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Of Dwarves And Disappointments (short Review)

Discussion in 'Feedback' started by FluxifiedGod1, Apr 25, 2019.

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  1. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    This is not a summary. This is a review. It assumes you've already done the quests so don't read into this thinking it will tell you the events of the quest. Now onto the review

    This quest overall was a brilliant concept. But the way it was handled was the worst way it could have been handled. Swarming the enemy with 50 mobs is common in wynncraft and i'm willing to put up with it, but you cannot expect me to take down 5 high hp high damage dealing enemies while all the other enemies swarm me while npcs that aren't worth the rock they stand on attempt to help but die after less than a minute because there are just so many enemies. They do this twice. The only difference is the 2nd time the useless npc can't die, so use him to your advantage and make him bait the 50 enemies that swarm you. Though the 2nd time isn't so hard because of this invincible npc it's still frustrating. Plus why would they only send out like 4 squads? If a nation's war weapon stash is being raided are you telling me after 4 squads were slaughtered instantly they wouldn't send out more? And when we break in using the convenient side entrance and a pickaxe located literally right next to it it gives us 2 minutes to destroy the weaponry. After the FIRST explosion im positive an entire army would be sent to clear it out. Especially when there are guards literally 30 feet away. Not to mention what we did in the weapon stash doesn't even matter because in the final part they clearly have siege weapons and somehow one of the armies built walls in like an hour. And about the end

    WHOS IDEA WAS IT TO MAKE IT AN ENEMY RUSH WHEN WE JUST FACED 2 OTHER ENEMY RUSHES?!?!

    Are you actually kidding me?!?! we need to kill a certain amount of enemies before the walls break down and we have to kill another certain amount of enemies BEFORE THE WALLS BREAK DOWN AND WE HAVE TO DO IT AGAIN. At least on the last round they make us fight infinitely spawning enemies while wanting us to kill a specific enemy to get an item to break through ANOTHER WALL. WELLLLL when we break through that wall we get to enter the portal because of course we didn't get there in time. The great demon garahiem or garahem or gralhim or whatever is chained up and doesn't attack us. You expect this hopelessly chained up demon to fit through a portal thats half the size of it and wreck havoc on the overworld?

    The demon part itself is pathetic. You have to go inside its mouth and i guess it's got a big ass because the inside of it is like 50x the size of the outside. You freeze 4 organs but of course we didn't just fight 4 waves of enemy rushes so now we have to fight 2 bosses at the same time and get an item to make the 4th organ attackable. Not only is this gimmick long and makes 0 sense considering THE SIZE OF THE DEMONS INSIDE COMPARED TO THE OUTSIDE but now they throw enemies that deal 2k damage per attack along with 2 "bosses". The bosses in wynncraft itself are an issue. All of them besides the super bosses like bob, amadel, corrupter of worlds and (though its not a superboss) the idol who drops the 10 powder slot chestplate (not qira qira just sits in the back while infinite spiders spawn she barely counts as a boss) are just normal enemies with hp and attack up. They all share the same basic spells (flamethrower, charge, arrow/fireball storm or an aoe attack) and are all pointlessly put into quests just to pad out the run time. The dwarves and doguns quest is 4 parts long there is absolutely no reason for there to be 2 bosses in that room.

    In conclusion the quest team and writing team are slipping and of dwarves and doguns shows this. They took this amazing concept and just ruined it. So much potential lost. They need new people fast but i doubt they care since all they get is support despite never growing never changing and just never doing anything better in general. Corkus was awful nobody can deny that. But it had a chance to be great. It's the greatest example of how bad the writing team really is. This quest is them trying. I honestly believe 1000 meters under, my favorite quest (of the last 3 updates) will be the best we get in a while.
     
    PrimaNocta likes this.
  2. tig

    tig EO parkour still sucks.

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    is there anything you dont bitch about? These quests where phenominal, and the fighting actually made sense rather than just throw enemies in there to keep the player busy, also iirc Imaxe worked on this quest with no help.

    Youre bassically shitting on quest makers (just imaxe made it but ofc you have to shit on everyone) for a few fighting phazes and easily fixable problems with the boss build, which has nothing to do with the actuall quest.
     
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  3. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    i bitch about things i dislike. And no.. they weren't.. i'm pretty sure most of the community can agree a lot of quests are real stinkers ESPECIALLY corkus. And i went onto that tangent about bosses because i mentioned the 2 bosses at the end of dwarves and doguns pt 4. so yes, it doesn't have to do with the actual quest.

    as for me shitting on the dev team. I wouldn't do it if they didn't throw out entire updates that made some quests unbearable like the lvl 3 quest in the small farm outside ragni, or make quests that waste time like all the corkus quests and the dungeon quests that are ultimately useless. I shouldn't have to do a quest to do a dungeon especially when everybody was able to do the dungeons no problem even in the gavel update
     
  4. Mettymagic

    Mettymagic she/her HERO

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    using your logic every quest in wynn is shit.

    "wow all i have to do for 1000 meters is walk around, right-click npcs and look around for stupid crystals. it sucks and its a slog to get through because of how long it is."

    i think you just need to look for a different game lol
     
  5. tig

    tig EO parkour still sucks.

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    you hate everything soooo.... the only thing i agree with here is the dungeon quests, theyre lore is nice most of the time but i do agree needing to complete them to access dungeons is annoying.

    And as for you shitting on the dev team, no matter what they do, you would. Because you do you I guess.

    Also the Corkus quests where amazing, its the majority of original Gavel quests that suck.
     
  6. one_ood

    one_ood c lown VIP

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    facts. also unupdated wynn quests (or ones that the change didn't improve them *cough* that forgettable pigman one *cough* *cough* the passage* *cough* *cough* all of the troms quests *cough*
     
    PercyTW, rainbow_elite_7 and tig like this.
  7. tig

    tig EO parkour still sucks.

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    WynnExcavation D was great tho
    Thruth
     
  8. one_ood

    one_ood c lown VIP

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    dernel jungle =/= troms
     
    tig likes this.
  9. tig

    tig EO parkour still sucks.

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    but it starts with Carlos the royal advisor in the Troms Castle
     
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  10. one_ood

    one_ood c lown VIP

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    wait fcck you are correct
     
  11. Epicness937

    Epicness937 Thesead water god. HERO

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    This hurt to read...
     
  12. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    So basically, I’m getting these 4 things out of reading this:

    • You don’t like the swarm mechanics, because they’re “too hard” or something? Maybe I could understand better if you actually wrote in a cohesive manner. This is a “git gud” situation, not much else I can tell you.
    • You don’t like every little thing that isn’t super realistic, like how the demon’s insides are bigger than they should be and how the army isn’t set out immediately, when it’s a GAME for god’s sake. Not everything has to be realistic. Because of Minecraft’s limitations, I don’t think it’s possible to make things like these realistic.
    • You don’t like how you have to kill enemies to open walls at the war part, when yeah, of course you have to. Did you expect a lesiurely journey from the Dogun village to the portal? It’s not called a war for nothing.
    • You don’t like the demon fight because of the miniboss at the end. This is the stupidest and most trivial reason to dislike it. Sure, making that last organ need the item to freeze it while leaving the others as is is a strange design choice, but here’s the thing: GARAHETH is the boss fight, not whatever that thing is. It’s there to encourage combat in a combat-based boss. And no, Garaheth wasn’t put in to lengthen the quest, it was literally built up since the beginning and was mentioned in mythics’ lore too.

    Also, a few other things:
    1000 meters wasn’t exactly flawless either. It’s basically Flight in Distress, except it isn’t. Don’t get me wrong, I do like 1000 meters, but idk
    why you like it so much compared to everything else. Btw, 1000 meters, Envoy, and Dwarves and Doguns were all made by the same guy.
    Stop acting like everyone shoves their opinion down your throat when here you are, doing the exact same thing.
    That’s not the fucking point. The point is that dungeon quests let you know the basic “who what where why and how” of the dungeon instead of before when they were just...there. I found it jarring when before, we were forced to fight Hashr and Slykaar in their dungeons when we had no idea who the fuck they were.
     
  13. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    I dont like swarm mechanics because theyre everywhere in like every other quest even 1000 meters under which i love

    I dont like how the demons insides were like 100x larger than the demon. thats when unrealistic becomes stupid and i dont care about the army getting "set out immediately" i care about having 3 waves of enemies you have to fight then having the 4th wave need you to kill a specific enemy while 50 others swarm you

    I dont like how i need to kill the entire squad behind a wall before the wall opens up. Things like that are just meant to make it longer because if it wasnt there the quest would be shorter than the other 3 parts.

    I dont like the demon fight because of the 2 bosses that you have to kill because its literally just there to make it longer. Why did that single organ require you to kill a boss? why were there 2 bosses? because it wants to be longer. And garaheth is not the boss fight, hes the arena. You freeze his organs and he cant even attack you. the only thing that would count as an attack from him is the eyes on the wall but they dont even attack you and die faster than all the other enemies in the area. Garaheth wasnt made to extend runtime, the bosses at the end of his area were.

    And yes i know 1000 meters under isnt perfect but its certainly better than the envoy and D&D, and the fact they were made by the same guy just proves my argument. The dev team is slipping. 1000 meters under came out, then the envoy or D&D i cant remember the order. But 1000 meters under came out first ik that. Either way you can like something made by somebody then hate other things made by that same person. For example people love mass effect 1+2 but people hate mass effect 3.

    I dont know where you got me thinking people are shoving opinions down my throat from but i have no problem with people sharing opinions because that would make me more of an asshole. I talked to a few friends who played wynncraft and they said the corkus quests were badly written. The envoy quests are literally the classic "i cant do this thing everybody else can but now that the story is almost done i can do this thing" with nothing special included. Its just a bland quest like mostly every other quest in the last 3 updates. I seriously dont know how me saying "corkus sucked most agree" means im talking about people shoving opinions down my throat.

    And why the hell should i be FORCED to know about some guy in buttfuck dungeon out in fuck you ville. Just give us a few lines of dialogue or something OR PUT IT ON THE BOSS SPLASH TEXT
    like step into his arena and the splash text says "sir horn swaggle, protector of the platinum dick ring". its that simple. im pretty sure they did that before the dungeon quests anyway. Or they did something close.
    ________________________________
    "i hate everything" i literally said i loved 1000 meters under. I hate what the dev team is doing RiGHT NOW. That doesnt mean i hate everything they did.

    Id stop shitting on the dev team if they stopped pumping out these steaming hot shitters like crafting levels or these long artifically drawn-out quest
    ________________________________
    yea basic quest formula is in every quest. But most quests like gavel update and pre gavel quests (not all of them) had substance. These quests are just basic quest formula with nothing but that basic quest formula. 1000 meters under was fun because it had me guessing what the next destination would be. The only part i disliked was the bridge part and yes because the enemy swarm but only because ive done so many quests with enemy swarms at that point. And near the ending stage when the cable snapped was suprising. Going to the void village and getting that reveal was suprising. The only thing that suprised me in D&D was the fact we had to be vored by the demon to kill it, and i wasnt suprised in a good way. I had a constant feeling they would throw more bullshit at me after i just faced 4 waves of bullshit and i was right when they threw 2 bosses at me. The standard quest formula was there and there was nothing entertaining about it. the whole quest was a slog. a slow painful trek through what was such a great concept but ruined by just blandness and uninspired bs
     
    Last edited: Apr 26, 2019
  14. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    Here's the realistic reason for why the last organ requires items from two minibosses: you are killing Garaheth from the inside. It would be incredibly stupid of the immune system to not realize that the organs are dying off one by one. What does the immune system do when the body is attacked? Strengthen the remaining organ.
     
  15. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    If its realistic then why wouldnt the immune system realize it after the first organ was destroyed? If a foreign body enters an organism its immune system tracks it and deems it to be a threat or not. Youd think after one organ is destroyed the other 3 would be heavily guarded. They didnt put those 2 bosses there because of realism they did it because the quest was too short/too easy (even though the 4 enemy swarms that just happened)
     
  16. by2011

    by2011 category creator VIP+

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    idk which quote to quote

    ok so i'll be talking about envoy

    i had problems with the rest of your arguments, but other people seemed to have addressed them pretty nicely and i'm pretty lazy

    -corkus is bad, everyone agrees

    no

    specifically talking about the envoy, i'll link in fallen factory at the same time because fallen factory is pretty heavily connected to the envoy (it's the dungeon quest after all)

    you mentioned how the envoy is the cliche "i can't do this thing, but suddenly, now i can! plot convenience!" not really.

    -maxie's character development doesn't play a large part in the quest as a whole. breaking the vent (and a fence iirc?), and initiating the catapult, and opening a door is all that it really involves
    -maxie didn't suddenly gain the power to use electromagic, from the VERY beginning of the quest, he used it to open the vent. it's not something he randomly gained. besides, the spells probably aren't very advanced
    -breaking a vent was suppoedly a very basic spell
    -based on that, breaking a fence probably isn't very much harder, probably easier
    -operating a catapult... not completely sure, but the player is able to fix a corkian drill without (as far as i know) any previous experience, so can't be that hard, can it?
    -opening a door... that player is able to accomplish this too
    -making boots... ok don't really have an excuse for this one but still not important to the plot

    the plot in the envoy more revolves around
    -the interactions between the humans and natives (avos), and how the humans began to violate (idk words) the avos
    -the consequences of the humans unjust actions, shown through the avos' separation from human society and the fallen factory's actions (in the dialogue in the dungeon, it mentions how the motivation for the factory was that it was to eliminate the biggest threat, and the biggest threat was the humans due to their treatment of the avos)
    -then of course (admittedly cliche) hero (player) riding in to solve the problems dues ex machina yay
    wHiCH is aN AllEGoRy fOr hUmaNs iN reAl LIFe aNd oUr OWn misTreATMEnT oN BoTH NatIVe peopLe iN DIffereNt PlAces aND NatIVe EcoSySTems aNd anIMALs wIll rEflECt bAcK ONTO uS go away analysis

    envoy is pretty alright, then corkus as a whole is also cool; it brings in a mechanically solid dungeon (the new conveyor belt isn't too balanced, but to be fair, it's new), which imo better than almost all the other dungeons, disregarding that it can be frustrating (specifically in parkour if you don't know what you're doing or conveyor).

    the province itself has some decent content (2 boss altars in a small space, the dungeon of course, decent amount of ingredients, lots of mobs, some discoveries, etc etc)
     
    Last edited: Apr 26, 2019
  17. Mettymagic

    Mettymagic she/her HERO

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    are the two of you actually arguing over how the biology of a fucking fantasy demon works
     
  18. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    He was wondering why the last organ requires items from minibosses and I explained it to him.
     
  19. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Guard: "Sir we have reports that all 4 squads were taken out with ease."

    King: "hmm let me think on this? The guy killed everyone, so if I sent every one else we would probably end up losing the whole army. Now the question is, do we allow him to get away with only the loss of your weapons, or lose our whole armor and the weapons? Hmm..."

    Guard: "sir please hurry up."

    King: "oh ahh of course it would be more realistic for me to treat my army as cannon fodder and not value there lives."

    -=-=-=-=-

    I'm sorry but I just find this dumb, it reminds me of the people who think code geass makes no sense after the first 3 episodes because they didn't just nuke everything.
     
    Last edited: Apr 26, 2019
  20. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    Are you saying if he sent an entire army to focus on one guy we would take it out.. An entire army... Ok
    ________________________________
    Ok i was wrong about everybody disliking the envoy. But the way they handled corkus was just lazy. An island thats been shut off from the world suddenly just decides to open up. You cant say "its because of the robots" because the robots have been there for so damn long that they shouldve opened sooner if the robots is why they opened. And in the beginning maxie struggled to do basic magic but she eventually does do it.
    As for the avos

    Pretty much all that happened was we were spouted a few lines about "oh humans forced us up here" then told to get something from a temple i cant for the life of me remember what then we did more shit and went to the factory.
    The quest was bad
    It was basic
    It was boring
    And it was a waste of an introduction quest
    People liked it but everybody ive talked to said they hated it

    And more content doesnt equal better content
    the fallen factory dungeon is just one big enemy rush
    You are rushed by enemies for part 1 to build up to a platiform, you get to a bridge that takes you to an enemy rush to build up to a platiform. Then the conveyer bit which is laggy as hell and almost killed me even though i stayed inside the flames and wasnt hit by the saws, the gear parkour was alright i can agree. BUT THEN you do an enemy rush to get to the boss (only you have to do the enemy rush a few times this time). The only good thing is the gear parkour and the conveyer WHEN IT GETS FIXED. But like 70% of it is just enemy rush. As for the crafting materials the problems i have are more with the crafting levels as youll be making more useless gear than the junk merchants have emeralds to buy. The materials there are good im sure but i gave up on the eco update so im not at liberty to say.

    The 2 bosses
    More basic bosses that have basic moves that all the other basic bosses have but to fight them you need to gather items
    Oh also the geyser pit IS JUST ANOTHER GOD DAMN ENEMY SWARM
    ________________________________
    It was a stupid argument but needed to be covered
     
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