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Mod To Cast Spells

Discussion in 'General Suggestions' started by Vuubi, Dec 11, 2019.

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  1. Vuubi

    Vuubi Skilled Adventurer VIP+

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    Minecraft:
    (I am not sure if this idea was posted before, I did not look through all 300 pages of this forum)

    Release an official mod to more reliably cast spells!

    A lot of wynn players use modpacks like Wynntils, which include the ability to keybind spells, but a big problem with that is that when it's lagging often times the wrong/no spell will be cast.

    And here comes my idea, how about Wynncraft releases an official client sided mod which communicates directly with the plugins to make hotkeys for spells reliable.

    Is this possible? (I would actually like to know if I'm wrong)
    I don't know how Wynncraft works or on what server platform they're on like bukkit or spigot, but as far as I can assume is that it runs with plugins, and as far as I've seen online it's possible for forge to communicate with bukkit.

    In my opinion this would only be a good thing but I'm open for your opinions.
     
  2. PADORU

    PADORU hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Minecraft:
    The whole premise of Wynn is to be click-and-play. A mod-free experience, where nobody is missing out on content, features or benefits, just because they don't take external measures to utilize them. Suddenly introducing mods after 6+ years of doing unfathomable work to avoid their usage would devalue the entire process, especially if it's for something like this.

    So, what'd happen if one was made?
    -Make it optional? People get unfair advantages over others. Not everyone can /wants to run mods to play in a more optimal way.
    -Make it forced? The influx of new people dies due to the barrier for entry requiring so many arbitrary actions. Issues about wanting and being able to from the above still apply.
    -Make it in any way? Wynncraft has to rely on even more third party software it's unaffiliated with, fix all the issues that come with the chosen modloader (eg. forge's fucked up resource loading and other unnecessarily changed vanilla aspects) if even possible, and manage yet another team.

    For now, let's just stick to using community made mods, in case the core game isn't enough. Problems that stem from more local issues, such as connection to the server, aren't really something that're worth this drastic changes.
     
    KrzysztofMaz and SKZR like this.
  3. SKZR

    SKZR Well-Known Adventurer

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    Aaronti said everything.
    And, i think that it wouldn't be necessary, also, people who are creating community mods are already talented modders so i'm not sure that wynncraft would do a lot better. Finally, a lot of players went to level 100+ with the original system or with fanmade mofd so it isnt ab important problem.
     
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