Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Guilds [guild Fortresses]

Discussion in 'General Suggestions' started by Insensible, Aug 17, 2018.

Thread Status:
Not open for further replies.
  1. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    As long as I am the one who is lacking experience (As some of you truthfully said) then I cannot improve on my own. Last time I checked you (I mean anyone who commented) were being more ass than I was so I had to be more toxic in order to defend myself.
    ________________________________
    Fixed, you no longer drop items on death :P

    "Stop being so aggressive when responding to what others have to say. Insulting others isn't going to make your suggestion any better, but rather just incite a flame war and even more toxicity."

    I wasn't aggressive at the beginning at all (Read the first few comments) due to their toxicity and lack of detail in their responses I had to become toxic myself in order to defend myself. There is only so far one can go without being toxic. Anyhow, it is cool now.
     
  2. seeksery

    seeksery Wybel Photographer HERO

    Messages:
    639
    Likes Received:
    1,361
    Trophy Points:
    146
    Minecraft:
    Lack of cons ≠ improvement.
    Do you realize how hard it is to get to that level
    Wynncraft will probably die before it happens
    To put it in perspective:
    HackForums owned almost every territory for a couple of years
    They aren't even level 100
     
    Dr Zed likes this.
  3. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    Currently nobody has noted any cons with the system.

    Have you read the rest of the thread? Each level will give you 0.25+ EXP. This may be too much so I will probably drop the rate.
     
  4. seeksery

    seeksery Wybel Photographer HERO

    Messages:
    639
    Likes Received:
    1,361
    Trophy Points:
    146
    Minecraft:
    I don't think you realize how much xp is required.
    even then, an xp bonus doesn't really change anything
    to put it in perspective
    at level 50 in a guild, you can put several hundred million xp in a guild and it won't level up
     
  5. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    Which means that the Guild leveling needs balancing. There isn't an issue with the idea as it quite normal what I am suggesting but with the current Guild System. If with my bonus, which I find crazily high you get 12.5 EXP per kill at Level 50 and to get to level 51 you need like 100million then surely, that doesn't make much sense.

    Anyway, because some of you will call me arrogant and w/e I will change it to x2.5/5 Guild Levels. Basically on level 5 for each kill that gives you 2.5 EXP you will get 5. This should balance the GEXP issue.
     
  6. dumrstil

    dumrstil Well-Known Adventurer VIP

    Messages:
    29
    Likes Received:
    18
    Trophy Points:
    49
    Minecraft:
    can i have your ign i am not a fed spy
     
  7. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    Nope.
     
  8. seeksery

    seeksery Wybel Photographer HERO

    Messages:
    639
    Likes Received:
    1,361
    Trophy Points:
    146
    Minecraft:
    But that leads to another issue
    at guild level 50, you'll have x10 xp
    that is way too op
    to put it in perspective
    there is a dungeon called corrupted sand-swept tomb
    it gives ~1 million xp per run
    meaning that you could level up to level 100 from 2 runs with your system
     
    Last edited: Aug 17, 2018
  9. tig

    tig EO parkour still sucks.

    Messages:
    2,664
    Likes Received:
    3,925
    Trophy Points:
    207
    Minecraft:
    Dont throw other peeps under the bus because i called you arrogant... and the only reason i called you arrogant was because you threw the Wynn CT under the buss when you said this
    about me saying things in war can cause lag
     
    Dr Zed likes this.
  10. dumrstil

    dumrstil Well-Known Adventurer VIP

    Messages:
    29
    Likes Received:
    18
    Trophy Points:
    49
    Minecraft:
    what if i gave you le
     
  11. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    True, I think that + x1 every 10 levels is more normal.
    ________________________________
    I simply pointed out a flaw in the current system. I don't think that it arrogant.
     
  12. seeksery

    seeksery Wybel Photographer HERO

    Messages:
    639
    Likes Received:
    1,361
    Trophy Points:
    146
    Minecraft:
    sorry, i read the original post wrong
    x2.5 would give you x10
    x1 at that rate would give you x5, which is the same as my original incorrect post
    so still too op
    however, + x0.5 every 10 levels may be reasonable
     
  13. dumrstil

    dumrstil Well-Known Adventurer VIP

    Messages:
    29
    Likes Received:
    18
    Trophy Points:
    49
    Minecraft:
    so about your ign i can give you an invite to nih the best guild of all time
     
  14. Wynn: The Anime

    Wynn: The Anime Does not like anime VIP+

    Messages:
    872
    Likes Received:
    1,717
    Trophy Points:
    146
    Guild:
    Minecraft:
    Very well, I better see this thread changed, but you asked for this.

    No specific areas are mentioned here, and I feel like some areas with random fortresses would be out of place in the map "just for the sake of guilds" and would other players be able to interact with the building? If so, then that takes away from the feel of an open world, empty of civilization an run by the corruption/darkness. If they get pushed back by a barrier, then that is even a worse option as that breaks the immersion even more.
    - Extra space hasn't been a problem since they added bank pages, not need anymore.
    - A way to give items with a cost? Why not just trade them while they're online? lol
    - Nice idea on paper but see above why it isn't
    - 3x items???? Elaborate on that. And guilds already get 3x xp when xp is earned in a territory, for the research that you said you took, doesn't shine in this section.
    For something with 3 floors, and as small as 35x35, it doesn't seem so small...

    - Top floor is worthless unless you propose a benefit to sleeping, which there isn't
    >implying that role play/community guilds will put in the effort to war lmao, still shows a lack in the guild community, almost all the community guilds reside in discord, where they would benefit their community more, much better then wasting time warring
    - Why would guild members store their items here? As stated before, storage space is not an issue. And why would the basement be used to contribute to the guild when we already have a command for that? (/guild contribute)
    - Tf if there are 10 fortresses, then why can a single guild only hold 2 at a time? This just limits the territories a guild can have which is a terrible idea as that is counter-intuitive to what warring is about, which is to control the map.

    - Why is the guild leader responsible for restocking the supply? Sure it may benefit the members but it would suck to be a leader.
    - I like the custom potions idea if the idea wasn't explained horribly, arbitrary ingredients and vague new items like "special or more rare item"
    - I like guild expeditions but typically, a lot of people would prefer the instant gratification of just buying a potion from a vendor, besides you do not explain how expeditions would work, or how it would entail. Little thought was put into this section and it shows
    - Why would guilds spend money to have bankers or echests? Just go to a city for free, and once again, storage is not an issue.
    "I haven't though of anything in-depth" probably summarizes this section pretty well, the levels for all of the tiers are severely under leveled and associating a "great challenge" with level 45 speaks volumes. Definitely adjust the levels of this section, but that doesn't even mention the "random quests", boy doesn't every quest maker love it when they are asked to make a quest with no baseline.
    - I have no words for this section, the numbers, percentiles, and grammar is all over the place, revise this section before I respond to it.
    - How do guards level up?
    - What is the +0.25 strength being based off of?
    - How does a guard differentiate an enemy guild from a neutral player?
    - Lmao, only up to 15 guards at guild level 75 you must be joking, only one guild is that high and 15 guards are a joke
    - Stay inside the territory for 15 MINUTES? Your lack of experience shines again since depending on defenses, a guild can be wiped in that amount of time, and from what "features have been suggested so far, fortress terrs are not worth 15 minutes of valuable time
    - Dropping your items does not make the fight more challenging, it makes the penalty harsher, and with how tough guild wars are, and how new players are coveted into the idea of guild wars, ALSO COMBINED to every point others have said, this is a terrible idea
    - 15 members online to war? Guess no one is going to war ever? Have you ever been in a guild before? The only time a guild reaches anywhere around that amount is during large scale events that are planned weeks ahead of time. And saying that it will make guild wars "more thought out" is fucking stupid as just warring itself is what makes a lot of people in wynncraft stay active.
    - The lives and wait time system is both useless and stupid for reasons already mentioned
    This section is easily the worst section of the suggestion
    - Any one can kill any amount of mobs with a good enough build, the added extra effort of "protecting" terrs is pointless
    - No one will care for the villagers, it is too tedious and doesn't give enough rewards for anyone to care
    Delet dis thread
     
    Dr Zed, IreczeQ and H0Y like this.
  15. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    I don't think that x1 is that crazy to be honest. In the original post I made a mistake with my calculations so I messed up, excuse me about that.

    Basically on level 5 you would get (For a kill that give you 2 EXP) 2*5+2 = 12 EXP/kill. The 2*5 EXP will go towards the guild not the player. This won't be to OP or anything but it will certainly help upgrade faster imo. Could be wrong here so lmk
    ________________________________
    The buildings will be placed wherever the CT finds appropriate I am not a huge level so I haven't unlocked all dungeons and areas (To tell the difficulty of each area) but the Guild Fortresses should be in areas that only High Level Members have access to. Other members won't be able to interact with the building, in terms of opening doors and whatever but they will be able to get close to it and whatnot. The Guild Fortress will have a tag and the flag of the Guild around it so it can easily be noticed.

    It won't do anything bad in terms of open world or whatever as it won't interact with the neutral players just enemy Guild while in a guild war. The territory will function similarly to the current system, there will just be a small building within that territory. Again, nothing too big or crazy, similar to the Towers in some way.

    What do you think the perfect time would be?

    Not a valid point, I have updated the thread.

    Again, it was a very simple example. You can get 70 or 170 or even 1700 members online, I don't care it was a mere example and nothing more. It does not represent the idea it was a simple example to put the idea in action so you could better understand.

    Should the waiting time be minimized? If so, to what number? Also, the death point is invalid, I have updated the thread so only 1 flaw which will be fixed in a moment.

    The extra effort to protect a territory is not pointless at all. I just gave life to the current protection system or whatever that is and made it more interactive with the players. Basically it will function just like Guards in cities but they will only attack enemy players (While in a Guild War) and mobs if the Guild Leader wishes so. (It will have a command menu)

    The villagers will provide a great income and will also make the server more alive. You want to know what the server currently is?

    - Dead Chat
    - 100% Unfriendly to new members
    - No interaction between the members of the community
    - 5 top guilds that nobody can fight

    My system will at least make the Guilds that rule a certain territory more alive by adding a simple AI system. Also, they will get EM out of it so Guilds will also make plans on attacking not random territories but territories that provide you with EM and extra bonuses.

    You need to find better points ;)
     
    Last edited: Aug 17, 2018
  16. dumrstil

    dumrstil Well-Known Adventurer VIP

    Messages:
    29
    Likes Received:
    18
    Trophy Points:
    49
    Minecraft:
    i'm reporting you for ignoring me
     
    Dr Zed, Wynn: The Anime and H0Y like this.
  17. Wynn: The Anime

    Wynn: The Anime Does not like anime VIP+

    Messages:
    872
    Likes Received:
    1,717
    Trophy Points:
    146
    Guild:
    Minecraft:
    Apparently you couldn't respond 19 of my points but okay
    Having 10 buildings in a semi-concentrated area is worse then 10 guilds spread throughout the map, which is what you implied to suggest in the OP
    Fair enough
    "Uh, I can't do shit for my suggestion so you have to make my suggestion" Foh, if you can't put in the effort or decide a better time, the burden is on you, not me. And from you saying you are not high enough level to explore all of the dungeons questions your credibility of making things better in the first place. But a better system would be no cd to take a territory after you kill the guards.
    then remove it or revise it, simple
    explained above, also explain what you mean by revised
    What command menu? And you missed my point when I said the extra protection is pointless, since you are not even a high enough level for guild wars, you wouldn't know how, with a correct build, can kill any type of defense a guild can throw at you.
    - I am convinced you are trolling at this point
    - You seem to be very ignorant to do amount of updates to make this server 100% FRIENDLY to new members
    - Once again, you have no merits to base this claim off of, the trade market and the guild community (which you are absent in) is very active has constant communication between players
    - "5 top guilds that nobody can fight" I am done arguing with you after this point, you have demonstrated no merits or experience with not only the guild community, guild wars, but also with the general wynn community as a whole. I respect you making a suggestion already but from the way you are responding to criticism and the lack of detail and thought into the suggestion itself is atrocious. I am done here, but I hope you learn more about the things you are trying to defend before attempting to do so.
     
    Dr Zed and IreczeQ like this.
  18. A Human

    A Human Definitely not an alien. VIP+

    Messages:
    199
    Likes Received:
    2,631
    Trophy Points:
    162
    Minecraft:
    Last thing I’m adding to this after seeing the number of messages.

    Strategy will be the same, just risks will be higher.

    Why keep your weapon in your bank instead of using it?
     
  19. H0Y

    H0Y H0Y HERO

    Messages:
    2,335
    Likes Received:
    3,599
    Trophy Points:
    207
    Guild:
    Minecraft:
    Let me change the strategy thing. I think you were trying to say is this:

    What new strategy mechanics could I use instead of an all or nothing risk system?
     
    Dr Zed likes this.
  20. Insensible

    Insensible Travelled Adventurer

    Messages:
    30
    Likes Received:
    6
    Trophy Points:
    7
    I said 10 guild fortresses 2 maximum each guild. Maybe I should make it one. That way the top 10 guilds will have a fortress. Now that I think about it I may make it 5.

    It is called interacting with the community you dumbass since you are more experienced, as you yourself said it, I am asking you for advice. Your little brain obviously fails to process that. I think that killing all the guards and waiting 1 minute (Basically 60 seconds to give the Guild Members of the defending Guild a chance) is enough. I will change it to 1 minute. Thank you for the feedback.

    It was an example no need to delete or revise it.

    The Guards will get to a point (In their maximum level) of a good Member. Besides, they have 3 lives (May make them 2) so you would need to kill them twice. Also, they do great damage and the archers are inside the fortress so you would need your archers to kill them (Again, strategy)


    I have been playing for 2 months. I only see shouts of players selling stuff. Also, I am talking about in-game interaction you know? Not everyone has a forums account.

    The developers have done a lot to make it new players friendly but it is the community that fails to welcome them. (Example of that is the current thread)

    Here we go again. Now at this point I am just responding because I am completely bored.

    When I said that I mean that in the specific server I play the territories have stayed the same for 2+ months which means that it is either too difficult to claim a territory or they are just inactive. Then, I am creating this suggestion due to the entire Guild System being nothing more than something dull and pail that repeats itself. "I claimed this territory so I will now claim the other territory but oh wait not that I claimed the other territory I lost my previous one." No fun whatsoever.

    Alright, let's see the criticism in the thread.

    As we can clearly see all these messages don't have any example to base their arguments on. Furthermore, they keep attacking me for no reason without providing feedback or constructive criticism. What they do though is hate the thread which is something I clearly said not do because it would start fights such as this one.

    The issue is you, I may have limited experience in certain mechanics of the game but instead of helping me understand how it works you decide to put me down and say that I don't know how it works when I clearly know that I don't know how it works. You are not providing criticism but hate.
     
Thread Status:
Not open for further replies.