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Guilds How Guilds Could Be More Fun And Much Better

Discussion in 'General Suggestions' started by flyingman, Dec 29, 2019.

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Do you like the idea?

  1. Yes (Explain why if you wish)

    61.5%
  2. No (Explain why if you wish)

    30.8%
  3. Could be better (Please explain how)

    7.7%
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  1. flyingman

    flyingman Well-Known Adventurer VIP+

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    [Introduction]

    Hello, so before I get into this I want to apologize for it being all over the place, since I was just writing my ideas as I got them. However the message remains the same.
    Also, I would like to say a bit about me:
    I've joined in 2015 and have took many breaks since then, but most of the time I applied for the CT, but enough about me onto the suggestion.

    [The Suggestion]
    1. Territories:
    All guilds would be able to make a location their "Capital" which gives 2x bonus on xp and emeralds in the territories that are less than 2 territories away, the capital city has 6 capture points (Instead of regular 3, Maybe cities could have more capture points?) and get access to better mobs and fortifications, while coming with fortifications (Weaker ones), but if the guild loses the "Capital" then their xp and emerald income within 3 territories of the capital get an 0.5x reduction, but they can recapture it also the enemy has 1.2x xp and emerald bonus within 1 territory of the capital while being held. The guild could move capital for 20 LE ((Coming out of guild bank)) or claim it back. So about the fortifiactions each location could be fortified with walls, gates barricades etc which would be at weakest made from wood, then cobble+wood, then Sandstone+Sand, then cobble+wood reinforced with hard ice then at max level stone+wood reinforced with iron and other strong minerals, the way to bypass/destroy these would be to
    A. Carry out a sabotage with bringing TNT to it (Certain walls requiring certain amounts/Placement of TNT) or B. Use siege weapons (Catapults, rams that sorta thing) to break it down or C Use ladders and such to go over it.
    ((Just a little part of it))
    The barricades would be: Towers where rangers shoot down from. A large block of wood/stone blocking the way. Some traps and ambushes too. Houses being blown up forcing you to go another way. Maybe the walls could be laced with TNT in certain parts. Your ladders could be destroyed if you put it on a place which has a piston to push it over.

    2. Roles and Relationships: I think guilds should be able to make their own roles (Only the guild leader could do it) and give different names, symbols and permissions to those ranks (Because most/some guilds have a ranking system and the current role system just gets in their way.) The limit for these special roles would be 16 And the 4 base roles could be customized too. Guilds could setup "Info" and "Rules" pages 1 which is visable to everyone and 1 which is only visable to people in the guild and maybe another where a certain rank in the guild.
    Releationships play a large part in guilds, so there should be ways to accommendate it, there would be commands where the leader ((Or anyone given permissions, by default Chief+)), could make some guilds allies ("Invite" into being an ally, and that guild has to accept for it to come into play) where they could not attack eachother's territories and they could contribute to eachother (Emeralds+Units), neutrual guilds would be guilds that get no special permissions/territory defences. Guilds that are at war would be: Their territories are reccommended to be attacked, special stuff (Such as unqiue units/Abilities) and the option to surrender territories to them. You could also trade territories for a fee!
    Also alliances, which basically are just a bunch of allies
    Also, coordinated attacks where allied guilds could attack territories tegother (Like with combined mobs and players, also the enemy could defend with players)

    (That is currently it, please leave feedback if you want)
     
  2. flyingman

    flyingman Well-Known Adventurer VIP+

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  3. ShadowVYX

    ShadowVYX Doggo with the cronch CHAMPION

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    Guild:
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    YES yes and yes! Idk if this has been suggested but like guild hangouts would be cool - Like being able to purchase a guild's 'base' from the guildhall where people can hangout and deposit items in guild chests and such, Tbh it would make guilds feel more homely rather than a couple of people messaging each other thousands of blocks apart.
     
  4. Saya

    Saya you win at uwynn HERO

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    Guild:
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    Wouldn't the Capital system limit the amount of viable guilds?
     
  5. flyingman

    flyingman Well-Known Adventurer VIP+

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    Hmm, maybe guilds with no terrs could have "wonders" which they can activate for 1 hour which would give a 1.3x bonus on every XP/emerald they get.
     
  6. flyingman

    flyingman Well-Known Adventurer VIP+

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    And they could be edited for example: It only gives 1.2x bonus but is active for 2 hours.
     
  7. flyingman

    flyingman Well-Known Adventurer VIP+

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    Happy new year to anyone watching!
     
  8. Samsam101

    Samsam101 Star Walker GM

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    Creator Karma:
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    maybe to raid the capital all of the guild's other territories should need to be captured
     
  9. flyingman

    flyingman Well-Known Adventurer VIP+

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    Maybe only the sorrounding territories need to be captured.
     
  10. flyingman

    flyingman Well-Known Adventurer VIP+

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    Or territories that surround the capital+ the ones that surround the ones surrounding the capital.
     
  11. flyingman

    flyingman Well-Known Adventurer VIP+

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    Altough that would make capitals a very very verrrrry big advamtage
     
  12. flyingman

    flyingman Well-Known Adventurer VIP+

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    Gotta keep on the front page
     
  13. Saya

    Saya you win at uwynn HERO

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    Guild:
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    Still think this is a terrible idea because its very foundation is flawed
    Permanently limiting the amount of viable guilds
     
  14. flyingman

    flyingman Well-Known Adventurer VIP+

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    Capitals are meant to be high risk high reward, because if it is lost in any way then the guild gets a severe debuff of getting everything they would get halved and, smaller guilds could prepare a huge offensive in the backround building tech, making siege weapons scouting the place preparing their members for war so they could attack a strong capital with at least 10+ guild members a lot of intel siege weapons and good offensive minions.
     
  15. flyingman

    flyingman Well-Known Adventurer VIP+

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    Minecraft:
    Bumparooski
     
  16. flyingman

    flyingman Well-Known Adventurer VIP+

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    Minecraft:
    Bumparooski 2 the electric boogaloo
     
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