like GG, or any of the Corrupteds minus Sewers, it takes me hours. Everything else (Once again, as I said but you clearly choose to ignore) is fairly common at least for me. But RNGod treats us all differently.

    Example being the Undergrowth Ruins Key Carrier spawning around Olux and not around Troms. Most of my corrupted keys I got from a lvl 100 who just didn't want them anymore and tossed them. Their spawn locations/rates are... Very odd in my opinion and that's what I was pointing out.

    Thanks for your helpful reply

    That is the sad problem with RNG; as started above, we all get treated differently. Which sucks. Now ignoring his... great humor @StormKing3 does bring up a pretty neat idea.

    Now that is actually a really good idea, just a GUI change.

    Maybe @ControlCryCan has some thoughts on the whole exchanging rewards for higher level keys?
    While I'm not 100% on board with the idea, I'm not against it either. I personally would rather avoid doing a bunch of low level dungeons for like 3 xp, but I'll manage. I do know a lot of MMO's are based a lot on luck, but it doesn't mean everything needs to be.
     
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  11. 9o62

    9o62 Well-Known Adventurer Builder

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    I decided that fragments should be used for making a key but I'm not sure if It'd be worth getting fragments as dungeons take like 15 minutes at least (They just come to a point where it's time consuming instead of challenging), so what would you think if you could get 2 keys for 9 previous dungeon fragments, rn it's 6 fragments for 1 key.
     
  12. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    The previous suggestion was great.
    But I dont feel like running e.g. DS x times to get few keys.

    So instead of 2 keys I have to do 1 run?
     
  13. 9o62

    9o62 Well-Known Adventurer Builder

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    I decided that both options should be made, but you should do 2 DS runs for 1 IP key, and for the others, 1 run or just trade 3 keys for the next dungeon key, but if you run DS 4 times, you can get what's 2 IP keys.
     
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  14. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Nearly perfect for me
     
  15. StormKing3

    StormKing3 Famous Adventurer

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    I've talked to you a grand total of two times, and you've exaggerated the time it gets to collect the keys in all honesty, but that's fine as I know what you mean and you were joking.

    Hm?

    Thank you
     
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