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Guilds Fix "the Gate" Territory

Discussion in 'General Suggestions' started by Carrie, Dec 21, 2019.

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What should we do with "The Gate"?

  1. Fix it

    20 vote(s)
    83.3%
  2. Remove it

    4 vote(s)
    16.7%
  3. Leave it as is

    0 vote(s)
    0.0%
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  1. Carrie

    Carrie Well-Known Adventurer CHAMPION

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    Guild:
    Minecraft:
    For those of you who don't know, "The Gate" is a guild territory in Road To Dern in which the quest "A Hunters Calling" ends. This quest gives 10008000 million exp to the player upon completion. When a guild owns a territory they receive 3x the amount of xp in that territory. This would mean that "The Gate" if owned by a guild, if one player completes the quest that guild would receive 30 million xp each time the quest is completed which is a very large amount of xp.

    That being said the territory is very popular and gives an unfair advantage to higher level guilds. When a guild defends with the highest possible defense, using bosses, and mini-bosses, it becomes very difficult to take the territory for a few reasons.

    - If you knock mobs off the edge, they respawn because they were not killed by a player which causes them to be back at full health (Extra annoying when a boss falls off)
    - If you fall off the edge, you spawn in above void, which means if you're an archer you will have a tricky time getting back on the island due to not being able to escape mid-air. (You'll also take a lot of fall damage once you catch yourself on some scattered blocks)

    So here are some suggestions to help fix this territory:

    - Add barrier above the void so mobs do not constantly die and respawn, and so you do not fall endlessly into the void
    - Move the center of the territory above land
    - Expand the islands terrain to make it less likely to fall off
    - Expand barriers in the territory more to the North

    Or, which we wouldn't love to see but,

    - Remove the territory all together
     
    Coragon42, Free Fall, Druser and 9 others like this.
  2. Zinnig

    Zinnig Well-Known Adventurer CHAMPION

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    Guild:
    Minecraft:
    I can only agree with what you said. Guild Wars there take especially long, because of all the mobs falling down, even with two or more people it takes way longer than warring on normal territories. (A normal filler war with two people takes around 3 minutes, it took us 12 minutes)
    I fell down once and then spend around 6 Minutes straight taking fall damage and trying to get back up.

    What I don't like about the building of the territory are the stairs in between the islands, there are like the old sky island stairs and if you are lagging (and on a horse) then you are very likely to fall off
     
    Carrie and Slayne like this.
  3. Slayne

    Slayne Tenacious Snuggles HERO

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    Minecraft:
    I think adding barriers above the void would be the best course of action. I don't think the actual visual terrain part of the territory should be edited because it fits in with the corruption of the dern portal. So if possible, adding barriers above the void just in war servers would help immensely without disturbing the current vibe of the area.
     
    Carrie and Druser like this.
  4. Carrie

    Carrie Well-Known Adventurer CHAMPION

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    Guild:
    Minecraft:
    we'll bump this :3
     
  5. I_Liek_Turtlez

    I_Liek_Turtlez hi i play hic CHAMPION

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    Guild:
    Minecraft:
    Wait, guilds get the xp from quests too?
     
    Last edited: Dec 24, 2019
    Dream likes this.
  6. Zinnig

    Zinnig Well-Known Adventurer CHAMPION

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    Guild:
    Minecraft:
    Yes they do
     
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