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Progression Profession Xp To Combat Xp Scaling?

Discussion in 'Feedback' started by Legendshine, Feb 20, 2019.

?

If this idea is implemented, how would it be done most effectively?

  1. Brackets of 10 levels.

    11.1%
  2. Scales per every level.

    66.7%
  3. Other (Let me know in comments.)

    22.2%
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  1. Legendshine

    Legendshine Well-Known Adventurer VIP+

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    Minecraft:
    I just thought of a way to make gathering profession recources a tiny bit less tedious. I'm thinking, instead of re-doing the gathering professions altogether, we keep them as they are, but XP gain from them should increase in a way that scales with your characters combat XP. For example: My Archer is level 78. When I have to go through all of the professions again to get them to lvl 78 as well, it's tedious. I think, that the further a profession level is away from your combat level is, it should gain a boost, so I don't have to sit on the Durum Isles for most of my time playing to try and get my farming to level up. In my opinion, I think if a characters Combat Level is above 10 levels away from a professions level, they should get a substantial boost to catch up to the Combat XP level that they are. (This stops when within 10 levels of combat XP.) Now, some may think that it would just be better to keep all profession levels 10 levels lower than their character to get the boost, but that would be counter-intuitive, because you need your gathering profession up at your level to get better crafted gear anyway, otherwise all your crafted gear would be ten levels below what your combat level is and wouldn't recieve the effects. This boost would purely be useful to players like me: High-level character players that don't want to grind for days on end to get their profession levels up to their combat level at the normal rate for ages. (Basically we have to play the game again from Ragni through all the areas we've already completed to get our prof. lvls up. I've spent the last couple of weeks (When i've been able to get on) grinding my professions up. Only reached like lvl 40-ish in woodcutting and farming.) I hope this is logical and i'm not overlooking something here. If I am please do let me know. (Also tell me how I can improve this idea please.)
     
  2. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    Minecraft:
    I kinda agree that the profession is tedious but I don't think that boosting your xp profession level just because your combat level is higher is a good way to solve the problem because it's kinda unfair to new players, I would like if a player get Xp bonus if he were to grind for a long time (something like this) because it's a little bit fair.
     
  3. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM

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    Creator Karma:
    Minecraft:
    But by doing that, wouldn't it make the best strategy to level professions just be to avoid them completely until you're much higher level? Since crafting items is optional it's very easy to just ignore and progress without them. Also having a high combat level already brings some more subtle advantages, such as a higher unprocessed resources weight limit and access to certain areas where resources are common because of the level gap. For example, Olux swamp is a very good spot for willows, but is a level 50 area with level 20 resources.
     
  4. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Maybe make it so when you start you choose one gathering and one crafting profession that scale in a way suggested here. This would make grinding professions alongside levels less tedious, and encourage people to specialize
     
  5. Legendshine

    Legendshine Well-Known Adventurer VIP+

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    Thanks for the feedback, I had overlooked the fact that crafting items is completely optional, but if you were to leave professions till lvl 100, even with the boost, it will still take a significantly long time to raise two gathering professions to level 100 for what you want. I also wasn't aware of better grinding spots in higher level zones at the time of writing - only do know now because of Salted (thanks). - Another idea I had while writing this was to give a profession xp boost to people over a certain level before the 1.18 update. I realise that this would be near to impossible now, but it was a good idea in thought. I also agree with MegaCoquin here, but two gathering and two crafting professions. As a failsafe for this, you would be able to rechoose any new gathering profession at a cost of A) Losing all progress, or B) Large Sum of Emeralds/Soul Points. Anyway, thanks.
    ________________________________
    Going against one of my statements here, we could make crafted items a LOT more useful which would make it a bad idea to not go without them, I see that this would be near impossible, and undermine a lot of current non-crafted gear in return.
     
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