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World Concentration Change.

Discussion in 'General Suggestions' started by Rimuwu, Dec 12, 2019.

?

Do you support this idea?

  1. Yes

    6 vote(s)
    85.7%
  2. No (Perhaps state why?)

    1 vote(s)
    14.3%
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  1. Rimuwu

    Rimuwu Nyah HERO

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    Okay, let me start off by introducing you to a weapon:
    Nirvana.
    A fairly decent Mythic Dagger. It recently received a Major ID called "Transcendence" making it able to use up 0 Mana when casting a spell with a succession rate of 50%.
    upload_2019-12-12_22-41-10.png

    After that, we have the Water Powder buff when applied to armour: Concentration.
    It works like this:
    You cast a spell, which costs mana. This mana cost gets translated into a damage buff for an amount of time. If you chain spells, the damage you deal therefor increases until a limit is reached.

    So, what's the problem?

    With the current way Concentration works, Nirvana gets barely any benefit from Concentration at all.
    That is because by the time the next spell you cast costs any mana, the timer has already run up and the damage buff is already back to 0%.

    That's why I'd like for that to change. Make Nirvana actually profit from Concentration.


    I don't know if this is a bug or not (if so, well, to all GMs reading this, please fix this), but it really makes Nirvana only slightly better than other daggers. It's damage is worse and it is only less mana-consuming and therefor a bit more spamable. Yet considering that you can achieve the same spamablity with more dps with other daggers, it makes Nirvana almost a laughing matter.


    tl;dr
    Right now Nirvana doesn't profit at all from Concentration. Make it so it does.


     
    Last edited: Dec 12, 2019
    Iboju, coolname2034 and Raw_Fish like this.
  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Cast twice as fast and you get the same Conc boost.
     
  3. Rimuwu

    Rimuwu Nyah HERO

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    No human being can cast that fast. At least by using no macros.

    Trust me, I tried. And I am fairly fast.
    ________________________________
    I can cast around 3 spells per second.
     
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Use less mana regen and gain a bunch of damage.

    Sure it slightly punishes Concentration but overall it's a massive buff.

    Also, pretty sure there's no chaining with Concentration (I'll test when I level my Warrior I guess but it sounds extremely broken if that were the case).
     
  5. Rimuwu

    Rimuwu Nyah HERO

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    Thats really not how Nirvana works.

    You can get much more DPS when using more mana regen and a Sitis if you want it.
    It doesn't slightly punish concentration. It makes it useless for Nirvana. You literally get 0% more damage.
    Which renders the whole point of the Dagger useless. Why would you save on mana regen if your dps suffers? It is, after all, a Water Dagger. So it should get the water buff. Or else I can use go and sell it and use Sitis and deal more damage for the same survivability.

    And there is in fact a chaining with concentration.
     
  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    99% sure casting another spell doesn't overwrite Concentration.
     
  7. Melkor

    Melkor The dark enemy of the world

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    Nirvana plus mana regen basically ensures you won't ever run out of mana, even with a fair bit of spamming, so you can sustain better than sitis at low mana regen, and do more damage during that time. At high regen this won't matter as much, but sitis also does less damage overall per cast and being able to spam more effectively just slants dps in favor of nirvana even more.
     
  8. Rimuwu

    Rimuwu Nyah HERO

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    While Sitis deals less damage than Nirvana regularily, if you take into account Concentration and enough mana regen, you easily outdamage Nirvana.
    No. It stacks more or less. No one said overwrite.
     
  9. e!

    e! ⁣e HERO

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    Concentration seems counter intuative anyway. If you're using a water-oriented build, you'll already spend much less mana because of intel, and the water bonus from the powder seems really minuscule because of that
     
  10. Rimuwu

    Rimuwu Nyah HERO

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    Concentration actually works really well with spell spam builds. You can get to max damage rather quickly if you want to.
     
  11. Horizon

    Horizon Well-Known Adventurer HERO

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    To add on to this suggestion: Perhaps have Concentration be based off number of spells cast instead of amount of mana used?
     
    Qzphs likes this.
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