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"help Needed!" A Re-imagining For Miniquests

Discussion in 'General Suggestions' started by Renegative, Jan 28, 2019.

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Would you like this to be "added"? (Please still leave a comment, poll votes don't boost threads :^)

  1. Fine idea, add it pls!

    22 vote(s)
    78.6%
  2. It has potential, but needs refining.

    6 vote(s)
    21.4%
  3. Bad idea, shouldn't be added.

    0 vote(s)
    0.0%
  4. Dev time is better spent elsewhere (useless answer :^).

    0 vote(s)
    0.0%
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  1. Renegative

    Renegative Well-Known Adventurer CHAMPION

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    I have no clue why the "help" in the title doesn't have a capital H... I'm pretty sure I included it. Anyway...
    IF YOU WANT TO SKIP THE "LORE" AND GET RIGHT INTO THE IDEA, LOOK FOR THE BIG RED TEXT. IT'LL BE EASY TO SPOT, PROMISE.

    When I saw the trailer for 1.18, I was stoked.
    New mobs? Neat.
    Reworked areas? Cool.
    Professions? Nice.
    "Miniquests"? Are those like the missions of old? That's awesome.
    Then the update dropped, and... well, I was disappointed in many aspects of it. Gathering is ungodly grindy, crafting fun items requires crafting a bunch of garbage and hoping that you actually find what you need, and miniquests... suck.

    In case there are any new-ish people reading this, in the days of old, playing Wynncraft, occasionally a mission would pop up on the right side of the screen, telling you to either
    A: Kill X amount of mobs in X minutes.
    B: Open X lootchests in X minutes.
    or C: Duel X players in X minutes.
    The 2 latter ones would reward you with a few of emeralds if completed, but the first one would grant you XP instead. And it wasn't an useless amount, it could speed up grinding a decent amount if you happened to get a mission for the correct mob. So, when I saw the trailer and spotted "miniquests", I was hoping they'd bring back this old feature to help with grinding again (I very much dislike grinding, people on the Wynn Discord might be aware).

    As it turns out, all it is is that you have to kill certain mobs until you have an X amount of items dropped by them, and when you give them to the slaying post, you get a pitiful amount of XP, and they're not even re-doable. If anything, doing them might be a hinderance, since you could use those drops in crafting now.
    So, as I do, I complained on the Discord a bunch, until I had an idea: what if missions could be brought back, but modernized and made a bit more interesting? So, here we are. With this incredibly lengthy intro out of the way, let's get into the actual idea.

    THIS IS WHERE THE ACTUAL IDEA STARTS BTW.
    Introducing: "Help needed!" (working title), the re-imagining of miniquests and missions!
    In towns, you'll be able to find a new notice board type-of-thing. Interacting with it, it opens up a GUI with a few papers. Hovering over these papers, you can see what kind of tasks the citizens of the towns need help with.
    Sometimes, they might need an item delivered to them, perhaps mob drops or gathering materials / ingredients, or even a common crafted or ID'd item-type (such as any generic unique ___ with a level minimum of #, or perhaps any item with a specific SP requirement, but a small one). These should be findable in the area around the town the task was received from, or at areas of the same level.
    More uncommonly, they might want you to defeat a boss altar or a dungeon boss for one reason or another. You'd be rewarded greater for the increased challenge.
    Sometimes, they simply just want you to kill a few zombies. It'd be nice to go out for a walk without needing to worry about running into the undead every 4 steps of the way, you know?

    The tasks are per-town, and (obviously) are relative to the level of the area. Detlas's notice board would have missions for killing mooshrooms or chopping birch, while Troms's could have you killing undead miners or fishing piranhas.

    The reasons for doing these tasks don't need to be complicated, they can be something as simple as "I need firewood for the cold season, bring me 10 spruce logs please", or "I want to give a gift to my wife, can someone bring me a ring with at least 5% loot bonus, please?", or heck, the "going for a walk" thing I said before. ANYTHING is better than a sign telling you to bring it 12 bonemeal for NO reason.

    Once the task is done, return to the notice board to receive some XP, emeralds and sometimes even other items, such as ingredients or ID'd items. The XP and emeralds received would be quite a bit less than with a normal quest (especially emeralds, you probably won't get more than a few blocks), but way more than with a miniquest. With tasks having to do with professions, you'd be rewarded with profession XP, and more often than not ingredients or materials of the same profession.

    Now you might be thinking: "Neat, miniquests but with a bit more variation and better rewards. Is that it?" For the most part... yeah, but there IS one crucial difference aside from the rewards.
    They refresh every now and again. The world keeps turning, and eventually the citizens of Wynn (and Gavel (and Corkus)) will need help with different tasks. At a time, there could be 3 or so tasks relating to combat, one for each gathering, and 4 crafting related ones, with one crafting having one task. The crafting ones could cycle when the tasks reset. Say, one day, you have weaponsmithing, tailoring, cooking and scribing, and when the tasks next refresh, you have woodworking, armoring, alchemy and jeweling.

    I haven't really come to a conclusion on how often they should refresh. Once a day is too often, but perhaps every 3 days? 5 days? Weekly? All I know is that it should depend on how big the rewards are. If doing a task granted you XP equal to half of what a quest did, then they could be weekly. If a task only gave you 5-10% or so of a level, then it should probably be more often.

    This idea would help make grinding less monotonous and more varied, make grinding professions not suck (hopefully), make the world feel a bit more alive with giving actual (if random) reasons for doing these "miniquests", and perhaps even have people log-in more commonly. Even if not an infinite times more interesting than just killing the same mobs over and over, a small task with a reward would entice a grind-disliking player to log-in more commonly than just killing mobs for the sake of leveling up.

    So, that's about it. I haven't thought about the exact details that much, such as the exact amounts of XP or emeralds received, % chances for a mission to require killing a boss altar rather than common crooks, or anything like that. If people want me to think up a list of reasons for doing a specific task (such as, what different reasons can there be for chopping wood), or a list of actual missions that can appear in each area, I can think some up and update the thread. For now though, it's just the concept.
    But hey, a concept for a solution is better than just endlessly complaining about a problem, eh?

    Thank you very much for reading this wall of text. Please leave a comment with thoughts, feedback or a funny picture of a cat, really, anything so this thread doesn't get completely ignored.
     
    Last edited: Feb 1, 2019
    camocat9, btdmaster, euouae and 9 others like this.
  2. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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    because you put quotes in front of the word
     
  3. captainganon

    captainganon God of k | Derpalope VIP+

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    Honestly there's no need to put more work into any system that's based around doing menial tasks. Miniquests are just time fillers, and these aren't really more engaging anyway. Adding more variation to boring fetchquests and the like doesn't make them not boring.

    Sure, up the rewards to make them worthwhile, but a "mini-quest" system is never going to be more than fluff, so there's just no point in putting in so much effort when it could be spent on other things. Those are the limits of a community-based content team.
     
  4. HerbCookie

    HerbCookie Dont tag me CHAMPION

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    This is just honestly a GOOD suggestion, Way better than like 95% of the suggestions I see, And i agree with you, I mean it just feels useless when you see a sign thats like: Hey! GET ME 5-infinity X for NO REASON!
     
    Druser likes this.
  5. Ishfen

    Ishfen Avid Suggester HERO

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    First of all +1 from me. Maybe in order to keep them fresh they could come from the community through a forums section for it. Since they are so short it wouldn't be hard
    ________________________________
    Add poll
     
    SUPER M likes this.
  6. Renegative

    Renegative Well-Known Adventurer CHAMPION

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    I would, but A: I think that if I were to edit the post, the poll would reset which is annoying, and B: nobody would leave a comment, they'd just click one of the poll options and be on their merry way, and comments are which boost threads up on the forums.
     
  7. Ishfen

    Ishfen Avid Suggester HERO

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    A is just wrong i have never heard of it seen that happen.

    B is valid though
     
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  8. Renegative

    Renegative Well-Known Adventurer CHAMPION

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    Oh, it happens on like 99% of forums I've ever used so I assumed it'd happen here. I don't use the Wynn forums that much, though I do seem to recall it happening. I might very well just be thinking of some other forums, though, like I said, it's a pretty common thing that polls reset if the thread is edited.
     
  9. Runaiic

    Runaiic t

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    where's the poll
     
  10. Renegative

    Renegative Well-Known Adventurer CHAMPION

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    I'd like actual feedback if at all possible. I'll add the poll tho...
     
  11. saltii

    saltii Well-Known Adventurer CHAMPION

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    In my opinion each suggestion should have a mandatory poll, so we can say Yes or No, just request feedback if they choose no. If they choose yes, you are showing how good your suggestion is
     
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  12. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin. HERO

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    I love this because it would add more life to the lifeless villagers.

    As of right now the mojority of them lifelessly walk around, not really doing anything, no family, no back story, no interesting interaction or day to day life.

    This suggestion at least adds the allusion there's something beyond wondering aimlessly for them. Even if nothing actual changes, it can make them feel like they maybe have goals of some kind.
     
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  13. Mac N Cheese Man

    Mac N Cheese Man First Official Member Of The Mac N Cheese Club

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    I like it, but I feel that it shouldn't be what you said, because first off asking for an ided item would be worse, as you have to actively search for an item, and also it shouldn't be linked to professions, because now instead of just getting your combat xp up to do the mini quest you also have to get profession X to level Y to get the wanted item. How I think it should be is that some are the "bring me Z amount of monster drops", but some other things that they could be is a small puzzle, and that would be it, or maybe a little bit of parkour.

    All in all, yes they should be changed, but not in the way you said.
     
  14. Renegative

    Renegative Well-Known Adventurer CHAMPION

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    Finding a specific ID'd item could be annoying, but it could also be something like "bring me any unique spear that's atleast lvl 30", which is very easy to accomplish. A bit harder could be "bring me any helmet over lvl 50 that has at least 10 int requirement". I'll specify that more in the thread.
    And I want these to help in all fields of grinding, not just combat. Combat XP is the one that doesn't need to be made any easier anymore, rather, professions do. That's why there'd be multiple combat and profession related missions on at a time, so you can do what's possible and ignore the rest. It's not like these appear in your quest book to annoy you like current miniquests do (and even if there was a page for these miniquests, they'd eventually expire when new missions rolled around should you accept one you can't be bothered to complete).
     
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  15. Renegative

    Renegative Well-Known Adventurer CHAMPION

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    Harookalookalei, I thought I'd bump this thread today.
    And so I have.
     
  16. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin. HERO

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    This died. Its alive again.
     
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