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World Class-unique Quests

Discussion in 'General Suggestions' started by mouldy, Oct 1, 2018.

?

Is this a good idea?

  1. PERFECT.

  2. Yes, but with tweaks.

  3. No, but with some improvement it would be good.

  4. No. Just... no.

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  1. mouldy

    mouldy heheheha

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    I was just thinking, since playing through the different classes with the same quests is actually somewhat boring, I was just thinking maybe there should be some quests unique to each class, which would require the player to use their class-unique spells to get to do stuff. There should still be some quests kept in every class (Reincarnation, ToTL, Envoy 1 & 2, A Marauder’s Dues, basically the lore-important quests and those that give special access to places). However, the less important quests like Frost Bitten, Underice, Purple and Blue, etc. should be replaced by class-unique quests with somewhat class-related stuff, like for mage the quests should be magic-oriented, while assassin quests should have stuff related to stealth.

    Also for items like the Maltic Letter or the Gemstone dust (stuff that are required for a future quest), there could be different quests to get the item, like for Assassin it could be a Level 22 Quest, while for Warrior could be a Level 9 Quest. Also for some of these quests maybe they could give a class-unique weapon.

    Please share criticism and feedback, I appreciate it :D
     
  2. Jalapeno9

    Jalapeno9 Shadow of my former self HERO

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    Do you actually know how much stuff need to be changed to do that?

    The whole quest system needs to be redone for that. The almost most of the places, mobs and items needs to be changed to do that.

    It would be very unfair to have some quest to be acsees earlier on some class than on ohter classes. Like some classes would level up faster than ohters. Some quests system needs to be done for each four class (like puzzles and area) wich ct dosent even want to do.

    It would also change too much lore wich we dont want. And think about really long quests like one thousand metres under, fantastic vonage, memory paradonia, flight in distress and hidden city. Rewamping them to some class specfic would cause too much work to ct and one quest takes like 1-2 months to do. Soo no. All the puzzles ingame have to be made class specfic so you can have 100% quest completion.

    And finally the last thing. Try to do something thats not going to kill whole content team life and souls. Quest ideas are fine. But this is just too diffcult them to handle. You know they have life.
     
    IreczeQ likes this.
  3. mouldy

    mouldy heheheha

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    i understand, maybe can be worked on over a Long period of time?

    actually nvm i am the satan of class suggestions after all
     
  4. Maximi777

    Maximi777 Well-Known Adventurer

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    Thread locked at the owner's request.
     
    Stag2001 and mouldy like this.
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