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Weapon Passive Abilities!

Discussion in 'General Suggestions' started by FH_NoColor, Dec 9, 2018.

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Do you agree with weapon passives?

  1. Yeah!!

    65.0%
  2. Nop.

    35.0%
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  1. FH_NoColor

    FH_NoColor Glix HERO

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    OK SO. I had this idea for a long time now so I think it is the time I explain a feature I really think should be added.
    The idea is weapon passive abilities, High tear weapons like Mythics, Legendaries (Maybe even some rares), set items and special accessories. These abilities work without you doing anything or doing stuff you would normally do. Let me give some examples of passive abilities
    1. One quite common passive could be the Aura passive. It is really simple:
    -The aura has an effect range, its effect works only in that range.
    -It affects all enemies / allies in the area of its effect.
    Examples: -Aura Icy Cold , Radius 10 blocks. Slows all enemies in the area also cools fire down taking 2% less fire damage.
    -Aura Static , Radius 5 blocks. Every 5 seconds a random enemy in the radius will be hit by a lightning bolt dealing damage equal to double the thunder damage the player deals.
    -Aura Angelic Healing , Radius 15 blocks. Every ally (Including the user) gets +150 health regen and +10% health regen.
    -Aura Dark magic , Radius 10 blocks. Every enemy in the area takes 100 damage each second
    2. Some other quite common passives would be the "x Hit passives"
    -They occur after the player has attacked an X number of times.
    -They deal bonus damage or buff the player's health or speed for x seonds
    Examples: -Point 3, Nr. of attacks: 3. After 3 attacks , the enemy will be dealt 20% more damage from any attack.
    -(Warrior / Knight only) Gladiator , Nr. of attacks: 5. After 5 attacks the player will throw the spear as a ranged attack , it coming back after it hit an enemy or hit a block (Kind of like a trident. well , exactly like one.)
    3. Some other ideas for passives:
    -Necromancy: There is a 5% chance that a dead enemy will return as an ally with 50% of its health and damage , helping the player :saltedhappy: (doesnt work on bosses , they also fallow the player around , if the player is 100+ away from it , it will stay there and attack random stuff , all the things it kills on its own give the player 30% of the exp he would get if he killed the mob himself)
    - Legendary power (Works only on legendary items, all legendary items have it!) : The player takes -0.5% dmg from all sources , +0.25% healing and +0.75% spell damage (this adds up)
    -Mythical Blessing (Works only on mythical items , all of them have this passive) : While holding a mythical item the player gets the following effects: Jump boost 1 , Speed +1 (to their current movement speed) and deal 3% more damage to enemies + Instantly kill all enemies who are 25 levels below the user's (probably the insta-kill of enemies that have 25 levels below the player's seems quite overpowered , but keepin it there)
    -Godly strike: Every Minute , the first attack will hit more enemies , the damage going from one enemy to another , linking them together all being dealt the same damage as 1 of them.

    These are my ideas, its a simple concept although it can become quite overpowered , So if this gets added I know the content team will be able to balance this out. (1.19 idea?? 1.19 The ID update? Probably not but dreaming is ok right? Thats what this place is for.)
     
    Last edited: Dec 14, 2018
    Marco likes this.
  2. Robbee

    Robbee Well-Known Adventurer

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    Well, instead of calling them passive abilities they could just be implemented as new ids, which I would really like to see! Although I think that some staff said once that the way how ids work they are not able to add new ones, but maybe they will do a recode at some point. :/
     
    trex1611, Dr Zed and Marco like this.
  3. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

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    I think as long as they are not something like take -1% damage or op like 100 dmg per second they are cool, probably just mythics though for lag and workload purposes, but having like the +health for allies or whatever seems like a cool idea
     
  4. FH_NoColor

    FH_NoColor Glix HERO

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    I dont think that all of the examples I gave are balanced. This post it just the concept , yes , those could be implemented as anything the content team wants , I know some of them might be really op so I am not forcing them to add a specific one.
     
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