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World Proper World Bosses

Discussion in 'General Suggestions' started by Aya, Feb 2, 2019.

?

Should bosses stand out more? Should world bosses be a proper thing?

  1. Yes, they should stand out more and be a proper thing

  2. No, they shouldn't stand out more but there should be proper world bosses

  3. Yes, they should stand out more but world bosses sound like a bad idea

  4. No, both are bad ideas

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  1. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    So, recently I came across this guy who was really darn tanky and had a very smexy model
    upload_2019-2-2_19-25-58.png
    But he was pretty disappointing to fight, as he had nothing more than a ton of health, a cool model and a charge spell
    And then I remembered there are more mobs such as this and Reggie out there, so I thought, how about we turn these into ACTUAL World Bosses?

    The thing is, these guys have really cool models and have the stats of a miniboss-tier mob, yet they appear like they aren't special, they aren't anything more than a normal creature, and after like 5 hours on the desert, It was the first time I encountered it, which means he is a pretty rare mob

    Now, my idea is, buff them, make them stronger and variated
    And if one spawns around, the chat will say something like "A powerful creature has appeared near..."
    folloed with a sound to mark it, maybe a guardian curse or wither sound? And the only way to escape would be... well... you're in the normal world, not in a dungeon or something, so just run away
    As a consequence, The nametag of bosses in general could stand out more, to differentiate them from normal enemies better (some enemies also have custom models yet aren't as powerful)
    So, as a normal enemy has its
    Mob tag [Lv. #]
    one of these would be like:
    Mob Tag [Lv. # Boss Monster ]

    They should have their own custom models of course, it would be underwhelming if they were as small or simple as a normal NPC such as Hashr or Witherhead (I'm aware these take tons of time though, so take your time with making mob models)

    Their health bar could also be bigger, or even use the actual bossbar used for guild and bomb stuff (so you know, it works like well, an actual bossbar...) because let's be honest, bosses right now in general feel like normal mobs with maybe too much health, I think they deserve all kind of treaties when they are important fights such as Bob or Qira, it doesn't impress much when the only thing special about the boss is the music, the amount of health and maybe the landscape you fight on, and this is important because bosses are pretty much the most important fights in any game, leaving them as a normal monster with tons of health makes a boss monster feel like the fight doesn't matter at all

    However, spawnrates of other normal enemies should decrease drastically if the monster is close, so it doesn't become a Player vs The Minions (though some boss could have an actual necromancer spell that summons minions)

    And even if they are not portrayed as beasts of the same level as dungeon bosses or Bob and Qira, they should still feel like a bigger threat than most of the mobs around, as of now, they feel like normal mobs who grew up a bit too much armor

    Make these mobs stand out more, I can tell by the appearance itself and their amount of health they took a ton of time to make and are supposed to be stronger monsters encountered on the path, so turn these into actual world bosses you find out of exploring, and in general make bosses more interesting, as of now, most are normal monsters with tons of health, with exceptions such as Charon who has a completely original fight (which is essentially just a real time card game in the likes of Clash Royale but who cares, at least it isn't another Zombie with lvl 90 armor and 1 or 2 spells)
     
  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    The rare mobs get vastly more interesting at higher levels. Check out the Obelisk of Inversion and Rampant Overseer. I like the chat notification though.
     
    WilsonKry, trex1611 and A Human like this.
  3. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    still can't find that reeeee
     
  4. yellowscreen

    yellowscreen Certified Lurker

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    I mean, is giving them a few more spells really that hard?
     
  5. enecks

    enecks Well-Known Adventurer HERO

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    is that supposed to be an oxymoron
     
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  6. A Human

    A Human Definitely not an alien. VIP+

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    It’s this giant floating pillar that moves around and tries to kill you
     
  7. RazorGuild

    RazorGuild FEATURED WYNNCEAFTIAN (WIP) (IM MAKING IT BIG) HERO

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    I would also like to add that this would add to more specific mob dropped items (that can be traded) so almost all the items that are valuable and can be traded don’t just come from loot chests.
     
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  8. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    Spells aren't even the problem, in fact those are one of the reasons I dislike most bosses in Wynn
    As I said, the problem relies on the fact they are just normal enemies with more health than the average zombie and with maybe too many spells yet another 100 mobs know too
    Fighting Theorick is insanely boring because he is just the ice mage from the previous room except it teleports thrice as much instead of charging, and the teleport spell is literally charge except it is incredibly annoying, getting blinded with no possibility of dodging isn't fun
    Qira is also really damn boring because she is just Arakadicus' fight except this time it is ranged rather than melee, which isn't a very fun concept for what we could consider the actual Final Boss of the game soo far (Wybel is a hidden boss that doesn't necessarily add much and Legendary Island is just a post-game boss rush, so they don't count)
    Those overworld big guys are all boring because of the same reason
    I know making new concepts for mobs is very hard due to game limitations and that coding requires time, but reusing the same 5 spells for all the mobs isn't good, I haven't seen a new spell for mobs since what, Mob Update? I think it is time for new spells and mechanics for mobs
     
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  9. WilsonKry

    WilsonKry Well-Known Adventurer

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    Give dungeons bosses and quest bosses custom models first, if they are gonna implement this we need the actual bosses be more intimidating.
     
    Tsukiji likes this.
  10. Ticxo

    Ticxo 5EHP Divzer Enjoyer HERO

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    Boss music? Like...Terraria?
     
  11. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Like every game with bosses you mean.
     
  12. Hesnilo

    Hesnilo A 5am coffee ☕ VIP+

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    • I'd really like to see better AI especially. The mobs and bosses currently are pretty darn easy to predict with simple logical patterns to their attacks - eg. spell sound before a spell is cast by a boss. Spicing up attacks by eg. going invisible and only 1-2 seconds of spell-cast sound before casting a spell could make fighting potentially big bosses more accentuated, requiring players to fight it and counter these actions, not just a solo player, thus emphasising the need for better strategy, timing and teamwork? Every attack you do would either be the end of you or just deals damage. I wonder if making AI where the mob could 'predict' your attacks are even possible, so I guess I might be over-expecting mob improvements a little.
    Making bosses sidestep spells? Is that even possible????? 0.ooo

    And yes - I want to see enhanced bosses overall.
     
    Last edited: Feb 11, 2019
  13. yellowscreen

    yellowscreen Certified Lurker

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    There are like 11 boss themes already, check the wynnost
     
  14. Ticxo

    Ticxo 5EHP Divzer Enjoyer HERO

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    What I mean is generic boss theme when you are near a mini boss/a mini boss spawn.

    Edit:
    I realize I quoted the wrong person
     
    Last edited: Feb 11, 2019
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