Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Mega Nerf Suggestion

Discussion in 'General Suggestions' started by Arkade, Nov 16, 2019.

?

Is this change good or nah?

  1. Yes, it is fine.

    4 vote(s)
    13.3%
  2. Yes, but drop rate nerf is too high in this suggestion.

    4 vote(s)
    13.3%
  3. No, it is terrible.

    18 vote(s)
    60.0%
  4. Buff Warchief

    4 vote(s)
    13.3%
Thread Status:
Not open for further replies.
  1. Arkade

    Arkade Who am I? CHAMPION

    Messages:
    940
    Likes Received:
    1,072
    Trophy Points:
    123
    Minecraft:
    So.
    Mythics and Legendaries absolutely rule weapon market in terms of DPS ( and mythics should because of their rarity) . Very few rare weapons manage to do about the same as legendaries, yet not even getting close to Mythics. Uniques are in far, far worse situation. Unique weapons are literally useless at this point. Finding anyone who uses unique as a main weapon is an impossible task. Legendary weapons outdo rares and uniques so much there is no point in using them. My suggestion is simple but controversial.

    Nerf the shit out of rare/legendary/fabled drop rate. I mean like legendaries 25x rarer ( if not more) than they are now. Right now legendaries are possible to be found in minutes of lootrunning. Market is flooded with legendaries for (mostly) less than 1 le. Prices would go quite high at the moment change but it is just far too easy to obtain legendaries as for right now they are worth nearly nothing.

    MAKE LEGENDARIES UNCOMMON AGAIN
     
    vaughaan and 7Red_Dragon7 like this.
  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

    Messages:
    5,888
    Likes Received:
    11,477
    Trophy Points:
    215
    Guild:
    Minecraft:
    Why not just raise the unique and rare baseline very slightly, so they're more competitive?
     
  3. BqwaOLD

    BqwaOLD Famous Adventurer

    Messages:
    1,288
    Likes Received:
    2,407
    Trophy Points:
    151
    Minecraft:
    Or better yet, add an id that gives buffs when multiple pieces of anything have the same rarity (mythic, fabled, and legendary not included.)
     
  4. add 45/45 horse

    add 45/45 horse My Immortal

    Messages:
    128
    Likes Received:
    204
    Trophy Points:
    59
    Minecraft:
    as i see it fableds are going to take the role that legendary once did, being a lot rarer and more powerful (but not by so much that good legendaries become useless)

    another thing is the identification system greatly limits which items are good since you can find a legendary/fabled/mythic and just get a bad roll making it useless

    but yeah rip uniques and rares (rare armor is usually ok in some situations but the weapons are fucked - damage is the most important stat)
     
  5. MegidoGamerGod

    MegidoGamerGod megido >gamer< god GM CHAMPION

    Messages:
    376
    Likes Received:
    867
    Trophy Points:
    89
    Creator Karma:
    Guild:
    Minecraft:
    I wouldn't mind rarer tier items being made insanely rare, it'd encourage use of more uncommonly used items and would help crafting if crafting was made more accessible, but I also don't care how common items are because wynncraft is insanely easy with basically any kind of items and using more uniques than legendaries and such wouldn't really change anything
     
    7Red_Dragon7 likes this.
  6. Storm_master101

    Storm_master101 Well-Known Adventurer

    Messages:
    46
    Likes Received:
    8
    Trophy Points:
    47
    It's too late to do it to legendaries their's too many as it is. The price would go up sure but not much x5 I think
    This is just what fabled items are trying but it might still be to little but its still cool to have new ones
     
    CryptoPhoenix likes this.
  7. GetALifeNerd

    GetALifeNerd Steel Balls.

    Messages:
    430
    Likes Received:
    237
    Trophy Points:
    70
    Guild:
    Minecraft:
    think this is a troll thread. if so you have my 100% support.
     
  8. Arkade

    Arkade Who am I? CHAMPION

    Messages:
    940
    Likes Received:
    1,072
    Trophy Points:
    123
    Minecraft:
    Well that's the other idea that maybe would work. However this way "very slightly" wouldn't be enough. More like very imo.
     
  9. Minitinipower

    Minitinipower just a guy

    Messages:
    2,055
    Likes Received:
    1,010
    Trophy Points:
    115
    Minecraft:
    I mean every time i farm for XP, my inventory just gets filled up with rares and legendaries... which kinda ruins the point of them. so yea

    +1
     
    Arkade and 7Red_Dragon7 like this.
  10. Casparof

    Casparof mythic counter: 2 HERO

    Messages:
    1,257
    Likes Received:
    402
    Trophy Points:
    67
    Minecraft:
    Many unique weapon don’t get used that much

    but armour does get used in specific builds
     
  11. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

    Messages:
    1,217
    Likes Received:
    564
    Trophy Points:
    109
    Guild:
    Minecraft:
    legendary armour is singnificantly harder to get than legendary weapons
    I strongly agree to make legendary weapons even 5x rarer
    From my loot running expierience i get 5 weapons per one piece of ( armour / accesory )
     
  12. seeksery

    seeksery Wybel Photographer HERO

    Messages:
    639
    Likes Received:
    1,361
    Trophy Points:
    146
    Minecraft:
    make uniques unique
    make them weak for regular play but have them fit very specific and very good niches better than their representative mythics

    make rares very average -- moderate stats and very mild playstyle focus, meant to be catch-all items

    keep the element rebalance theory about making legendary items difficult and limiting to use but very powerful in their specific playstyle (without actually rebalancing elements)

    EDIT: a good example of a unique (by my suggested definition) would be (even though it's currently a rare) executioner helmet
    It's completely useless as a run-of-the-mill item (literally having extremely negligible health and no survival stats), but it's the best non-poison life steal helmet
     
    Last edited: Nov 19, 2019
    Druser likes this.
Thread Status:
Not open for further replies.