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World A New Class? - Mana Engineer

Discussion in 'General Suggestions' started by RiderTest101, Nov 5, 2019.

?

Would this class improve the game?

  1. Yes, please make this possible!

    2 vote(s)
    33.3%
  2. No, it's not needed

    4 vote(s)
    66.7%
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  1. RiderTest101

    RiderTest101 Minecraft Addict CHAMPION

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    Minecraft:
    Light Version

    Since we are getting a new class;
    The Shaman, I thought that this would be the perfect time to suggest a new class: The Mana Engineer.


    Requirements (Suggestion) :-
    • Must unlock the S.S.Wavebreaker (to go to Corkus)
    • Must complete all the quests on Corkus
    • Defeat 200 Mechs

    Stats :-

    Damage - * * *
    Defense - * *
    Range - * * *
    Spells - * *


    Lore :-

    Although The Mana Engineer is the weakest out of all the classes, they excel in a different way. By focusing on Electromagic, they can create mechanical duplicates of every fighting class down to the latter.


    Weapon :-

    Like how the new Shaman Class can create or summon totems to boost their stats and others, the Mana Engineer can create Mechs to fight for them just like summoning soldiers in the Charon Boss Battle.

    Class Weapon : Engineer's Hammer
    Crafting :-


    1x* Metal
    1x* Wood

    * Amount Factor needed for Crafting (i.e. Tier 1 [1], Tier 2 [2], Tier 3 [3], etc...)

    The weapon is crafted in the "Weaponsmithing" table.



    Class Special Requirements :-

    If you play this class, you need to keep a bunch of resources with you at all times (Metals, String, Gems, Oil) and it only uses Tier 1 ingredients to create the Mechs. The higher tier hammer you use, the higher tier materials you use, and the higher tier Mech you create. You can also upgrade them after creation by right clicking with item ingredients at the cost of some HP, just like crafting (i.e. Rotten Flesh increases Melee Damage by 4% for -10HP, Gold Bar increases Loot Drops by 3% for -22HP and -4% Melee Damage, etc...)


    Spells :-

    Here are the spells that I think can apply to the Mana Engineer. Some suggestions would be nice to improve upon them.


    Spell 1 - Killbot (-4 Mana)

    Health - 200x**
    Damage - 200x**
    Costs - 3x* Metals, 2x* Gems, 2x* Oil, 3x* Strings
    Mouse buttons - R, L, R
    The Mana Engineer's first spell, unlocked at Level 1. The user creates a mech that packs quite a punch. The downside is that the classes set for the spawned mechs are randomized.

    Spell 2 - Drone Strike (-6 Mana)

    Health - 50x**
    Damage - 100x**
    Costs - 8x* Metals, 4x* Gems, 4x* Oil, 8x* Strings
    Mouse buttons - R, R, R
    The Mana Engineer's second spell, unlocked at Level 11. The user creates a floating mech that rains down laser orbs from the sky (like that annoying floating mob that can be found in Corkus) for 30 seconds. The mech itself has low HP, so killing it won't be a problem for Archers and Mages.

    Spell 3 - Minibot (-3 Mana)


    Health - 200x**
    Damage - 20x**
    Costs - 2x* Metals, 1x* Gems, 2x* Oil, 2x* Strings
    Mouse buttons - R, L, L
    The Mana Engineer's third spell, unlocked at Level 21. The user creates a minaturized mech that rushes towards enemies at full speed. The mech itself has less Melee Damage and more Health, which is why they are mainly used for distractions.

    Spell 4 - Electromagic Empowerment (-6 Mana + Drain)


    Health - 0
    Damage - 0
    Costs - 0
    Mouse buttons - R, R, L
    The Mana Engineer's fourth and final spell, unlocked at Level 31. The user creates an aura of Electromagic in a 15 block radius. The aura itself will boost the Health, Damage and Speed of the spawned mechs by 50% and will stay that way as long as the caster has mana. The less mana the caster has, the less boost effect it will have on the mechs.


    Final Thoughts :-

    I know that this class might border into Sci-Fi territory rather than Fantasy, but I wanted to give the Corkians a chance to show what the can do with their magic. I know that this class could be too overpowered, seeing that most people on the server usually spam their spells if they can to kill off their enemies. I accept any kinds of criticisms to make this class more balanced.




    Dark Version

    Since we are getting a new class; The Shaman, I thought that this would be the perfect time to suggest a new class: The Mana Engineer.


    Requirements (Suggestion) :-




      • Must unlock the S.S.Wavebreaker (to go to Corkus)
      • Must complete all the quests on Corkus
      • Defeat 200 Mechs
    Stats :-

    Damage - * * *
    Defense - * *
    Range - * * *
    Spells - * *


    Lore :-


    Although The Mana Engineer is the weakest out of all the classes, they excel in a different way. By focusing on Electromagic, they can create mechanical duplicates of every fighting class down to the latter.



    Weapon :-


    Like how the new Shaman Class can create or summon totems to boost their stats and others, the Mana Engineer can create Mechs to fight for them just like summoning soldiers in the Charon Boss Battle.

    Class Weapon : Engineer's Hammer
    Crafting :-


    1x* Metal
    1x* Wood
    * Amount Factor needed for Crafting (i.e. Tier 1 [1], Tier 2 [2], Tier 3 [3], etc...)

    The weapon is crafted in the "Weaponsmithing" table.



    Class Special Requirements :-


    If you play this class, you need to keep a bunch of resources with you at all times (Metals, String, Gems, Oil) and it only uses Tier 1 ingredients to create the Mechs. The higher tier hammer you use, the higher tier materials you use, and the higher tier Mech you create. You can also upgrade them after creation by right clicking with item ingredients at the cost of some HP, just like crafting (i.e. Rotten Flesh increases Melee Damage by 4% for -10HP, Gold Bar increases Loot Drops by 3% for -22HP and -4% Melee Damage, etc...)


    Spells :-


    Here are the spells that I think can apply to the Mana Engineer. Some suggestions would be nice to improve upon them.


    Spell 1 - Killbot (-4 Mana)


    Health - 200x**
    Damage - 200x**
    Costs - 3x* Metals, 2x* Gems, 2x* Oil, 3x* Strings
    Mouse buttons - R, L, R
    The Mana Engineer's first spell, unlocked at Level 1. The user creates a mech that packs quite a punch. The downside is that the classes set for the spawned mechs are randomized.

    Spell 2 - Drone Strike (-6 Mana)



    Health - 50x**
    Damage - 100x**
    Costs - 8x* Metals, 4x* Gems, 4x* Oil, 8x* Strings
    Mouse buttons - R, R, R
    The Mana Engineer's second spell, unlocked at Level 11. The user creates a floating mech that rains down laser orbs from the sky (like that annoying floating mob that can be found in Corkus) for 30 seconds. The mech itself has low HP, so killing it won't be a problem for Archers and Mages.

    Spell 3 - Minibot (-3 Mana)



    Health - 200x**
    Damage - 20x**
    Costs - 2x* Metals, 1x* Gems, 2x* Oil, 2x* Strings
    Mouse buttons - R, L, L
    The Mana Engineer's third spell, unlocked at Level 21. The user creates a minaturized mech that rushes towards enemies at full speed. The mech itself has less Melee Damage and more Health, which is why they are mainly used for distractions.

    Spell 4 - Electromagic Empowerment (-6 Mana + Drain)



    Health - 0
    Damage - 0
    Costs - 0
    Mouse buttons - R, R, L
    The Mana Engineer's fourth and final spell, unlocked at Level 31. The user creates an aura of Electromagic in a 15 block radius. The aura itself will boost the Health, Damage and Speed of the spawned mechs by 50% and will stay that way as long as the caster has mana. The less mana the caster has, the less boost effect it will have on the mechs.


    Final Thoughts :-


    I know that this class might border into Sci-Fi territory rather than Fantasy, but I wanted to give the Corkians a chance to show what the can do with their magic. I know that this class could be too overpowered, seeing that most people on the server usually spam their spells if they can to kill off their enemies. I accept any kinds of criticisms to make this class more balanced.
     
    Last edited: Nov 8, 2019
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