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Dungeons Raids.

Discussion in 'General Suggestions' started by Ryycee, May 13, 2018.

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  1. CountBurn

    CountBurn Hackysack?

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    but you had to get a class in there at some point with 2 other people
    ________________________________
    this has already been suggested before and it hasnt happened and probably wont happen because its a ripoff of WoW, it would also take allot of time away from dern update which everyone is expecting
     
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  2. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    Ok so the thing about raids... I would love to see raids in wynn. However with the way wynn currently is it cannot be done. The two major issues are combat and finding people. Atm we always say that group content doesnt work because not enough people and that forcing people to work together is bad game design. Id like to point out that this is supposed to be an mmo ._. And the sole difference between an mmo and an rpg shouldnt just be "you can sit in town and talk to people but everything else you fo alone". Whats the point of an mmo if it doesnt have any group based content (especially no endgame group content past quests).
    As for not enough people i feel like its more just that they are very difficult to find because everyone is spread out over servers. Imo the nicest fix for finding people would be something like a dungeon finder. You get put into a queue that auto puts you into a party with other people that want to run a raid/whatever as well (and auto tps you into the raidzone?). That way you wouldnt have to ask people to do them with you on discord or the forums.
    Now for the combat. This is(imo) the tougher one of the two because we basically need an antire combat revamp. Atm the combat in wynn is extremely minimalistic. There are barely any proper mechanics to it, its heavily based on luck and doesnt support group fighting at all.
    Things we would have to do:
    -Change drop system-> make it also favor tanks and supports
    -Change stunlocks-> atm everyone can basically stunlock everything in place rendering every boss completely useless -> make stunlocking impossible.
    -Introduce aggro to the game-> one of the core mechanics for group fights is aggro because it allows tanks to actually do their job.
    - Make combat in general more skill based than luck based -> atm you dont dodge a meteor because of your awsome skill that let you see that a meteor comming and thus chose the right movement set to dodge it. You dodge it because you happened to not be in the place where it landed. Wynn bossfights are literally just circle mob and spam or push mob in corner semi circle and spam. We need proper AoE spells that actually affect a large area and at the same time we need to have mob movements/particles around the mob or on the floor that indicate that a spell is comming and it would be very helfpul if every spell had some kind of unique movement tied to it so that you can actually learn to adapt to bossfights.
    I most probably forgot stuff thst needs be done but this should give you the general idea. I am not sayinf that it definitely wont ever happen.. it would just require a fuck ton of work and because of that will likely take a long time to come (if it ever is going to come).
     
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