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World A Small Change To Guild Xp

Discussion in 'General Suggestions' started by StormKing3, Jun 26, 2019.

?

Should this be added?

  1. Yes

  2. No (If you want to please tell me why not)

  3. Unsure

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  1. StormKing3

    StormKing3 Famous Adventurer

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    Everyone should know now that if you kill a lower level mob you don't get as much xp, or even any if it's like 40+ levels beneath. Now this is entirely fair for normal xp, but in my opinion it should be changed for guild xp so if you're still level 100 and you kill a low level mob you would get the 10xp.

    Now I know people are going to be like "this is unfair" - but how is it unfair? The xp is so little compared to what you would get for higher leveled monsters, and although they are a lot easier to kill you will need to kill literally hundereds of low leveled zombies to even get up to the same xp level of ONE SINGLE high level mob. It will make profession grinding in lower areas with guild xp on 100% worthwhile.

    Thank you for reading, and if you disagree please tell me. (I'm about to see a fair few comments about AFK farms here...)
     
  2. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    You know, you described the issue with it yourself.

    Your main argument is that it would make grinding professions in lower level areas a little bit more worth your time, but I don't think getting the 10 xp from every zombie you kill is going to help anyone level up their guild. Even if we go into a little higher leveled areas, you're still only getting a few thousand xp; still not really that much.
    So: you'd hardly get any xp, but there is potential for afk xp farming. That and changing the xp/level system for guild xp only might be really hard, plus it would have to be the same for dungeon xp, which leads to a very big amount of xp from, say CIB runs (level 90s get a lot more xp than level 100s).

    Neat suggestion, but I just don't think it's worth all the hassle for it.
     
    Aldreath, RazorGuild and brokenmotor like this.
  3. Mapleric

    Mapleric Well-Known Adventurer

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    Minecraft:
    I want to add a change, this is related so its not hijcking thread, i like setting /guild xp 100 when i have time, but i always forgot to set it back to 0, this caused add my quest xp to the guild, which sometimes i dont want it to be, can the CT fix it, or at least add a prompt asking you if you allows it to go to the guild?
     
  4. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    Guild:
    Minecraft:
    *Kill a mob*
    Hello, it would seem you are trying to donate this xp to your guild. Please type 'yes' to confirm.
    >yes
    *Kill a mob*
    Hello, it would seem you are trying to donate this xp to your guild. Please type 'yes' to confirm.

    Maybe take a look at this suggestion if you're looking for better /guild xp.

    Besides having to do with guild xp, your post isn't related to the suggestion at hand either, so please make a suggestion yourself if you want it possibly added.
     
  5. Mapleric

    Mapleric Well-Known Adventurer

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    can u read it carefully, i meant QUEST XP
    ________________________________
    and both of them is about guild xp, so i dont think this is not related
     
  6. Goden

    Goden Everlasting Excellency HERO

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    guild xp scales higher extremely fast as your guild levels up (Fox rn needs something like 100 billion per level atm? And that amount is nothing compared to what Hax needs) so honestly this not only would encourage afk farms but also it'd end up just being useless.
     
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  7. StormKing3

    StormKing3 Famous Adventurer

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    100 billion Jesus! I think it would encourage afk farms at lower levels, but it wouldn't really work too well becuase of what you said as 100 billion didvided by 15 is 6.666 recurring billion! This would take, if you kill one mob on average every 10 seconds you literally 28 years of AFK farming! So, by saying it encourages afk farming is a really silly thing to say at lower levels, unless you leave your computer on for 28 years straight (and presuming Wynncraft runs this long) then it will take practically forever to level up just once!

    It would be nice to feel like you're helping out a bit though, especially at lower levels or guilds. And if afk farming is a problem then why don't they just make an afk timer? I would much prefer multiple stats of low level ingredients than a tiny bit of guild xp, but apparently that's not a problem.
     
  8. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    Guild:
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    Rip detlas
     
  9. StormKing3

    StormKing3 Famous Adventurer

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    Ha, true :). Although I can't really see any benefit to letting people afk tbh
     
  10. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC) CHAMPION

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    1. Improving loot in lootchests and waiting out the T3/4 timer.
    2. Not having to move around in between chatting (see Detlas WC1)
    3. Afk-ing to regen health, if you're ever not in reach of potions
    4. please explain a benefit aside from fixing your suggestion as well
     
    Tsukiji and brokenmotor like this.
  11. StormKing3

    StormKing3 Famous Adventurer

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    1) Very true
    2) Not really sure what you mean here tbh
    3) It regens when you're offline too
    4) Feel like you're not wasting your time killing lower level mobs and are getting a fair amount of guild xp :), i.e getting 400xp from a monster instead of 0.
     
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