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Game Design Inventory Issues

Discussion in 'Feedback' started by Aleister2, Jan 31, 2019.

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  1. Aleister2

    Aleister2 Newbie Adventurer

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    Fundamentally, the change to preferring crafted items from getting good look is thus: Your inventory instantly fills with crafting ingredients, and their unprocessed counterparts, and there's no real way to deal with that:

    "Just buy more bank space" Isn't especially useful when bank inventories are shared between characters, so it just becomes full of stuff your new character can't use yet. This is bad because it means there's no way to actually deal with all the crafting ingredients the player will naturally obtain just by playing the game.

    How to fix it:
    I envision some variety of backpack system that could be implemented in a few ways:
    1) simply allow a player to have a backpack item which can then let you dump stuff in there, first with 27 slots, then with 54, and these backpacks are unique to each character, as a sort of small bank, but portable.
    2) have a material backpack where all materials are automatically dumped to, and then have the crafting and refining stations draw from that instead.
     
  2. tig

    tig "Because EO parkour killed my grandma, OK???"

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    enough with the backpack suggestions. smth like this is getting added anyway
     
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