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Dungeons Update Dungeon Difficulty

Discussion in 'General Suggestions' started by mouldy, Jul 22, 2018.

?

badn’t idea?

  1. non’t

  2. yesn’t

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  1. mouldy

    mouldy heheheha

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    One thing that has always bothered me about dungeons is about how inaccurate the difficulties are. For example, while Infested Pit’s difficulty is “Easy” but that dungeon is actually Super fucking hard at its level. So maybe change it to “very hard” or something? When the difficulty of the dungeon is judged, it should be from the perspective of someone who is the same level as that the dungeon is supposed to be done at. So CSST becomes medium and CDS becomes easy (and so on).



    Ice Barrows probs becomes extreme in that case
     
  2. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Here's a scientific graph of dungeon difficulty. In which, you can see the overall intended progression and how it generally has been found to be after testing.

    https://cdn.discordapp.com/attachments/361194799744679947/425374067512836106/progression.png
     
  3. Pifg

    Pifg aaaaaaaaaaaa

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    My ideas:

    Decrepit Sewers: Easy
    Infested Pit: Hard
    Lost Sanctuary: Very Hard
    Underworld Crypt: Medium
    Sand-Swept Tomb: Medium
    Ice Barrows: Extreme
    Undergrowth Ruins: Easy
    Galleon's Graveyard: Hard
    Fallen Factory: Extreme

    Corrupted Decrepit Sewers: Easy
    Corrupted Infested Pit: Very Hard
    Corrupted Lost Sanctuary: Extreme
    Corrupted Underworld Crypt: Medium
    Corrupted Sand-Swept Tomb: Hard
     
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  4. mouldy

    mouldy heheheha

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    i honestly didn’t find cls too hard.
     
  5. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    So "Badn't" is a contraction of "Bad not", which is basically "Not bad". So "Yesn't" means "Not yes", so the option means "It's not a not bad idea", so it's, uh, bad? And Non't is "It's not not a not bad idea", or a.. good idea? Or just not a bad one?
     
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  6. Paladinen

    Paladinen The Paladin CHAMPION

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    Biased poll, should be a straight yes or no, so stop make it complicated
     
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  7. mouldy

    mouldy heheheha

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    yesn’t
     
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  8. CountBurn

    CountBurn Hackysack?

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    yesn't
     
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  9. Shots

    Shots Legendary Adventurer HERO

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    I agree with most of this list, though my changes would probably be
    Lost Sanctuary: Hard
    Underworld Crypt: Easy
    Ice barrows: Very Hard
    Galleon's Graveyard: Medium
    Corrupted Lost Sanctuary: Hard
    CSST: Medium

    But that's just my personal list anyways
     
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  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Only changes I'd make for now are:

    Sand-Swept Tomb: Easy
    Undergrowth Ruins: Easy
    Galleon's Graveyard: Easy
    Corrupted Sand-Swept Tomb: Easy
     
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  11. Paladinen

    Paladinen The Paladin CHAMPION

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    Galleon’s should be Medium though
     
  12. Aya

    Aya Very Serious Gensokyo Journalist

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    idk it sometimes glitches making RNG turn it to impossible
    havent tried the dungeon in ages though did thy fix em bugs
     
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  13. SUPER M

    SUPER M shoop CHAMPION

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    Pick one.
     
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  14. Aya

    Aya Very Serious Gensokyo Journalist

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    Give me Galleon's Graveyard, I ain't a lame kid
     
  15. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Yeah, the bugs are fixed.
    The parkours don't really count for difficulty I would say, seeing as there's never a penalty for failing them other than just restarting, so that leaves the difficulty solely on the fighting challenges.

    The Skarhs are mildly annoying because of the octopi flinging things at you, but they're all fairly weak enemies and respawn quickly, so there's hardly anything to say there.

    The section with the first pirates, the barbarossa mates, where you have to use the cannon? The invincible one does absolutely nothing. The only threat is the other enemies which are also easily dispatched.

    The treasure run does have a bit of challenge to it, but not really much of a fair one. Since you're expected to run to the end of the room to get the token, the mobs in the corridors end up not being dealt with so they build up behind you, which can be dangerous if you aren't paying attention.

    Redbeard is absolutely a joke. Since you don't fight him directly and have to use the cannons, the only "difficulty" in the fight is in hoping that the pirate minions don't respawn and distract the cannonballs, and that isn't difficulty; that's taking up your time.
     
  16. Shots

    Shots Legendary Adventurer HERO

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    Now that I think about it yeah I agree that GG is probs easy over medium, since I actually find it pretty easy just the length of it (while typically not as long as Ice Barrows for its level) is decently long unless you skip the ship part. Since how long something is doesn't equal how hard something is, I'd probably put it at easy thinking about it now
     
  17. SUPER M

    SUPER M shoop CHAMPION

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    Rigfht, sorry, it's easy, but also it's very fucking tedious and way longer to do then it should be.
     
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