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Prestige Classes - Hierarch

Discussion in 'General Suggestions' started by WarspiteOUO, Mar 26, 2019.

?

Is it good or nah

  1. STOP, YOU HAVE VIOLATED THE LAW

  2. Eh, it's not that good

  3. it's k

  4. noice.gif

  5. It's so edgy and cool, oh and i guess good as well

  6. Masochist mage seems alrigh....(gets whipped)

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  1. WarspiteOUO

    WarspiteOUO Travelled Adventurer

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    Prestige classes are quite common among RPG games, and while the classes available in Wynn right now does cover most players with different playstyles, I would like to see new classes being added to the game, just for the extra variety.

    Prestige classes are unlocked upon reaching level 100 with a class, while the default classes are more well-rounded with their abilities, prestige classes are more specified classes with more unique abilities and comes with a passive, I plan to make suggestions for all 4 prestige classes. Starting off with Hierarch, Mage’s prestige, the exiled, sinned, who embraces demonic forces, drawing power from the lamenting souls. While mages harnesses divine power, the Hierarch rules magic through angst, vengeance and sacrifices. The Hierarch brings light to the lost ones, and strikes fury in the hearts of despair, with his demonic rituals, he and his disciples shall not be stopped.
    =====
    Info
    Name : Hierarch
    Unlock : Upon teaching level 100 with Mage
    Role : Support
    Weapons : Wands
    Health : 100%
    Armor : 100%
    Speed : 100%
    Difficulty : High
    Description :
    Empowering his disciples through sacrifice, silencing the heresies through defiance, this vengeful spirit rings the death of the sinned through dark magic
    =====
    Stats
    Offense : [] [] [] [] []
    With a full arsenal of enemy weakening, damage amplifying and critical boosting abilities, Hierarch's offensive capabilities are not to be dismissed

    Defense : [] [] [] [] []

    Despite having a powerful damage reduction passive and excellent control over health, Hierarch's must be played with vigilance and caution for his sacrificial ritualism

    Range : [] [] [] [] []

    Armed with basic mobility and crowd clearing abilities, the Hierarch offers large AoE buffing range in exchange for reduced effective range

    Spell : [] [] [] [] []

    Offering varies buffs, restorations abilities and a powerful damage invulnerability spell, the Hierarch excels at team plays, where his spells really shines
    =====
    Abilities
    Passive :
    Hierarch's Creed - Level 0

    Nearby allies receives 20% less damage. Does not apply to Hierarch
    -------
    Spell 1 :
    Blood Seekers - Level 1 (R - L - R)

    Hierarch summons multiple knives to target enemies in front, dealing moderate damage and seeks out additional enemies nearby
    Range : 12-block radius, 90° (Initial cast)
    Range : 8-block radius (Seeking range)
    Damage : 160%
    No. of knives : 3

    Mana cost : 6 mana

    Tier II :
    Bleed - Level 16

    Hit enemies are dealt small amount of bleeding damage over time, with their elemental defenses weakened
    Range : 14-block radius, 90° (Initial cast)
    Range : 8-block radius (Seeking range)
    Elemental defenses : -40%, over 30 seconds
    Bleed : 25%/s, over 4 seconds
    (Ignores armor & defenses)
    Damage : 160%
    No. of knives : 3

    Mana cost : 5 mana

    Tier III :
    Tribute - Level 36

    Critical hits heals Hierarch based on the damage dealt
    Range : 16-block radius, 70° (Initial cast)
    Range : 8-block radius (Seeking range)
    Life steal : 10% of damage dealt
    Elemental defenses : -65%, over 30 seconds
    Bleed :
    10%/s, over 10 seconds (Ignores armor & defenses)
    Damage : 175%
    No. of knives :
    5
    Mana cost : 5 mana
    -------
    Spell 2 :
    Devil's Grasp - Level 11 (R - R - R)

    Hierarch reaches out with his spectral hand and becomes invulnerable while dashing, colliding enemies are knocked back and stunned briefly, also receiving minimal damage. Colliding with enemies immediately stops Hierarch on track
    Range : 28 blocks
    Speed : 12 blocks/s
    Knockback : 5 blocks
    Damage : 80%
    Stun : 2 seconds

    Mana cost : 5 mana
    Fire dmg +45%

    Tier II :
    Spirit Evasion - Level 26

    Pressing Jump while dashing causes Hierarch to hop out of spirit form and ends Devil's Grasp prematurely. Mana used is refunded if Hierarch gets hit performing Spirit Evasion, while also dodging the attack. The evade direction is affected by directional inputs, hops backwards by default
    Range : 28 blocks
    Evade distance : 2.5 blocks
    Speed : 12 blocks/s
    Knockback : 5 blocks
    Damage : 80%
    Stun : 2 seconds

    Mana cost : 6 mana
    Fire dmg +45%

    Tier III :
    Thirst - Level 46

    Devil's Grasp deals additional damage to bleeding enemies, killing bleeding enemies temporarily boosts Hierarch's recovery speed
    Range : 32 blocks
    Evade distance : 2.5 blocks
    Speed : 15 blocks/s
    Knockback : 5 blocks
    Regeneration : -300% health regen delay, over 10 seconds
    Damage : 80%
    / 240%
    Stun : 2 seconds
    Mana cost : 6 mana
    Fire dmg +60%
    -------
    Spell 3 :
    Blood Altar - Level 21 (R - L - L)

    Hierarch thrashes himself with his incense burner, sacrificing part of his health and generates a burst of mana for himself and nearby allies. Hierarch cannot cast this spell if he has insufficient amount of HP
    Range : 20-block radius
    Sacrifice : 40% of maximum HP
    Mana cost : 0 mana
    Mana restoration : 50% of lost mana

    Tier II :
    Retribution - Level 36

    Hierarch and affected allies receives a boost in critical chances, effect scales with Hierarch's lost health (The effect is applied before Hierarch sacrifices part of his health)
    Range : 20-block radius
    Sacrifice : 40% of maximum HP
    Critical chance : +1 ~ 100%, over 90 seconds (100% ~ 1% HP)
    Mana cost : 0 mana
    Mana restoration : 50% of lost mana

    Tier III :
    Disciple - Level 56

    Hierarch channels damage received by nearby allies to himself while also reducing all damage taken for the duration of Retribution, and cleanses all negative effects for him and his allies
    Sacrifice : 40% of maximum HP
    Damage reduction : 60%
    Critical chance : +1 ~ 100%, over 90 seconds
    (100% ~ 1% HP)
    Mana cost : 0 mana
    Mana restoration : 50% of lost mana
    -------
    Spell 4 :
    Demonic Ward - Level 31 (R - R - L)

    Casts a forbidden spell, Hierarch protects himself and nearby allies with an impenetrable ward of demonic curse, preventing affected allies from losing or gaining any health. The health locking lasts longer when Hierarch is near death
    Range : 20-block radius
    Demonic Ward : 2.2 ~ 20 seconds (100% ~ 1% HP)
    Mana cost : 17 mana

    Tier II :
    Conviction - Level 46

    Hierarch temporarily reduces his maximum HP to boosts nearby allies' maximum HP
    Range : 20-block radius
    Health reduction : -20%, over 45 seconds
    Health boost : +20% for allies, over 45 seconds

    Demonic Ward : 2.2 ~ 20 seconds (100% ~ 1% HP)
    Mana cost : 16 mana

    Tier III :
    Imperishable Faith - Level 66

    Temporarily boosts duration of spell effects for allies under the effect of Conviction
    Range : 20-block radius
    Health reduction : -20%, over 45 seconds
    Health boost : +20% for allies, over 45 seconds

    Duration boost : +50% spell effect duration
    Demonic Ward : 2.2 ~ 20 seconds
    (100% ~ 1% HP)
    Mana cost : 15 mana
    =====
    Let me know what you think, and if i should make lore for him or not!

    version 1.0.1
    Version 1.0
    Class added
    ------
    Version 1.0.1
    Ability changes :
    Passive - Changed from self damage reduction scaling with amount of lost health, to flat damage reduction to all nearby allies
    Blood Altar -

    - Health cost changed from 60% of current HP to 40% of maximum HP
    - Tier III upgrade changed from sharing passive with allies to channeling damage taken by allies to Hierarch + self damage reduction due to passive ability changes
    -------
     
    Last edited: Mar 27, 2019
  2. GunterLord@

    GunterLord@ Skilled Adventurer

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    It would be better to just add this as a new class not a prestige class as it would basically take the same amount of effort as one. You should also add some lore.
     
  3. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    Just doing a quick read, this class feels insanely broken. Maybe my point's not really valid since I'm not a professional game designer and I'm too lazy to justify my opinion, but I really do get that first impression.

    It also doesn't have nice variety with skill sets, although as you said this is probably intended. As far as I can see it's mainly a broken protective support that relies on LS/agility to stay alive. It kind of just introduces something super powerful to the game without providing room for any real creativity.

    I'm sorry I sound so negative, I'm just like this, please don't take it too seriously.
     
  4. WarspiteOUO

    WarspiteOUO Travelled Adventurer

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    His life stealing capability is to help Hierarch control his health, as he rewards players for taking risks and casts spells with precise timing. He is very powerful yes, but only when he is vulnerable, and his kit is designed around having synergies with other abilities.

    On the other hand, I do feel like his passive sort of acts as his life saver, even at around 20% HP he is already extremely tanky with 80% damage reduction, I might change it up(feel free to give me passive ideas!), and tone down some buffing stats as well, but thanks for the feedback anyways!
     
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