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Archer Escape Spell Needs Nerf!

Discussion in 'Feedback' started by _D_r_a_g_0_n_, Jan 31, 2019.

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Does the archer class's escape spell need a nerf/replacement?

Poll closed May 1, 2019.
  1. Yes

    0 vote(s)
    0.0%
  2. No

    100.0%
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  1. WilsonKry

    WilsonKry Well-Known Adventurer

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    Minecraft:
    Sole reason to nerf charge

    Well sure archers have a much easier time navigating Canyon of vertical displacement.
     
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  2. Legendshine

    Legendshine Well-Known Adventurer VIP+

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    Minecraft:
    As an archer main, NO. Escape may be broken (i'll admit) but we're meant to stay away from enemies. Not say hi with our measly (2 in my case - literally) defence points in someones face. We're meant to avoid damage altogether, which is why we have escape in the first place, to avoid damage, and the speed is also there to avoid damage. The problem with saying that the escape is faster than a horse, you have to factor in that it is a spell, an costs us mana, unless we use a ridiculous build (aquamarine set if curious on what i'm on about) and even then, it's only good for crossing water without using a boat or sail pass (getting from pirate island place to Galleon Grave).
     
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