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After Level 100 Class Branching

Discussion in 'General Suggestions' started by NepMX, Jul 26, 2019.

?

What do you think? Should the class branch implemented on Wynncraft or nah?

  1. Yes (Put a good reason if you're able to on the reply)

    4 vote(s)
    16.0%
  2. No (Put a good reason of what might happen if this implemented on the reply)

    2 vote(s)
    8.0%
  3. Yes, but a little bit of improvement might be needed.

    19 vote(s)
    76.0%
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  1. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    ==Standard Disclaimer==
    Firstly, im kinda new to the wynn. I attempt to learn several things as well but it might have not enough and i have come up with a suggestion which maybe good for the future usage. Some of the stats might be imbalance, but with a good suggestion from you guys maybe i can create a better version of all my Class Branching feature. All the ideas are purely under my creation. There's no other player are working with me for the project for now. So yea, here we go.

    ==Opening Words==
    I realized that wynncraft didnt had a single class branching option to make the server more exiciting and enjoyable. Class Branching is a system which allows player to choose an advanced class after the first one they chosen to play in the game. With Class Branching, players can use their own creativity of what may their character will become on the endgame in wynn. This is apparently my first attempt to create class branch of a Warrior. There's still 2 more for the branch and likely 3-5 sub-branches that will beautify the class branch. Those are still on working progress, but if you really support this i will try the best i could to make all the branches stats and skills. Also, it needs a quest-based requirement to get the certain class as well. So i think it really needs wynn developer help as well. I honestly dont know if the quest will alter the current wip quests from wynn official but yea, at least i this is what i thought about my suggestion. Here's one of the example from the class branching project of mine :

    Royal Warriors (1st Branch of Warrior Class)

    This class will be unlocked once you have finished the "Royal Trial"s quest. Which means, if you havent got to finish the quest then you cant proceed to get this class and you need to be at level 105 to unlock the quest. This class is mostly capable for taking offensive and close-range combats. This class will sacrifice the spell damage in order to amplify high damage on the melee attacks.

    Royal Warriors Lore

    Royal Warriors are the chosen warrior who able to solve the highest crisis which put a city at stake and will always be rewarded to become the loyal soldiers of Llevigars. Those who chosen to become one will have to pass several tests. Once they have passed, the new recruits will begin their most harshest training ever created to produce a capable warriors. All the time, these Royal Warrior was always in the first line of defense in anycase there's troublesome invansion of orcs or undeads. Most of the warriors are known for their deadly technique of killing their targets. They also act as the City Governor's Guards on Llevigars. Up until now, Royal Warriors have been sent towards the lands to solve the crisis that has been spread by either orcs or undeads.

    ✮ Quest to Acquire the class

    1. Internal Struggle :

    City of Llevigar will be having a new ruler for their next anniversary. For every 50th years, Llevigar will always have a new goverment because of its city regulation to have a new ruler on each 50th anniversary of the city. Most of the powerful political person of Llevigar, Raymond Fillmore, who is currently act as the 20th City Governor are now trying to avoid the events of Govermential Reshuffles. He intended to cause major havoc towards the Govermential System so that people can assume that he's the only one who capable to solve the problem and again becoming the Governor for the next 50th years.

    Apparently, some of his loyalists were disagree of the plan because it was a harassment to the Ruler Pact they had one century ago. The loyalists were kicked out of the city because of their disobeyance towards the Governor's act and then trying to claim the govermential through power. Since then, Llevigar has started their own civil war againts their own people. Raymond apparently able to sway people into re-choosing him for the next Governor and telling that the so-called "Rogue Loyalist" are the one who cause the civil wars. Former Loyalists know there isnt much time before Raymond reclaim the throne again. They knew that they has to launch a last assasination towards the Raymond itself, and then tell the truth of Raymond to the people. "You" have chose your side to solve this temporal crisis before it destroys their own beloved cities.

    Note : Your choice will determine the next branch of class.


    ✮Royal Warrior Early Stats✮

    ⚔ Complexicity : [■ ■ ■ ]
    - Some of the skills need to follow a certain requirement which allows the activation of the skill to deal a massive high damage againts mobs.
    ⚔ Damage : [■ ■ ■ ■ ■]
    - Royal Warriors has the ability to stack up a percentage amount of damage they can deal on a mob in every
    single hit.
    - Upon the 3rd attacks, it will strike a lethal blow of 10-25% damage that has been stacked towards the mob
    on each hit.
    - Royal Warriors also capable to deal 15%-25% extra damage when dealing a monster in a very dangerous
    close combat encounter.
    ❤ Defense : [■ ■ ■ ■ ■]
    - Royal Warriors has the ability to create a defensive aura which prevent mobs to cause lethal damage to the
    person. but still, having the same average defense stats as a warrior.
    ➳ Range : [■ ■ ■ ■ ■]
    - Royal Warriors lacks of the range attacks knowing that they only using swords as their weapon.
    ✮ Spell : [■ ■ ■ ■ ■]
    - Royal Warriors arent reliable to do spell damage since mostly damage are coming from the melee damage (doesnt mean the spell damage cannot be applied).

    ✮Royal Warrior General Info

    ✮ Royal Warriors Weapons => Knightsword ( Diamond Sword )
    ✮ Royal Warriors Battlestyles :
    ✮ Left Click : Inflict normal melee attack with a damage according to the player stats.​
    ✮ Royal Warriors VIP+ Style : Continent Soldier
    ✮ Royal Warriors Chat Tag :
    [X/RWa/X] or [X/Cs/X]

    ✮Royal Warrior Skills✮

    ✮ Fiery Slash - (R-R-R)
    Skill Lore
    : "Spirits of fire shall live forever under the name of Llevigar"
    Skill Description : Impales a monster with a deadly fiery slash in a cost of your life.

    =✮Tier 1 Stats - Lv 105✮=
    Hit-type : Hostile (Area of Effect)
    Area of Effect : 3 Radius
    Mana Cost : 7
    Slash Damage : 400% from the total neutral and fire damage of player
    Stats Amplifier :
    Strength : +10% for 20 seconds
    Health Point : -750 / 1s for 4 seconds
    Mana Regen : -3 / 2s for 3 seconds
    Spell Damage : -20% for 5 seconds
    Melee Damage : +45% for 3 seconds​
    Enemy Debuff Amplifier :
    Burn Damage : 100 / 1s for 5 seconds​

    =✮Tier 2 Stats - Lv 110✮=

    Hit-type : Hostile (Area of Effect)
    Area of Effect : 4 Radius
    Mana Cost : 10
    Slash Damage : 500% from the total neutral and fire damage of player
    Stats Amplifier :
    Strength : +20% for 15 seconds
    Health Point : -800 / 1s for 4 seconds
    Mana Regen : -3 / 2s for 4 seconds
    Spell Damage : -50% for 4 seconds​
    Enemy Debuff Amplifier :
    Burn Damage : 200 / 1s for 6 seconds​

    =✮Tier 3 Stats - Lv 120✮=
    Hit-type : Hostile (Area of Effect)
    Area of Effect : 5 Radius
    Mana Cost : 13
    Slash Damage : 600% from the total neutral and fire damage of player
    Stats Amplifier :
    Strength : +35% for 10 seconds
    Health Point : -1000 / 1s for 3 seconds
    Mana Regen : -2 / 2s for 5 seconds
    Spell Damage : -75% for 3 seconds​
    Enemy Debuff Amplifier :
    Burn Damage : 250 / 1s for 10 seconds​

    Skill Activation Requirement :
    ✮ No requirement needed on this skill.​
    Skill Graphical :
    ✮ Once the skill casted, the target which has affected by the skill will having a fiery effect all around the body.
    ✮ Once the skill casted, create a "Sweeping Edge" animation with smoke trails on the caster's body.​
    Skill Sounds :
    ✮ Once the target has taken a hit by the skill, sounds of "Blaze" death starts playing.​

    ✮ Royal Charge - (R-R-L)
    Skill Lore : "Under the name of the Llevigar, we shall charge to bring doom upon our enemies"
    Skill Description : This skill is a remodeled version of the original charge skill with some debuffers.

    =✮Tier 1 Stats - Lv 108✮=
    Hit-type : Hostile (Area of Effect)
    Charge Control : Impossible
    Mana Cost : 10
    Charge Damage : 200
    Enemy Debuff Amplifier :
    Walk Speed : -50% for 5 second
    Defense : -5% for 5 seconds
    Stun : 2 seconds​

    =✮Tier 2 Stats - Lv 113✮=
    Hit-type : Hostile (Area of Effect)
    Charge Control : Impossible
    Mana Cost : 12
    Charge Damage : 250
    Stats Amplifier :
    Critical Rate : +10% for 5 seconds
    Critical DMG : +15% for 5 seconds​
    Enemy Debuff Amplifier :
    Walk Speed : -65% for 5 seconds
    Defense : -9% for 6 seconds
    Stun : 2 seconds​

    =✮Tier 3 Stats - Lv 123✮=
    Hit-type : Hostile (Area of Effect)
    Charge Control : Allowed
    Mana Cost : 15
    Charge Damage : 300
    Stats Amplifier :
    Critical Rate : +20% for 7 seconds
    Critical DMG : +25% for 7 seconds​
    Enemy Debuff Amplifier :
    Walk Speed : -75% for 7 seconds
    Defense : -13% for 7 seconds​

    Skill Activation Requirement :
    ✮ No requirement needed on this skill.​
    Skill Graphical :
    ✮ Once the skill casted, there will be fiery effects around the player and the charging tracks.​
    Skill Sounds :
    ✮ Once the skill casted, sounds of "Iron Golem" death starts playing.​

    ✮ Fatal Strike - (R-L-L)
    Skill Lore
    : "Render your enemy's flesh using the swords of judgement"
    Skill Description : Launch a single fatal strike which deals a huge amount of damage on a certain requirement to activate it.

    =✮Tier 1 Stats - Lv 110✮=
    Hit-type : Hostile (Single Entity)
    Mana Cost : 10
    Mob Aggro AoE : 5 Radius
    Main Skill Damage : 200-500
    Extra Skill Damage : 35-50% from total damage a player can create.​

    =✮Tier 2 Stats - Lv 115✮=
    Hit-type : Hostile (Single Entity)
    Mana Cost : 14
    Mob Aggro AoE : 5 Radius
    Main Skill Damage : 200-600
    Extra Skill Damage : 50-75% from total damage a player can create.​

    =✮Tier 3 Stats - Lv 125✮=
    Hit-type : Hostile (Single Entity)
    Mana Cost : 17
    Mob Aggro AoE : 5
    Main Skill Damage : 500-750
    Extra Skill Damage : 75-150% from total damage a player can create.​

    Skill Activation Requirement :
    ✮ You have to at least launch 3-4 stacking damage the same mob you dealing with.​
    Skill Graphical :
    ✮ There will be slash effect around the target when the skill is launched towards it.​
    Skill Sounds :
    ✮ Once the skill's activated, sounds of "Nether Portal" when you teleporting through will play.​

    ✮ Fields of Justice - (R-L-R)
    Skill Lore : "Overwhelm the fears of death and face your enemy through the rightessnous power"
    Skill Description : Casts an aura of power with a certain range to buff up your attack but sacrificing spell damage on the other hand.

    =✮Tier 1 Stats - Lv 112✮=
    Hit-type : Allies (Area of Effects)
    Area of Effect : 3 Radius
    Mana Cost : 10
    Stats Amplifier :
    Melee Damage : +25%
    Range Damage : +15%
    Spell Damage : -25%​
    Skill Cast Time : 5 seconds
    Skill Duration : 25 seconds
    Skill Cooldown : 7 minute
    Skill Global Cooldown (Player cannot receive the same effects after getting one for) : 5 minutes

    =✮Tier 2 Stats - Lv 117✮=
    Hit-type : Allies (Area of Effects)
    Area of Effect : 5 Radius
    Mana Cost : 15
    Stats Amplifier :
    Melee Damage : +35%
    Range Damage : +20%
    Defence : +7%
    Spell Damage : -50%​
    Skill Cast Time : 7 seconds
    Skill Duration : 40 seconds
    Skill Cooldown : 12 minute
    Skill Global Cooldown (Player cannot receive same effects after getting one for) : 10 minutes

    =✮Tier 3 Stats - Lv 127✮=
    Hit-type : Allies (Area of Effects)
    Area of Effect : 5 Radius
    Mana Cost : 10
    Stats Amplifier :
    Melee Damage : +50%
    Range Damage : +25%
    Defence : +15%
    Spell Damage : -75%​
    Skill Cast Time : 10 seconds
    Skill Duration : 1 minute
    Skill Cooldown : 15 minute
    Skill Global Cooldown (Player cannot receive same effects after getting one for) : 13 minutes

    Skill Activation Requirement :
    ✮ Once you're casting the skill, you cant be disturbed by either player or nearby mob. You must stay intact in the position until the skill's casted.
    ✮ You cant have the same skill effect to double its stats once you already getting one.
    ✮ You cant get the effects from other player before the global countdown finished.​
    Skill Graphical :
    ✮ Once the skill casted, there will explosion which isnt harming the player on the caster's position and fire field under the skill caster that will goes for 5 seconds.​
    Skill Sounds :
    ✮ Once the skill is on a casting progress, sounds of a deployed "Beacon" will play on every 2 seconds and stops when the skill has been casted.
    Keep in mind, my suggestion might still unbalanced since i still havent yet know all the weaponries + armories stats. And also, more class will be builded if this suggestion receive positive reactions. So, what do you guys think?

    Updated : In any case you also had a suggestion for the skills on each class (which will be posted soon), let me know on the reply section
    Updated : List of the information on the rest of the classes are in the reply section
     
    Last edited: Jul 28, 2019
    Je Hooft, Athenz, Xhat and 4 others like this.
  2. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    You know
    The quest name is 'Royal Trials' but it's just about sky pirates doing derpy things competition to be pirate queen and you winning it

    Far from something honorable

    ok
     
    Last edited: Jul 26, 2019
  3. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    Agreed with you in that, maybe after "The Fortuneteller" ones would be great. But in my case, the players will have to do the "Internal Struggle" quest first (which the wynn dev might wanna relate it with the earlier quests or not) regardless of what kind of a background the player had after the "Royal Trial". As you know, politic needs power and they dont care the ways to obtain those power as long as it can tremble the opposition side (CMIIW).
     
    YYGAYMER likes this.
  4. LeviLips96

    LeviLips96 The guy who draws Wynn places in Paint.net.

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    that's .... actually a very interesting idea, tho how many branches would each class have ? i'd love to see what you have in mind with Assassin, Mage and Archer.
     
  5. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    For now, here's are the class branches lists that's still currently under work-in-progress.

    ✮Warrior Branches✮
    ✮ First Branch => Royal Warrior

    Description about this class is already mentioned

    ✮ Sub-Branch :

    Rogue Knights :
    An after "Internal Struggle" quest class which you can pick by choosing your side on the Llevigar War.
    There will be more quest related to the class before you granted by this class. (WIP)

    Royal Crusader :
    An after "Internal Struggle" quest class which you can pick by choosing your side on the Llevigar War.
    There will be more quest related to the class before you granted by this class. (WIP)
    ✮ Second Branch => Swordmaster

    Swordmaster is a class which has the "All-Rounder" capability. It has an improved range of attacks with some capability of inflicting spell damage. Although the melee damage which given from this class wont have a great effect, but the combinations of creating a perfect melee damage + spell damage with impact a highest damage to the target. There will be more quest related to the class before you granted by this class. (WIP)

    ✮ Sub-Branch :

    Mage Swordsman :
    A class which has a way more damage on the spell, but requires a melee attacks to deal huge damage.
    There will be more quest related to the class before you granted by this class. (WIP)
    ✮ Third Branch => Heavy Fighter

    Commonly knowed for handling heavy weapon like One-Handed Axe or Battle Hammer, Heavy Fighter are mostly capable to inflict huge melee damage upon the first hit. The only thing is, they will consume their own movement with the heavy weapon they carried. But in the end, the price for having low movement is payed by the damage they can create with large horde of monsters. There will be more quest related to the class before you granted by this class. (WIP)

    ✮ Sub-Branch =>

    Templar Knights :
    This class will the one who mainly use the Battle Hammer weaponry.
    Templar Knights also has certain ability to improve the fates of a warfare.
    There will be more quest related to the class before you granted by this class. (WIP).

    Raged Berserker :
    This class will the one who mainly use the Axe weaponry.
    Berserker has the ability to control a horde of enemies in no time.
    There will be more quest related to the class before you granted by this class. (WIP)​

    ✮Archers Branches✮
    ✮ First Branch => Hunters

    Hunters are capable to deal high damage on a longer range. The greater the range this class have to the target, the damage will be multiplied. In response of this, Hunters are likely to have low movement ability and less escape power when they're caught in the middle of hordes. This class is mostly great for the backline support or an ambush. There will be more quest related to the class before you granted by this class. (WIP)

    ✮ Sub-Branch =>

    Night Rangers
    :
    This class most efficient when operating in the night.
    Most of Night Rangers can deal a multiplied damage when night has come.
    Night Rangers are standarized to use normal range damage instead of spell damage.
    Night Rangers also have a better vision while venturing in caves or dungeons.
    There will be more quest related to the class before you granted by this class. (WIP)

    Royal Archers :
    This class is the All-Rounder of archer classes.
    Royal Archers has the ability to deal both normal range damage and spell damage.
    Royal Archers are designed to do Mid-to-Long Range combat with better combat movement stats.
    Royal Archers are more effective when dealing damage on the higher ground.
    There will be more quest related to the class before you granted by this class. (WIP)
    ✮ Second Branch => Wind Walker

    Wind Walkers is the most convinient class. With the ability to disappear through the wind, this class can even attacks through it without worrying that they can be spotted by enemies. Since they can even attacks through invinsibility, Wind Walkers are lacks of Long-Range damage but impacting a greater Close-to-Mid Range damage. There will be more quest related to the class before you granted by this class. (WIP)

    ✮ Sub-Branch =>

    Gustshooters :
    This class is an upgrade of the Wind Walker.
    Most of Gustshooters have the ability to multiply damage when inflicting range damage in close combat.
    Gustshooters are more fragile than Wind Walker. They are lack of defense but greater mobility.
    Gustshooters can see through the unseen using the capability of reading the winds.
    There will be more quest related to the class before you granted by this class. (WIP)​

    I guess this is for now, Mage and Assasin will come up soon enough

     
    Last edited: Jul 28, 2019
  6. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    Here's the update for the rest of the class.

    ✮Mage Branches✮

    ✮ First Branch => Elementalist

    This mage branch is capable of summoning most of all the elemental spell. Apparently due to the elemental skills this class have, Elementalist can no longer use Heal magic instead they have learned how to amplify their own health regenerations. Heavy reliance on the spell damage makes this class cant even deal big damage with standard range damage.

    ✮ Sub-Branch :

    Royal Spellcaster :
    This class is the upgrade of the earlier class.
    Royal Spellcaster will convert all the normal attack damage into spell damage to amplify their spell powers makes them vulnerable to close-range combats.
    Royal Spellcaster have the capability to launch their skill with more than 1 elemental on each of their skills.
    Royal Spellcaster will convert their health regenerations stats into spell lifesteals.
    Most of the Royal Spellcaster skills are channeling based, which means they have to stand still until the skill reach the durations. They cant be interupted by either player or mobs when skill channeling, otherwise the skill will be canceled.
    There will be more quest related to the class before you granted by this class. (WIP)
    ✮ Second Branch => Clericster

    Clericster are the mages which mostly have good support capability on wars. Using the light element, Clecisters have a lot of buffer skills which allows their comrades to prolong a battle in a warfare. An after-effect of choosing this branch is that you will never used spell damage. Instead you will be focused on the normal damage, because there wont be any offensive skills after all. The good point is, Clericster have the capability to amplify the buff up to 2-3x with a chance of success on amplifications around 15%-50%.

    ✮ Sub-Branch :

    Light Priests :​

    This class is the upgrade of the earlier class.
    Light Priests will convert all the spell damage back into normal range damage which is required to reduce their lackness of offensive assault.
    Light Priests capable of removing debuff status of their teammates and remove every buffs of his enemies.
    There will be more quest related to the class before you granted by this class. (WIP)​

    ✮ Third Branch => Shadow Mage

    As the name said, this class mainly using the power of dark element for its attacks. Shadow Mage is capable of haunting their enemy with extreme debuff skills. Shadow Mage is also capable of necromancery knowledge, which leads to his capability to create a mass army of undeads. This class still capable of using healing capability. But on each cast, it will sacrifice the total amount of health he got for a certain amount of time. The more you cast, the more health you will lose and the longer your health will be returned to normal stats. Some offensive skill will be upgraded by the Shadow Mage as well.

    ✮ Sub-Branch =>

    Fallen Mage :​

    This class is the upgrade of the earlier class.
    Fallen Mage are way more darker than the Shadow Mage. For each undeads he spawn dies, there's 25-75% chance they will either revive or multiply.
    Fallen Mage are no longer capable of doing healing skills. Instead, he will able to retreive lifesteals for every undead which lands a hit on the other monsters.
    Fallen Mage are having a long-story hatred towards the Light Priests, which means his debuff wont be able to be cleansed unless the Light Priests itself amplify its skill for a certain number.
    There will be more quest related to the class before you granted by this class. (WIP)​


    ✮Assasin Branches✮

    ✮ First Branch => Samurai

    Pretty much familiar, Samurai are the most deadly stunning class with a lethal One-Hit Critical skills. Samurai also have the capability to increase their instinct for a greater damage impact towards its target. The problem is, Samurai has a certain complex requirement to launch a massive amount of damage. In response, Samurai are likely to have less defense stats. The more he cast the skills, more defense will likely to be tributed for the damage to be amplified.

    ✮ Sub-Branch :

    Ronin :​

    This class is the upgrade of the earlier class.
    Ronin have the capability to launch a continous skill instead of one lethal slash. Which is on every each hit he lands of the target, Ronin will able to pierce down massive damage using the non-one hit skills. Its because on every normal hit, Ronin will decrease an amount of percentage of his enemy's defense stats.
    Ronin have the lowest stats on the defense, ever. Which makes him think how will he evade every single attack towards himself. It leads Ronin to master the Evade skill. When casted, Ronin will have capable to shift himself using his instinct to evade every single attack / spell attacks that' launched towards him for a certain amount of time.
    Ronin has a long rivality stories againts the Kage. If this class fight againts each other, it will be a truly long battle between the elemental ranged specialist and close-range master.
    There will be more quest related to the class before you granted by this class. (WIP)​

    ✮ Second Branch => Shinobi

    The All-Rounder Assasin class which capable of dealing melee or range attacks. If a Shinobi is far away from its target, they will likely to vanish. Shinobi is enhanced with ranged skills that will makes their enemy wondering, where's the attack came from. Once a Shinobi decided to deal a close-range combat damage, Shinobi will lose their cloaking capability in a radius of 10-15 before they can even get to the target. Leaving them vurnerable to any attacks. The point is after he loosen up the cloak, Shinobi amplify their damage by 2-4x and will increase their walk speed by 20-40% for at least 1-3 seconds.

    ✮ Sub-Branch :

    Kage :​

    This class is the upgrade of the earlier class.
    Kage has the capability to use a focused elemental damage.
    Kage will amplify their next damage by 5-15% on each successfull attacks and stack them up to 50%.
    Kage has the capability to use a focused elemental skills. If you had choosen two skills, you cant choose the rest of the options.
    Kage has a long rivality stories againts the Ronin. If this class fight againts each other, it will be a truly long battle between the elemental ranged specialist and close-range master.
    There will be more quest related to the class before you granted by this class. (WIP)​

    ✮ Third Branch => Rogue Ninja

    Rogue Ninja is the most unforgiving class. With exploiting the mercy of their enemy, Rogue Ninja can deal a stun which leads to another stun with a chance of successfull stun for 5-20%. While the enemy being stunned, Rogue Ninja can use his lethal weapon to decrease their enemy defense by 5%. Rogue Ninja are mostly knowned for its Area of Effect and Channeling Based skills. On every cast, Rogue Ninja will fades from reality and turns into lightspeed of slash in a certain radius, which leads the nearest monster or player that gets too close to be thorn apart piece by piece. Problemathic of the class is on each cast of its skill. It will decrease his health point by 10%-25% on every seconds elapsed by channeling the skills.
    At the end, if the Rogue Ninja were caughted for channeling his skill by their enemies. They can simply wait the Rogue Ninja until it stops channeling and launch simultaneous attacks towards him.

    ✮ Sub-Branch =>

    Dark Assasins :​

    This class is the upgrade of the earlier class.
    Dark Assasin is capable to shift from dimension to his own realm where he can mercilessly annihilated its target.
    When Dark Assasin is on his own realm, the damage inflicted is increased by 5% on each attack and stacked up to 40%.
    Dark Assasin have less defense stats. But on each defense loosen, it will increase his melee damage.
    Dark Assasin will have certain complex requirement to shift himself to his own realm.
    There will be more quest related to the class before you granted by this class. (WIP)​


    So how do you think?
     
    Last edited: Jul 28, 2019
  7. Lbolt

    Lbolt Master Procrastinator

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    i would love this as it would allow more varied builds and add a new play style without needing a new class type
     
  8. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    Class Specification Update : Swordmaster
    This is the current status of my 2nd warrior class branch, feel free to comment and suggest for a better stats build

    Swordmaster (2nd Branch of Warrior Class)

    This class will need to finish a certain quest in the level 105. As already said, Swordmaster is the "All-Rounder" which has the capability of dealing both melee damage & spell damage on a balanced amount of percentage. Effectiveness of the Swordmaster is on his Damage Shifting skill, which is quite handful in a dire combat situations. Swordmaster are commonly based on Earth & Air element which makes him able to deal extra damage while having a huge percentage on evading attacks.


    Swordmaster Lore


    Selchar Town, land in the middle of the sea where years ago being corrupted by the evil santa. The most famous person, Tom are decided to get himself some handful of warriors to gather from across the province and teach them a basic of sword skill. Tom, having the most traumatic events since he's young decided to learn martial arts of sword fighting in order to keep the undead forces off the shores from Selchar. Tom's student called as Swordmasters by the townies. And ever since, they are the one who preserve peace upon the town.

    ✮ Quest to Acquire the class

    1. Bounds of Earth & Air :

    Selchar Town is the most joyful place after the events of corruption. But that doesnt mean Selchar are guaranteed that such events wont be repeated. Tom have a plan to gather all the warriors around the province to learn his knowledge on swordmastery years ago. On the other side, The Hourglass once again rings out pretending that there's another greater deadliest event will be soon arrived at Selchar. Along with Tom, "You" will have to gather all the requirement that's needed to perform a High-Class Magic which allows Tom to amplify your power on your journey to investigate the source of the future events.


    ✮Swordmaster Early Stats✮

    ⚔ Complexicity : [■ ■ ■ ■ ■]
    - Swordmaster are greatly relies on his Damage Shifting, which makes a complex gameplay. You certainly need to time your shifting before decided to either launch a melee damage or spell damage. Still not really complex enough compared to the rest of the class.
    ⚔ Damage : [■ ■ ■ ■]
    - Due to his Damage Shifting ability, Swordmaster are capable to bring heavy damage on either melee damage or spell damage.
    - Swordmaster are mostly having a better damage with a DPS set for the melee damage & Skill Spam set for the spell damage.
    close combat encounter.
    ❤ Defense : [■ ■ ■ ■ ■]
    - Swordmaster lacks of defense ability. Which is why he relies on his evade skill.
    ➳ Range : [■ ■ ■ ■ ■]
    - Swordmaster apparently capable to amplify damage in certain range, mostly better in 3 radius from the player.
    ✮ Spell : [■ ■ ■ ■ ■]
    - Even so its called Swordmaster, they apparently mastering the Earth and Air element to greatly increase their damage in the process. Some of the skill can deal almost up to 150% if they able to carry out the best skill shifting.

    ✮Swordmaster General Info✮

    ✮ Swordmaster Weapons => Every variant of sword (Includes Knightsword, Katana, etc).
    ✮ Royal Warriors Battlestyles :
    ✮ Left Click : Inflict normal melee attack with a damage according to the player stats.​
    ✮ Royal Warriors VIP+ Style : Time-Shifter Swordmaster
    ✮ Royal Warriors Chat Tag :
    [X/Sm/X] or [X/TSs/X]

    ✮Swordmaster Skills✮

    ✮ Melee Shifter - (R-R-R)
    Skill Lore
    : "Shifts out your instinct to bring doom over the undead"
    Skill Description : Shifts out spell damage to deal a higher extra melee damage and evade ability.

    =✮Tier 1 Stats - Lv 105✮=
    Hit-type : Player-Effect Only
    Mana Cost : 5
    Stats Amplifier :
    Strength : +15
    Agility : +15
    Melee Damage : +20% (Gradually increasing over time by 2% and stacked to +50%)
    Spell Damage : -25% (Gradually decreasing over time by 5% and stacked to -60%)​

    =✮Tier 2 Stats - Lv 110✮=

    Hit-type : Player-Effect Only
    Mana Cost : 7
    Stats Amplifier :
    Strength : +35
    Agility : +35
    Melee Damage : +30% (Gradually increasing over time by 1% and stacked to +75%)
    Spell Damage : -50% (Gradually decreasing over time by 5% and stacked to -100%)​

    =✮Tier 3 Stats - Lv 120✮=
    Hit-type : Player-Effect Only
    Mana Cost : 9
    Stats Amplifier :
    Strength : +50
    Agility : +50
    Melee Damage : +20% (Gradually increasing over time by 2% and stacked to +100%)
    Spell Damage : -25% (Gradually decreasing over time by 5% and stacked to -150%)​

    Skill Activation Requirement :
    ✮ Once you have shifted your damage, you cant re-shift to buff your melee damage again unless you're shifting to the spell damage.​
    Skill Graphical :
    ✮ Once the skill casted, the caster will have the effect just like when a mage heals himself. But it will show only once.​
    Skill Sounds :
    ✮ Once the skill casted, it will play "Fire" sounds when its being extinguished.​

    ✮ Slash of Havoc - (R-R-L)
    Skill Lore : "Rip aparts your enemy by turning them into shreds"
    Skill Description : Creates an AoE slash effect which caused earthquakes and air rampages on the player's current position.

    =✮Tier 1 Stats - Lv 106✮=
    Hit-type : Hostile (Area of Effect)
    Mana Cost : 10
    Base Damage : +300 on each hit
    Elemental Damage :
    Earth Damage : +50% for 7 seconds
    Air Damage : +25% for 7 seconds​

    =✮Tier 2 Stats - Lv 112✮=
    Hit-type : Hostile (Area of Effect)
    Mana Cost : 11
    Base Damage : +400 on each hit
    Elemental Damage :
    Earth Damage : +75% for 5 seconds
    Air Damage : +35% for 5 seconds​

    =✮Tier 3 Stats - Lv 124✮=
    Hit-type : Hostile (Area of Effect)
    Mana Cost : 12
    Base Damage : +450 on each hit
    Elemental Damage :
    Earth Damage : +125% for 4 seconds
    Air Damage : +40% for 4 seconds​

    Skill Activation Requirement :
    ✮ No requirement needed on this skill.​
    Skill Graphical :
    ✮ Once the skill casted, there will be several "Dirt" that spreads out like the ice snake's spell and an "Air" effect like what "Inklaj" staff had on its sphere.​
    Skill Sounds :
    ✮ Once the skill casted, sounds of whirlwind and quakes starts playing (Custom Sound).​

    ✮ Spell Shifter - (R-L-L)
    Skill Lore
    : "Increase further your instinct as you're the smarter than your enemy"
    Skill Description : Shifts out an amount of melee damage to provide better elemental and spell damage.

    =✮Tier 1 Stats - Lv 105✮=
    Hit-type : Player-Effect Only
    Mana Cost : 5
    Stats Amplifier :
    Strength : +10
    Dexterity : +10
    Intellegence : +10
    Defence : +10
    Agility : +10
    Melee Damage : -20% (Gradually increasing over time by 2% and stacked to -50%)
    Spell Damage : +30% (Gradually decreasing over time by 1% and stacked to +50%)​

    =✮Tier 2 Stats - Lv 110✮=
    Hit-type : Player-Effect Only
    Mana Cost : 7
    Stats Amplifier :
    Strength : +15
    Dexterity : +15
    Intellegence : +15
    Defence : +15
    Agility : +15
    Melee Damage : -20% (Gradually increasing over time by 2% and stacked to -60%)
    Spell Damage : +30% (Gradually decreasing over time by 1% and stacked to +100%)​

    =✮Tier 3 Stats - Lv 120✮=
    Hit-type : Player-Effect Only
    Mana Cost : 9
    Stats Amplifier :
    Strength : +30
    Dexterity : +30
    Intellegence : +30
    Defence : +30
    Agility : +30
    Melee Damage : -20% (Gradually increasing over time by 5% and stacked to -75%)
    Spell Damage : +30% (Gradually decreasing over time by 5% and stacked to +150%)​

    Skill Activation Requirement :
    ✮ Once you have shifted your damage, you cant re-shift to buff your spell damage again unless you're shifting to the melee damage.​
    Skill Graphical :
    ✮ Once the skill casted, the caster will have the effect just like when a mage heals himself. But it will show only once.​
    Skill Sounds :
    ✮ Once the skill casted, it will play "Fire" sounds when its being extinguished.​

    ✮ Wraith of Selchar - (R-L-R)
    Skill Lore : "Build up your element powers through your sword and unleash them to your enemy"
    Skill Description : Deals a slash area which the player blinks into the target and deals a certain damage.

    =✮Tier 1 Stats - Lv 107✮=
    Hit-type : Hostile (Area of Effect)
    Area of Effect : 3 Radius
    Mana Cost : 10
    Base Damage : +150
    Stats Amplifier :
    Strength : +15% for 5 seconds
    Dexterity : +10% for 3 seconds​
    Enemy Debuff Amplifier :
    Walk Speed : -25% for 5 seconds
    Agility : -10
    Defence : -10​

    =✮Tier 2 Stats - Lv 114✮=
    Hit-type : Hostile (Area of Effect)
    Area of Effect : 3 Radius
    Mana Cost : 12
    Base Damage : +275
    Stats Amplifier :
    Strength : +20% for 5 seconds
    Dexterity : +15% for 3 seconds​
    Enemy Debuff Amplifier :
    Walk Speed : -45% for 5 seconds
    Agility : -15
    Defence : -15
    Earth Defense : -20%
    Air Defence : -15%​

    =✮Tier 3 Stats - Lv 128✮=
    Hit-type : Hostile (Area of Effect)
    Area of Effect : 3 Radius
    Mana Cost : 14
    Base Damage : +350
    Stats Amplifier :
    Strength : +25% for 5 seconds
    Dexterity : +17% for 3 seconds​
    Enemy Debuff Amplifier :
    Walk Speed : -60% for 3 seconds
    Agility : -15
    Defence : -15
    Earth Defense : -30%
    Air Defence : -20%​

    Skill Activation Requirement :
    ✮ No requirement needed on this skill.​
    Skill Graphical :
    ✮ Once the skill casted, the target will have the effect just like when a mage heals himself. But it will show only once.​
    Skill Sounds :
    ✮ Once the target getting hits from the skill, sounds of a "Thunder" starts playing.​

    There will be likely more class are to be posted. Until then, stay tuned.
     
    Last edited: Jul 29, 2019
  9. Darcklight

    Darcklight Travelled Adventurer

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    I love this idea ! But we have to be careful about power balance between each branch
     
  10. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    Im greatly aware of this. That's why if you have read the full detail on the classes, you should noticed that each class will have their own weakness.
    Take example the Rogue Ninja branch, people from outside his skill range will only need to wait him finish channeling the skill while the player himself keep decreasing his/her health on every seconds elapsed by channeling his own skill. Anothe example is Elementalist. Since they are more focused to do elemental spell, they will not have a Healing Skill anymore but instead they enhanced their health regeneration with a balanced stats. Which makes Elementalist cant stand alone in dungeon without good health regen stats / potions. Still, more details are being worked on right now.
     
    Darcklight likes this.
  11. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    Bump all the way up
     
  12. NepMX

    NepMX Proud Planeptunian / S-Class Captain of SDU

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    bump a bit
     
  13. Jamer_theGamer

    Jamer_theGamer CraftedCitizen VIP+

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    Minecraft:
    Definitely an interesting idea. Might need tweaks? But the base idea: some sort of psuedo-prestige class where you choose a branch, is a very cool idea. Gives something a bit more original than keep-on-levelling-up: I was honestly surprised when the levels went beyond 100.

    Something like this seems a pretty good solution so that the standard isn't to just "keep adding more levels". :P
     
  14. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    Minecraft:
    If Wynncraft is going to be getting any more updates it's not weird to assume there will be more levels after 100/104, and I think regular levels are needed to indicate how strong a player is, so I don't think level 101+ should be replaced with "prestige levels" or whatever. I do think that getting extra stuff every so many levels is good. Currently we only have spells that upgrade as we level, which only goes up until level 66. Having new skills/spells/whatever after level 70 would be really cool in my opinion, even though between lvl 70-100 would require some (a lot of) rebalancing. As it stands though, since there is no content beyond lvl 100 yet, having new things unlock after level 100 might be the best way to go.
    I think the best way to implement new features to play with at lvl 100 wouldn't be to completely revamp classes, but rather to give every class a choice to enhance one of their skills (e.g. an archer chooses to improve either their arrow storm or their escape spell), or to choose between one new skill focused on one thing and another (e.g. a warrior choosing a defense buff over an attack buff).
     
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