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World Tier 4 & 5 Spell Suggestions

Discussion in 'General Suggestions' started by Spectrium, May 6, 2018.

?

What is your opinion on these tier 4-5 spells?

  1. Underpowered

    11.1%
  2. Balanced

    66.7%
  3. Overpowered

    22.2%
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  1. Spectrium

    Spectrium Travelled Adventurer

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    Hello!
    I'm a level 72 Mage, but have played the other 3 classes too. I have some ideas for the spells for every class. I think that if your spells stop becoming better at level 66, then you don't feel like you become stronger for the remaining ~40 levels of the game.

    The damage types are Damage types are ❤ = neutral, ✹ = fire, ❉ = water, ✤ = earth, ❋ = air, ✦ = thunder.

    1st spell (Spin Attack, Arrow Storm, Heal, Bash )- Tier 4 at level 46, Tier 5 at level 66
    2nd spell (Vanish, Escape, Teleport, Charge ) Tier 4 at level 66, Tier 5 at level 86
    3rd spell (Multihits, Bomb Arrow, Meteor, Uppercut ) Tier 4 at level 76, Tier 5 at level 96
    4th spell (Smoke Bomb, Arrow Shield, Ice Snake, War Scream ) Tier 4 at level 84, Tier 5 at level 98

    Assassin
    Spin Attack: T4 - Throw 4 piercing ❤ projectiles around you equally, each does 25% damage. (Go through 1 enemy, stop at next one.) T5 - Projectiles have +1 pierce and double in count.
    Vanish: T4 - Drop a tier 2 Smoke Bomb (25% ✤, 20% ❋) when un-vanishing. T5 - Adds another 20% damage boost (total 50%) and another level of speed and jump boost while vanished.
    Multihits: T4 - If the enemy does not die from Fatality, it is knocked back 20 blocks, dealing 10% ✦ damage to each enemy behind it. T5 -
    Smoke Bomb: T4 - Enemies killed by the bomb dissolve, dealing 10% ❉ damage per second to enemies who walk on the gaseous puddle. T5 - Throw 5 smoke bombs, each does +5% ✤❋ damage (30% each).

    Archer
    Arrow Storm: T4 - If you kill an enemy, the storm lasts 1 second longer. T5 - Left click while in an Arrow Storm to automatically keep casting it until you run out of mana.
    Escape: T4 - Speed is 1 level higher and lasts 1 minute longer, Surprise Strike does an additional 10% ❋ damage. T5 - The fall damage you would have taken is applied to mobs in a Surprise Strike.
    Bomb Arrow: T4 - Immobilizes the enemy for 2 seconds before slowing them. T5 - If the arrow bounces 5 times without hitting, it will split into 3 smaller arrows, bouncing once and dealing 10% ✹ ✤ damage.
    Arrow Shield: T4 - Deflects projectiles dealing 50% of their original damage if they hit (same element). T5 - At the end of the duration, the shield expands, applying Dragon Foot (knockback and blindness).

    Mage

    Heal: T4 - Steals health from nearby mobs, dealing 40% ❤ damage per heal tick and healing 25% of the stolen health. T5 - Larger heal area (+3 blocks radius) that can also heal green and blue mobs.
    Teleport: T4 - Every 3rd teleport does double damage and blind duration. T5 - Every 3rd teleport also opens a rift that lasts for 5 seconds and sucks enemies into it dealing 30% ❋ per second.
    Meteor: T4 - Throws 3 smaller meteors at random locations. Each does 100% damage and 10% ✹ ✤ damage. T5 - Turns the ground to lava for 3 seconds, damaging mobs who enter the pool 150% ✹ damage.
    Ice Snake: T4 - Freeze length increased to 4 seconds, damage increased to 65% ❉. T5 - Any enemy hit by 3 Ice Snakes in a row is frozen for 30 seconds and takes double damage. ✹ does quadruple but will unfreeze.

    Warrior
    Bash: T4 - Enemies knocked back by the Bash take an additional 40% ❤ damage if they hit a wall. T5 - Triple Explosion makes the damage only 110% but attacks three times, tripling the damage.
    Charge: T4 - An enemy hit by a charge gets stuck in front of you and will take damage when you stop for whatever reason. T5 - Can stack up to 5 enemies, when you hit a wall each one takes 10% + (the number of enemies between them and the player * 10)% ✦ damage.
    Uppercut: T4 - If an enemy hits a ceiling before Fireworks, 300% more ❤ damage is applied. T5 - Enemies hit by the Comet will also fly up, performing a smaller Comet that does 20% ✤ damage.
    War Scream: T4 - +15% resistance and strength, scares away enemies making them run away from you for 3 seconds. T5 - 2 more Air Shout projectiles, does 20% more ❋ damage.

    2 notes: this seems like a topic that might have been talked about a lot before (and could be banned because of this reason), but these are my personal ideas and I feel like sharing them. Also, this is my first post so leave some constructive criticism below.

    Thank you for reading!
     
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    pretty damn good for your first post lol
    ________________________________
    also add a poll lol
     
    CylinderKnot likes this.
  3. H0Y

    H0Y H0Y HERO

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    These are some very creative and interesting ideas. However, a lava pool effect would probably be too glitchy. Because of that, you should just change it to leaving an aoe of fire particles that damage enemies.
     
    Spectrium likes this.
  4. Giames

    Giames Well-Known Adventurer VIP+

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    Basically an APOCALYPSE !!!
     
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