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World Addressing "dead Wynncraft" And Endgame Issues

Discussion in 'General Suggestions' started by muj0, Jul 7, 2018.

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  1. muj0

    muj0 Well-Known Adventurer VIP

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    First off, Wynncraft isn't exactly 'dying', since it still has a large, active community on 24/7, but it's obvious it's at least declining compared to several months ago. Personally, I find the cause to be a lack of challenge (among other things), considering all 100s and 101s do is sit in WC1 Detlas, flexing mythics and builds, and that most veteran players are quitting out of boredom. There's not exactly any incentive for new players to join either (compared to 2016/2017), as most players have already experienced Wynncraft to some extent, or are currently doing so. But regardless, it'd be nice to have something for endgame players to actually do after 100 and 101 besides running through cybel dupes 100 times for a vanity medallion.

    Perhaps utilizing new team mechanics, in which groups of people aren't just recommended in bosses/dungeons, but almost required due to difficulty or mechanics of the fight (i.e., standard dps, healer, tank group). Or maybe having more higher-level grinding spots, in which the mobs actually pose a large threat of killing you, thereby increasing the risk of grinding at said spots. Whatever the case, I wish there was an actual endgame to Wynncraft aside from guild wars and LI runs and flexing in Detlas. Hopefully we'll see some stuff in Dern, but it'd be really nice to have something to ease my boredom after having all my classes at 100.

    :disappointed:
     
    Last edited: Jul 7, 2018
  2. H0Y

    H0Y H0Y HERO

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    Big claim for first thread
    Nevertheless, it still does that mean you are not free from our judgement.
     
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  3. captainganon

    captainganon God of k | Derpalope VIP+

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    whatever this sentence means, all threads are open to criticism.

    Wynn is dying in the same way all MMOs "die" in between updates. There hasn't been a huge bomb of content dropped in a good while, meaning anyone who returns for updates or likes to play through the entirety of the game has left for the time being. Once Dern (or the road to it) drops, there will be another spike in playerbase, and same with the update after that, and so on.

    New lategame content that's more variable and thus replayable would be good, but even then we'll still need to wait for the next update.
     
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  4. H0Y

    H0Y H0Y HERO

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    @YYGAYMER
     
  5. euouae

    euouae euouae VIP

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    I have a problem with this.

    For one, suggestions like these never get better without judgement.
    For two, people will always judge on the forums :/.
     
    SUPER M likes this.
  6. H0Y

    H0Y H0Y HERO

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    I forgot to add not, and fucked up grammar. I tried to say what you said as your first sentence.
     
  7. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    problem with that is the current aggro/threat system in wynncraft is basically they target whoever does the most damage or smth so that wont work
     
  8. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    HELP
    MY ASSASSIN IS STILL ABLE TO GET 1 SHOT BY STACKED CHARGE
     
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  9. Shots

    Shots Yellow Rose Enthusiast HERO

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    Are you sure about that?
    Ew teamwork
     
  10. FreezeSpell

    FreezeSpell Full-Time Idiot VIP+

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    UP THE LEVEL CAP TO 250!!!!I'm just memeing don't kill me ;o;
     
  11. RideTheSky

    RideTheSky Good Boy™

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    Adding onto this, creating a couple dungeons which have puzzles that require multiple people to set off would be pretty good, imagine how you have to open up Bob's Tomb, though not just refined to clicking buttons at the same time. Would be a very interesting thing in my opinion, and would give more meaning to group activities.

    I would dare to say that increasing the level cap would assist in removing this feeling of having nothing to do, though it's a difficult path to go down as you have to then consider the slippery slope it may create, when increasing the level cap could be a constantly requested thing once a good handful of people hit the set cap.
     
  12. Shots

    Shots Yellow Rose Enthusiast HERO

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    Rip anyone trying to run the dungeon alone for gear
     
  13. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Yeah, maybe it would work if dungeons weren't in a position that require them to be done multiple times to get any sort of meaningful reward. I think required multiplayer content should stay within the boundary of quests and discoveries.
     
  14. RideTheSky

    RideTheSky Good Boy™

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    Well, it could be some gear that isn't overly-powerful, but nice to have if you are a collector. Just throwing ideas out.
     
  15. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    So then we have to go through the trouble of getting a team for the dungeon and don't even get a proper reward? Making the rewards cost less would be a better solution, but even that is iffy.
     
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  16. RideTheSky

    RideTheSky Good Boy™

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    Most, if not all, MMORPG's have a tendency of pushing towards group activities once a certain level is breached, more so to promote a community within the larger community. It tends to work elsewhere, why not here? Though I will say that I am rather incredibly new to the nuances that Wynncraft have in comparison to more mainstream independent MMORPG's.
     
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  17. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Not that many play Wynncraft and forming a team is a pain and the communication is terrible and atop of that you have to make the multiplayer activity actually fun.
     
  18. FreezeSpell

    FreezeSpell Full-Time Idiot VIP+

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    Yes, like how in some MMORPGs you can level up to 1000+. The only problems with this would be that
    1. The level gap between starters and endgamers would be way too big
    and 2. You'd have to make an insanely big map to include spots for the endgamers.
     
  19. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    I think the real problem with Wynncraft, in addition to what you said in this thread, is that there's very little chance to lose things. An owner of another upcoming MMORPG server that I've donated on brought up this point the other night when we were comparing his server to Wynncraft, and the point was valid.

    When you play Wynncraft, you always have your Soul Points to cushion your deaths. So when you die, you just go to one of the nearby towns, and lose... well, most often nothing. As a result players can get stronger very easily with very little to worry about, allowing people to stockpile items, money, etc. Not only does this lead to a lot of boredom since people have everything they need, but it makes most decisions meaningless.

    For example, which decision would you think more about. Going into Qira Hive knowing that if you die you'll just be teleported outside, lose 2 soul points and won't lose anything, or would you think longer if there was a very very good chance that if you die you're going to be punished hard, and it could take hours, days, or possible even weeks to regain that strength you lost.

    While yes, weeks is a bit extreme, it goes to show that the current death system Wynncraft has isn't very good for gameplay... Death is meaningless in the world of Wynncraft, and I think that needs to change. This could be done with a much harsher system that isn't as hand holding as the soul point system (maybe gets harsher the higher your level, so that new players arent instantly frightened away from joining), so that decisions have more meaning and so that players always have the chance of losing strength, giving them something to work towards once again.
     
  20. Dr Zed

    Dr Zed Famous Adventurer HERO

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    The death system is fine as it is besides the spawn system being screwed up. If they made death harsher it would just discourage more players.

    One of the worst things games do is wasting your time. When games make you redo an entire level, backtrack half way across the map, or lose everything you worked for the entire length of the game for, it’s not fun. It’s bad game design.

    A common complaint of a Wynncraft is that it’s too easy, and I agree with this. Difficult games can be fun, but having a harsh death system doesn’t make a game difficult; it makes it punishing. Take Celeste for example, a 2D platformer. It will bust your balls, especially on its 16 bonus levels. But that game never dwells on dying, and instantly respawns you at the entrance or checkpoint of a room. This way the developers can always keep the player surprised and encourage the player to try different moves without them fearing losing most of their progress. As a result, it has some of the most creative levels I’ve seen in a platformer.

    Now some games like Dark Souls can get away with a harsher death penalty. But that’s only because they are niche and have tight controls. In other words, death is mostly avoidable if you have the right skill.

    Wynncraft, however, can never do that. I can’t tell you how many times I have died due to lag, not to mention to the countless bugs and glitches. There’s no real way to fix lag without going outside of Minecraft, which isn’t going to happen. It would be extremely unfair to players for something that was out of their control.

    The simple reason Wynncraft isn’t what it used to be is that updates come way too slow to hold a large player base for long. There’s only so much you can do with a group of volunteers. Even if an update came out every month, Wynncraft would die eventually due to Minecraft’s fading popularity.
     
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