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Game Design Have Effects Be Class Specific

Discussion in 'Feedback' started by Theeef, Jul 25, 2018.

?

Should this be implemented?

  1. Yes +1

    81.8%
  2. No

    18.2%
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  1. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Minecraft:
    Currently if you get set on fire, slowness, blindness, etc.

    I can’t name how many times I would have died from effects given to be, but been able to avoid it by doing /class..

    When you do /class it should pause the timer for fire and effects for that class. Also if you switch classes the effects shouldn’t transfer over. Instead they should be kept separate on each class. Like soul points.

    Vote in the poll
     
    coolname2034 likes this.
  2. euouae

    euouae euouae VIP Item Team

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    Makes the game harder for people

    but in a good way
    +1
     
  3. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Yes often I switch to mage and heal myself
     
  4. RazorGuild

    RazorGuild FEATURED WYNNCEAFTIAN (WIP) (IM MAKING IT BIG) HERO

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    That just limits game design, why the hell would you ever want that? -1 and stop pushing for so many changes. This won't be an improvement to combat in anyway. And btw why are you doing /class in combat anyways?
     
  5. IreczeQ

    IreczeQ Well-Known Adventurer CHAMPION

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    Minecraft:
    Because he can get rid of negative effects.
    Did you read the suggestion?
     
    coolname2034 and TfThief like this.
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