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Professions???

Discussion in 'Questions' started by Morterm, Mar 20, 2019.

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  1. Morterm

    Morterm Hi

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    Minecraft:
    I have taken a huge break and am gonna come back to this game and server but when I first came it spawned me into the first quest which I though was a bug since it happens a sometimes but this time instead of being a quick run from point a to point b it was a bit slower and there was this “profession” things and “resources”

    May someone explain this?
     
  2. yellowscreen

    yellowscreen Certified Lurker

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    Minecraft:
    You use tools to click on nodes and get resources from them, levelling up gathering at the same time.
    You then refine those resources, and use the refined resources with ingridients to make crafted items.

    IT'S GRINDY. But endgame crafted items can approach mythic-level strength.
    I recommend always checking the changelogs in "major news" after coming back. They do a really good job of explaining new stuff.

    ALSO WE LOST SHOUTBOX
     
  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Every existing class has to redo the tutorial quest now, since it introduces professions*. Essentially, crafted items are an add-on to identifiables, which allow a lot more versatility (eventually, once we have more ingredients) at the cost of having durability and needing to be repaired occasionally. Item Buyer -> Blacksmith, which has the old item buyer functionality in addition to scrapping items for Repair Scrap, and using Repair Scrap to repair crafted items. Note that for now, ingredient changes aren't being officially logged anywhere so for the most part, people rely on dukio's manually verified changelog threads. The 1.18 update changelog does a pretty good job of explaining professions.

    *I'll repeat here again that I think the tutorial focuses too heavily on professions, to the point of being detrimental for completely new players - it definitely seems more like it's aimed at the existing community. I really wouldn't call professions the bulk of the update even.
     
  4. Lousyre

    Lousyre Famous Adventurer

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  5. Morterm

    Morterm Hi

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    Minecraft:
    I still really dont get it

    so we can craft items with custom stats?
     
  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Yes.

    Four gathering professions - Fishing, Mining, Woodcutting, and Farming. There's a different one for each set of ten levels (e.g. Carp for level 30-40, Icefish for level 40-50, etc.)

    Each of those can be refined into two resources - e.g. Unrefined Carp (the level 30 fishing resources) can be refined into Refined Carp Oil or Refined Carp Meat. I don't remember the details of which refined resource is used for what.

    Continuation because I didn't get a chance to finish:

    Each set of 10 levels has its own resource set e.g. level 60 to 69 rings require Refined Koi Oil and Refined Cobalt Gems. You level up crafting by basically making a lot of items within that domain. For example, to level up jeweling I tend to make rings, since it requires an even ratio of oil to gems, whereas necklaces and bracelets require more of one - this way, I can level up fishing and mining at an even rate and not have a bunch of random refined resources left over. Usually people will use easy to acquire tier 0 or tier 1 ingredients while grinding crafting levels, since they boost xp a lot compared to making ingredient-less crafted items.

    Refined ingredients have tiers, 1 through 3 (which can be confusing because ingredients have tiers 0 through 3). When you refine, you have something like an 80% chance of getting a T1 refined resource, perhaps ~20% chance of getting a T2, and 1-2% chance for a T3. The tier of resource you use affects a few factors of crafted items. For all crafted items it affects the base durability, or duration for consumables, prior to ingredients which usually reduce an item's durability. For armor it also affects the item's base health, and likewise the damage on weapons.

    Ingredients (can be searched in Wynndata) are used to give stats to crafted items. For the level 1 resources you can only use 1 ingredient in a recipe, with the number slowly going up - using level 90 or above resources, you can use the full 6 ingredient slots.

    Crafting ingredients currently cover a rather haphazard subset of possibilities, although in the areas they do cover they can be quite powerful - e.g. the possibility for a +3 tier attack speed armor piece, provided one constructs the recipe very carefully. Getting a recipe with a reasonable durability and requirements that aren't way too high for use in most builds is the challenging part. Note that due to the currently small-ish number of ingredients, there are some areas that aren't as well-covered as others - for example, there's no good Earth damage % ingredient for Armouring or Tailoring, and there are no health items at all for Jeweling.
     
    Last edited: Mar 20, 2019
    Spinel, trex1611, by2011 and 3 others like this.
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