Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Dungeons Dungeon Keys And Tokens

Discussion in 'General Suggestions' started by ghoti0315, Dec 23, 2019.

?

Should dungeon tokens and keys be changed?

  1. Yes

    5 vote(s)
    45.5%
  2. Yes, but...

    0 vote(s)
    0.0%
  3. No

    6 vote(s)
    54.5%
Thread Status:
Not open for further replies.
  1. ghoti0315

    ghoti0315 buff assassin CHAMPION

    Messages:
    810
    Likes Received:
    1,574
    Trophy Points:
    146
    Minecraft:
    So... current dungeon tokens are a really fucked up thing. How fucked up they are? For example, why could you open a gate in infested pit using tokens? Why are gates exist in undergrowth ruins? Why could an Eldritch Outlook token could shatter the walls and nullify magical barriers? All of these do not make sense at all.

    The dungeon tokens idea isn't really bad. In fact, it is okay if you want people to slay some monsters in the dungeon, but it is way too generic. 70% of the token rooms are designed badly because of such generic idea. All items could be tokens. For example, the Fallen factory dungeon has scraps which allows you to climb up and volatile cores to actually make a hole through the walls. The Lost sanctuary dungeon is great too, since you need TNT (which is really a type of explosive) to destroy the walls.

    The sand-swept tomb is one of the exception from this one since using gold coins or pieces to open up rooms makes sense to me.

    So the problem is, most of the token rooms are using gold tokens, which is very generic. You don't get gold pieces from skeletons, right? You don't get gold coins from dissecting spiders, right? You don't get gold coins from those corrupted ice or snow, right? They should be "tokens" for you to open up doors. Or not even doors, but blockages which suits the theme of the dungeon.

    Let's use this as an example. A good blockage of Ice Barrows could be ice or snow fell down from the ceiling. In order to remove this, you need [Corrupted Essence] (not a good name I guess, anyway its from the blocks which fights you) or [Broken Spade] (from soldiers) to melt the ice or dig the ice. My suggestion of the names may not be impressive, but it is way better than make it a gate and call the token "Ice Barrows Token".

    Here is my suggestions for all token rooms in all dungeons for 2 sentence each:
    Decrepit Sewers - use cracked stone bricks near the doors/blockages (which is like fallen rocks I would say), 18/26 skeleton skulls are required to shatter the walls/doors. A human skull weigh approximately 5 kg, which could (kinda) shatter the walls if it was not strong enough.
    Infested Pit - Stop using gates and replace them with cobwebs. [Spider Poison] is needed to corrode the webs.
    Lost Sanctuary - Just call it TNT or make it gunpowders, they could explode anyway
    Underworld crypt - Build a cannon facing the skull. Then the ~1k health guy drops a [Cannonball] that could be shot by the cannon to the skull.
    Sand-swept tomb - Call the tokens "golden coin from SST".
    Ice Barrows - I literally talked about this up there
    Undergrowth Ruins - Keystone guardian part is okay, but use vines and leaves as blockage and use [Rusty Blade] as tokens to cut the vines
    Galleon's Graveyard - First part: Call the tokens "golden coin from GG", Second part: just use keys to replace the tokens, like [Pirate Key] or smth like that
    Fallen Factory: Perfect
    Eldritch Outlook: Call the tokens a spell or an incantation that breaks wall or nullify magical barriers

    And dungeon keys have the same problem - a key collector stands in front of the dungeon sounds lame and generic. Make the entrance suits the theme please.

    Another problem of dungeon keys is that the chances of key guardians spawning is very low. Imagine an EO key worth at least 50EB, which is 4 times expensive than LI tickets. You guys should buff the spawn rate of key guardians, especially for Eldritch Outlook and pretty much any corrupted dungeons.

    Okay that is my suggestion about dungeon entrances, keys and tokens. Thank you for your time and comment if you got your opinions about this!

    EDIT: grammar changes
     
    Nukewarmachine, Iboju and Druser like this.
  2. I_Liek_Turtlez

    I_Liek_Turtlez hi i play hic CHAMPION

    Messages:
    1,184
    Likes Received:
    709
    Trophy Points:
    115
    Guild:
    Minecraft:
    Well, how much sense does it make to get emeralds from basically everything you kill? This is an mmorpg, not real life.
     
    SKZR likes this.
  3. SKZR

    SKZR Well-Known Adventurer

    Messages:
    240
    Likes Received:
    225
    Trophy Points:
    67
    Why would you tbrow a skull at the wall to break it when you have a fucking weapon and you can use magic ?
    "Spider poison" is producted by spiders but cobweb too so why wouldn't it resist to the poison ?
    Why would you need a rusty blade to cut wines if you have a dagger/spear or a fire weapon ?
    I agree with the idea of the key guardians spawn rate buff.

    This is a game, not the reality, a lot of things are justified by "fuck you it's magic" and i don't really see the problem. Plus, the gameplay is focused on killing mobs so nobody cares about tokens, it's just a thing to collect to be able to go in a new place to kill more mobs.
     
    Zelli likes this.
Thread Status:
Not open for further replies.