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My Thoughts On Major Id's

Discussion in 'Wynncraft' started by Clam Lady, Dec 10, 2019.

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  1. Clam Lady

    Clam Lady Well-Known Adventurer HERO

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    So, 1.19 has finally been released, and you know what that means! Time for us players to criticize the CT’s hard work when we probably couldn’t do better ourselves! Today I’d like to share my opinions on a new feature introduced in 1.19: major ID’s.

    What is a Major ID?
    Well, in case you’ve been living under a rock and don’t know what a major ID is:
    Major ID’s are unique and powerful (or sometimes not so powerful) abilities that certain items have. These abilities go beyond the scope of regular ID’s and can do things such as changing the way a spell works (Hawkeye and Entropy), drawing items to you (Magnet), or even restoring health when you pick up an emerald (Greed). Major ID’s can be found on items of a variety of levels and tiers but tend to favor high-level legendaries and above.

    The Idea
    In my opinion, major ID’s are an amazing idea. I think that something which might be useful to understand here is that Wynncraft’s items are mostly focused on stat increases, not on granting the player additional abilities. These stat increases can indirectly influence the abilities that the player has (for example, enough mana regen and intelligence can let mages fly with teleport), but even this is fairly limited.

    This is where, in my opinion, a bit of a flaw with Wynncraft arises. At the end of the day, every item is just another set of numbers. Unless an item has some really crazy, unique IDs, the only difference between them is the marginal, sometimes barely noticeable increases to your stats. Take Stratiformis, for example. Stratiformis has seen its fair share of use in the meta, so let’s take a look at its (pre-1.19) ID’s:

    [​IMG]

    As you can see, Stratiformis’ stats are fairly, uh… “tame” isn’t the right word… basic, let’s go with basic. You have some agility, making you dodge a little more often, you have some walk speed, doing exactly what walk speed sounds like it would do, and you have some negative health, making you a bit glassier. All in all, this just seems like another agility item, only with higher stats. At first glance, you probably wouldn’t be able to tell that this is the most expensive—and maybe the most sought-after—mythic, possibly behind some of the undiscovered shaman mythics (we’ll see).

    And that’s the issue: the only thing besides completely arbitrary value that makes mythics or other rare items feel special is their stats—"This number is a little higher than this number,” or “Wow, my bomb arrow does 3k more when I switch to this bow!”

    That, however, is where major ID’s come in. They break the monotony. They let the player know, “Hey, this item’s special.” And most of all, they add another dimension to making builds besides just finding what combination of items gives you the highest number.

    The Execution
    As much as I love the idea of major ID’s, I feel like the execution is somewhat lacking. It seems very random and completely arbitrary which items get major ID’s. Why does Plague Staff—a level 60 rare—get a major ID, but Warchief doesn’t? It just feels lopsided. Also, the problem I described above still stands with a lot of items, especially mythics. Many mythics are still only set apart by their higher damages, or skill point boosts, or mana regen. Stratiformis still feels like “just another air weapon”, Warchief still feels… well, useless. I think the game could benefit from more major ID’s; not just on mythics, but on fableds and legendaries too.

    At the same time, I think it’s important to note that too many major ID’s would make them feel less special. A major ID should make an item feel unique, but if every item is unique, no items are unique.

    Conclusion
    TL;DR: Major ID’s are a wonderful idea, but their implementation could be a bit better. They have the potential to set items apart, break the monotony, and add a whole new layer to build-making. However, as it is I feel like they’re a bit too rare, and the items that do get them seem completely arbitrary and frankly a little lopsided.

    Thank you for reading my essay and I look forward to reading all the reasons why my opinion is wrong! I hope you all have a fantastic day!
     
  2. Cami (But a cat)

    Cami (But a cat) Wynn Vtuber CHAMPION

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    Have a comment that doesn't debate upon your opinion.

    Get destroyed liberal
     
  3. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    Give strati -1 storm arrow cast cost.
     
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  4. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    I'm just waiting till a community event pops up that allows you to submit your own major id ideas
    Me and my friend came up with several balanced and really unique ones that allow for new and interesting play styles
    I'm gonna post them once a community event like that shows up but for now I wanna keep them hidden
     
  5. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Dear god I hope not, archer is already too strong


    But overall I agree, it’s a good idea that as time goes on it’ll get better. Some are too strong Eg nighthawk but still love the concept
     
  6. SoulBurned

    SoulBurned eee HERO

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    *cough 1.19 nerf
     
  7. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Archer currently can still do easily 80k+ dps with only decent gear. Archers got stronger overall lol
     
  8. one_ood

    one_ood c lown VIP

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    give stratiformis speed 5 on cast of escape instead of speed 3
     
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  9. Epicness937

    Epicness937 Thesead water god. HERO

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    I think alot of it is that items are already established in the meta and most endgame items are strong enough to not need a change.

    Of the mythics to get major ids (that i know off the top of my head) Nirvana kinda got a rework, weathered got a double edged kinda buff/nerf, Guard got a major id that makes it a very intresting weapon without really breaking it, and hero got a buff. But most of the mythics changed just got balance changes as they where originally designed around these ids and not major ids.
    I would expect in the future that new items will have more major ids but the thing is we as a community have a tendantcy to not like alot of item changes. Myself included as i'm still sad about the tidebinder changes.
    What I do wish we saw more of was a few new legendary weapons and a lot of new legendary armors/accessories to add some more major ids to be used.
     
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  10. Asthae

    Asthae ... HERO

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    how u gonna cast 2 arrow storms in 1 second?
     
  11. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Each Nighthawk cast does roughly 60-80k dmg, and the cast time is roughly 1 second give or take.
     
  12. victorpotato2

    victorpotato2 Broke af HERO

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    A lot of people are missing out on some info here. Archer definitely won’t be able to do that dps soon, as the CT already stated that nighthawk is bugged and has unintentional features. This including extra arrows and a shorter casttime.
     
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  13. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Then they need to maheva public statement before people buy it, it’s unfair for people not to be made aware of a bug
     
  14. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Alternatively, it's an exploitable bug that might not be best to be massively publicized.
     
  15. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Then disable the major ID abd not put the item in if it’s that bugged
     
  16. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Then the item has literally zero reasons to exist. The bug will be fixed and the item will behave intentionally.
     
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  17. Jirayut

    Jirayut strati masterrace VIP+

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    Yes
     
  18. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    I feel like you missed the part where I said not put the item in until it’s fixed
     
  19. Major_Lue

    Major_Lue Famous Adventurer HERO

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    It's already in-game.
     
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  20. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    There was a beta, remove it before it goes live
     
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