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Dungeons The Pve Problem.

Discussion in 'General Suggestions' started by Homruh, Dec 17, 2018.

?

Should this be added?

  1. Yes

    18 vote(s)
    54.5%
  2. No

    4 vote(s)
    12.1%
  3. Maybe with a change

    11 vote(s)
    33.3%
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  1. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    Hey there epic gamers! I'm back with another great idea of how to improve Wynn.

    So yeah as a lot of you know, PvE's system, for most of the part at least is dealing damage. And well we have a class like Warrior that was meant for tanking, deals poor damage compared to other classes, and usually on Legendary Island (as of my experience) always gets stuck cause they don't do enough damage.
    Another example, Mage. Now mage's damage is completely fine but still, mage has the ability to heal, and well I've never seen someone just heal spamming for their teammates, its just something you use personally (for most of the part) cause if you will heal too much you might end up not getting the token from Legendary Island.

    How to fix this?
    Well in other MMORPGs I've played, you get the boss loot just by participating in the fight, but well in Wynn it'd be different.

    Let's start with how to fix Warrior:
    What's the main problem? Tanking is useless, and it doesn't deal enough damage. So now a lot of people would say: "Yeah just buff its damage that should solve the problem" and in my opinion it's a huge mistake and people under-estimating tankings power.
    Firstly, make it so War Scream, warriors 4th ability will be like a taunt, it will make mobs target the warrior instantly and that will take some pressure off the other team members. Now that's a great idea already, a direct buff to Warrior and tanking with it, but how will warrior receive tokens in boss fights? Well, he should receive them after taking quite a lot of damage. (I am not sure how the last part would really fit in cause people can still be carried but if you have better solutions I'd be more than happy to see them in the comments)

    Mage:
    So while Mage's damage is fine to be honest and it doesn't need a fix, support is a really important role at MMORPG's but well not on Wynn, since we have potions, so well I understand that potions are really good but I think mages should receive a token if they have done a certain amount of healing (Again, not sure about amounts or how this will work, but the idea is really cool so I thought sharing everyone would be a good idea cause you can help me think of a solution).

    P.S: Ik the thread has a Dungeon perfix but it has nothing to do with Dungeons cause you can get carried there but I didn't think anything else would fit and I didn't want to choose no prefix.
     
    Last edited: Dec 20, 2018
    Aya, Hesnilo, Jbip and 5 others like this.
  2. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    Thanks y'all for the support! <3
     
  3. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    21 total supporters, that's quite a lot :D

    thank u everyone
     
  4. Tealy

    Tealy a businessman of sorts GM

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    I have a problem with the warriors "fix." Couldn't a warrior getting the token for getting hurt a lot + war screams Taunt allow for people to just hyper tank and have 0 dps, but their teammates never get targeted, so they could kill the boss while Warrior is targeted? It all seems very exploitable to turn fights into hitting the boss while it's distracted with the warrior. It's even more exploitable with the Mage being able to just heal the warrior and get the Token.
     
    H0Y, Tsukiji and SaltyKing like this.
  5. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    We'll also need to take boss fights to the next level. Much more special attacks and special ways to dodge those attacks.
     
    Last edited: Dec 20, 2018
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    You mean like they already do?

    Mage heal, when applied to others, averages out their health and then increases the total by 10%.

    So, if Mage had 4000 health and Warrior had 6000 health, Heal would check 500 health for Warrior, which would then be increased by 10% for 550.
     
    Homruh likes this.
  7. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    Oh well, I didn't play enough with mage since the nerf, thanks for correcting me.
     
  8. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Tbh I’d make it so the fire powder special is what’s activating the taunt mechanic; where if a mob gets hit by the fan of flames they’ll be attracted to the user of the special for the duration of the damage boost. It’d give fire special users the option to not use the taunt on enemies, wouldn’t partially screw over non tanky warriors and would take actual investment to keep up
     
    Homruh likes this.
  9. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    What about fire archers tho?
     
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  10. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    I was thinking about it for a while, what if each class had its own special for each emelent, designed for its playstyle
     
  11. Aya

    Aya Very Serious Gensokyo Journalist

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    isnt that the point tho
     
  12. Tealy

    Tealy a businessman of sorts GM

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    Then that’s a bad point, cause that’s boring and stupid and not something to aspire to
     
  13. yellowscreen

    yellowscreen Certified Lurker

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    But it still won’t fix the fact that tanks can’t solo. And most other things can.
     
  14. Homruh

    Homruh From 0 Emeralds -> 120 Stacks In 5 Months. HERO

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    It will add teamwork to the game.
    Also if tanks would be able to solo the game would be broken...
     
  15. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    It’s got like a three block radius around the person casting. If the archer is that close to the boss they’re probably dead anyways, regardless of whether the mob is taunting them or not.
     
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