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World Mobs Drop 2+ Ingredient (& 2/3* Materials)

Discussion in 'General Suggestions' started by DashSmashing, Jan 3, 2020.

?

Mobs should drop...

  1. Ingredients (Groups of 1+)

    85.7%
  2. 2-Star Materials (Groups of 3+)

    42.9%
  3. 3-Star Materials (Groups of 3+)

    28.6%
  4. Ingredients (1 only)

    0 vote(s)
    0.0%
  5. 2-Star Materials (1 only)

    28.6%
  6. 3-Star Materials (1 only)

    42.9%
Multiple votes are allowed.
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  1. DashSmashing

    DashSmashing The Real DashSmashing VIP

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    Like emeralds, mobs should be able to drop multiple of the same ingredient when killed. This would be affected by Loot Bonus (and obviously not Stealing like emeralds).

    Making ingredients easier to obtain will:
    • make Crafting professions easier to level
    • Increase the amount of ingredients sold on the market
    • Reduce the price of ingredients on the market
    • Give more reason to grind all mobs
    With the new ingredient pouch, this would be the perfect time to add it to the game.

    Another possible addition is mobs dropping materials.

    Certain mobs should have 3-Star (and maybe 2-Star) materials on their drop tables. These should drop in groups of 3 or more to make them worth picking up, while mob grinding. They should be a fairly uncommon drop, maybe 1/100 drop chance. In the current state of Wynn, Players would probably sell these on the market than keep them.

    The way I see this being a good idea is that, crafted items that players actually use should be made from 3* materials if possible. 3* materials can take extremely long to gather with no guarantee that you will even get enough to craft a single item, from multiple runs. Having different ways of getting 3* materials makes crafting good items easier.

    If you don't want these items, you can collect and sell them. Players currently don't use the market much for ingredients & materials. They are currently worth quite a lot of money which is an incentive to sell them, but then people won't buy them. However, if more are on the market, the price should naturally decrease which means more people will buy them.

    These 2 changes would hopefully make crafting less tedious and fix some of the market problems.

    Edit: reset text colour of spoiler text
     
    Last edited: Jan 3, 2020
  2. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Minecraft:
    Please make the spoiler easier to read for dark mode users
    Also: t3 mats are worth a ton (lvl 100 and 105 that is) so dropping 3+ of tier 3 voidstone for example would be a free like 6 LE+, a bit too op imo
     
  3. DashSmashing

    DashSmashing The Real DashSmashing VIP

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    That's exactly why the value of these materials would decrease... a lot hopefully. Also who actually buys them for 6 le?
     
  4. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Minecraft:
    2le each, 3+ groups = 6+ le
    Plus let's not cause deflation thanks, then the people who have max gathering professions get no money out of it
     
  5. DashSmashing

    DashSmashing The Real DashSmashing VIP

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    Its mainly aimed for the professions of lower levels. And to make it cheaper to buy materials and ingredients in bulk. Also only few mobs would actually drop them so it's not that OP.
     
  6. btdmaster

    btdmaster Famous Adventurer VIP+ Item Team

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    Every tier of material for pretty much any level is dirt cheap besides like 80-90+. Also, causing an influx of mats to the market will destroy anyone who has professions decently leveled and uses it for money. Deflation for the sake of making things cheaper for the main population is not always a good idea, you should have to grind to get the best stuff not farm mobs. Do prof stuff to get prof stuff, or buy it for a fair price no need to involve other things like mobs

    I'm perfectly fine with mobs dropping multiple ingredients, maybe not t3 or t2s but that's cool and good. Mats on the other hand should be grinded for in gathering. If you can't afford low level high tier materials, just grind them it's not even that hard. Professions only get hard after like lvl60
     
    DashSmashing likes this.
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