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A 'revive' System.

Discussion in 'General Suggestions' started by YarnoDJ, Jan 3, 2020.

?

Should this feature be added?

  1. Yes.

    5 vote(s)
    38.5%
  2. No.

    4 vote(s)
    30.8%
  3. Yes, but different. (Please leave a comment explaining why)

    4 vote(s)
    30.8%
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  1. YarnoDJ

    YarnoDJ Well-Known Adventurer HERO

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    First I'll explain what the system is and after that I'll explain why this should be implemented into the game.

    So if you get killed in the game you immediately get sent to a town and lose 2 soul points. What I am suggesting is that you don't get completely killed straight away but you get knocked out instead. When you get knocked out a message will pop up in chat to all nearby players that you have been knocked out. Your body will lay on the ground and a hologram above your body will say how much time you have left before you completely die (I would suggest around 10 seconds before you completely die). Other players can revive you by sneaking over your body for a certain amount of time (Maybe about 3-5 seconds). While somebody is getting revived the timer will be paused. But if you get revived you still get punished, you will lose 1 soul point and only will be revived with half-health.

    I think this would be a nice addition because people would have a bigger reason to play together. Right now there's not that many benefits of playing with other people but with this feature that could change. Fighting a boss with other people is just clicking buttons, so there's not a lot of strategy. Most of the strategy comes from the preperation of a battle but with this revive system it also adds a little to the fight itself.
     
    Domitius likes this.
  2. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius CHAMPION

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    This is an interesting concept, though I'd recommend some changes to it:
    First of all, there should be a way to either toggle the revive system, or let players kill themselves without having to wait. If you're out on a solo adventure or quest and die with nobody around, having to wait an extra 10 seconds before you can respawn will be incredibly frustrating.
    Secondly, I think this should only be a feature for members of a party/guild. I can see this having a great use in Guild Wars so people don't get booted out of the war, and it would encourage people to party up more often so they can get revived.

    Maybe there could be some additional cost to the player reviving you. A mage might be able to cast heal to get you up properly, whereas a non-mage would need to hold a health potion or something, and it would consume a charge of the potion to get you back up (though the potions level would need to be close to the downed player's, to avoid abuse with level 1 potions).
     
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  3. SKZR

    SKZR Well-Known Adventurer

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    It would be kinda broken in dungeons
    But with some changes it could be a good idea.
     
  4. Samsam101

    Samsam101 Star Walker GM CHAMPION

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