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World -=- Events -=-

Discussion in 'General Suggestions' started by LordSpectilas, Dec 14, 2018.

?

Like the idea?

  1. Yes

    6 vote(s)
    75.0%
  2. No

    2 vote(s)
    25.0%
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  1. LordSpectilas

    LordSpectilas Well-Known Adventurer

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    Hello! Welcome to my suggestion. I have a quick idea that could possibly be implemented into the game, so lets get started. (Note to vote on the pole!)

    Idea (tl;dr)

    This idea is basically adding events into the world. These events can happen on all servers, anywhere in the world!

    Explained

    Events will happen anywhere in the world, Gavel or Wynn. Basically, 5 minutes before the event, everyone in the specific server (Ex: Server 4) would get a notification that a event will be starting soon. It would look something like this:

    [Event] Hurry! An event is happening at [cords] in 5 minutes! [Difficulty: Easy, Medium, Hard, Extreme]

    The event will not open/appear until the 5 minute mark reaches. After another 5 minutes, the event portal will close.
    Lets say an event spawned and it got killed. The estimated time for another event spawn would be anywhere from 30 minutes to an hour. This is to keep players from farming to much.


    There will only be 2 events that can be going on in a server at the same time. Events will be for the more higher level players. Easy difficulty will be recommended for levels 60 - 70. Medium will be for 71 - 80. Hard will be for 81 - 90. Extreme means that this event will be extremely difficult, and this event will have some type of ability, from teleport or jumping, to giving you slowness or blindness. Events will essentially be hordes or wave of difficult enemies, followed by a huge bosses at the end of the event, and this boss will have enormous amounts of health and damage. Anyone and everyone will be able to go and attend the event.
    Event bosses will have anywhere from 500,000 - 1,000,000 health. This is because practically there can be 60 people fighting them, and with low health, they will instantly die. This also leads to the next fact that events are not recommended to be fought solo and are made for groups!

    When a event spawns, it will be a cave like scructure in the ground to enter. It is not out in the open world, simply to not bother the peace of people that don't want to worry about events. Dieing in this event will lose you 2 soul points as usual, and spawn you to the nearest town. It will not spawn you back inside, so players don't continuously die, ultimately leading to perma-dieing. Like I said before, the event portal will be open for 5 minutes until it closes, so if you can make it back after you die, then take the opportunity.

    Rewards

    Rewards are completely based on the boss, and has nothing to do with the hordes/enemies. The rewards will be a system where the more damage you did and health you took away, the better reward you will get. Once the event is killed, everyone who hit it atleast once will get a message like this:
    [Event killed]
    [% of damage: 54] <-- (Just an example)
    [Reward: Emeralds/XP]

    To keep this under control, the game will recognize your level and give a reward suitable for your level. We don't want a level 20 getting 200,000 xp.

    So, if you were a level 20 and did 100% damage, you would get anywhere from 100,000 - 150,000. But being realistic, no level 20 would be able to solo these events.

    If a level 90 on the other hand got 100% damage, he would receive around 1,500,000 - 2,000,000 (These XP amounts are just my ideas and can be tampered with)

    Everyone who damaged it, even in the slightest bit, will get a reward. If you did 49% or below damage you will receive XP. If you did 50% or above you will receive emeralds and xp. Another example would be if someone got 100% damage, they would be getting around 5 - 10 LE. (Consider the amount of work they would have been doing)

    Rewards will not be armor/weapons.
     
  2. akita neru

    akita neru boop beep HERO

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  3. mouldy

    mouldy heheheha

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    it’s actually more like guild wars imo but they’re not that different to be honest
     
  4. seeksery

    seeksery Wybel Photographer HERO

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    Too weak
    Matrojan Idol has ~1,000,000 total HP with rotational defences + only negligible weaknesses and still dies really quickly in a solo battle against a tank build
    This'd be the same thing, only it's even quicker
     
  5. Wynnooblet

    Wynnooblet Slayer of Useless Threads HERO

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    This is how you know your game is too easy
     
    Druser likes this.
  6. TheRelicHunter

    TheRelicHunter Member of the wynncast VIP+

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    Minecraft:
    Damn it you beat me to it

    While this is literally just swarms, I like it.

    Although having to do 50% damage when you propose to have 60 people fighting at a time seems impossible. Maybe drop to down to 10% damage instead.

    And definitely buff the health. If Matrojan can be soloed with the same ammount of health then 10 LE is way to high of a reward. Either lower the reward or buff the health.
     
  7. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Yeah, one max-rage grandmother can take down 1M HP in 1-2 minutes (obligatory @YYGAYMER ). If the intent is for 20+ players to fight it, you need at least 10M HP.
     
    seeksery and YYGAYMER like this.
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