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Level 4 Spells

Discussion in 'General Suggestions' started by Squiggles, Apr 26, 2018.

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  1. Squiggles

    Squiggles King of the squid village

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    I know this thread has been done before but I think its something worth looking into as it helps create that visible power gap between levels that just makes you feel powerful and its a great way of introducing more flavor into the game.


    Archer

    Arrow Storm Grade IV (level 71)
    Mana: 5
    Damage: 20% (per arrow)
    Arrows: 70
    +Barrage, For every 3 arrows that hit the target deal an extra ✦ 5% Damage
    ✹ +15% ✦ +15%

    Escape Grade IV (level 81)
    Mana: 3
    +Ground Pound, Surprise strike now produces shock waves that will make enemies 20% slower for 1.5 seconds
    ❋ +30%

    Bomb Arrow Grade IV (level 91)
    Mana: 8
    Damage: 250%
    +Crack Shot, if the bomb arrow directly hits the target deal 400% damage
    ✤ +20% ✹ +20%

    Arrow Shield Grade IV (level 96)
    Mana: 10
    Damage: 250%
    ❉ +40% ❋ +30%

    Assassin

    Spin Attack Grade IV (level 71)
    Mana: 4
    Damage: 250%
    +Stolen essence, Each ability stolen by the vampire effect gives you 5 seconds of invisibly
    +40%


    Vanish Grade IV (level 81)
    Mana: 2
    +Master of stealth, Vanish no longer drains mana while active

    Multihit Grade IV (level 91)

    Mana: 4
    Damage: 15% per hit
    +Sweeping Cuts, Multihit has a slightly larger radius
    ✤ +25% ✦ +20%

    Smoke Bomb Grade IV (level 96)
    Mana: 6
    Damage: 60% every half second for 6 seconds
    +Smoke Cloak, Blind targets that are hit by the smoke for 1.5 seconds

    Earth Damage +25% Air Damage +25%

    Mage


    Heal Grade IV (level 71)
    Mana: 6
    Heal: 70%
    +Mana Pool, When Pulse triggers all spells are reduced by two mana (lasts 3 seconds) for ever character within a 6 block radius.


    Teleport Grade IV (level 81)
    Mana: 4
    Damage: 100%
    +Instant Transfusion, If you kill an enemy while teleporting gain the remainder of their mana


    Meteor Grade IV (level 91)
    Mana: 8
    Damage: 400%
    +INVADERS!, summon 2 level 80 Kappa Dumbys to fight for you they despawn after 20 seconds


    Ice Snake Grade IV (level 96)
    Mana:4
    Damage: 70%
    +Ultimate handling, Ice snake is now 3 blocks longer and can traverse over more complex objects


    Warrior


    Bash Grade IV (level 71)
    Mana: 6
    Damage: 130%
    +Molten Slam, Bash now deals 30% fire damage.


    Charge Grade IV (level 81)
    Mana: 4
    Range: 15 blocks
    Damage: 150%
    + Buckler, Immune to fall damage whenever fall damage would be taken gain 20% for 20 seconds


    Uppercut Grade IV (level 91)
    Mana: 7
    Damage: 200%
    Rocket: 8 blocks high
    Range: 5 blocks
    +Blitzkrieg, After using Uppercut gain an extra rocket (Rocket projectile that deals 500 fire damage and 500 shock damage) if unused the rocket will despawn after 30 seconds you cannot stack this effect only 1 rocket can be held at a time


    War scream Grade IV (level 96)

    • Mana: 6
    • Range: 15 blocks
    • Damage: 35% per hit
    • Boost: +30% defense
    • Duration: 5 minutes
    +Death Rattle, Players under this effect will only lose 1 soul point after death.



    Thanks for reading feel free to tell me your thoughts on my ideas!


     
  2. Stycore

    Stycore some random golem CHAMPION

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    some of these are way too OP
     
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  3. Bramblesthatcat

    Bramblesthatcat Just a cat trying to be bing chilling CHAMPION

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    Not dark theme friendly
     
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  4. Altakar

    Altakar former 1000+ day counter moth Item Team

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    Lemme point some stuff out.

    If the pattern holds. the first spell gets level 4 at 56, the next at 66, then 76, then 86.

    Escape already blinds mobs, so I'm not sure if slowing is necessary.
    400% damage on a direct hit on a Bomb. No. I think 325% is fine, because the Bomb multiplier is already 250%.
    Arrow Shield needs a nerf, and the information on Archer's stat page is wrong.

    Spin Attack's 5 seconds is too long, one second per stolen effect is fine.
    Vanish should not let your mana regenerate, it stays constant(which is probably what you were going for, but I get it).

    Mana Pool is a no-no. Probably a chain-heal effect works.
    The teleport upgrade is not needed.
    The meteor upgrade could be better(3 meteors with 140% damage each).
    Ice Snake upgrade is gonna cause too many problems

    For Charge, what's this "gain 20% for 20 seconds"?
    I don't really understand Uppercut's Rocket. Do you right-click to shoot it?
    War Scream should probably buff speed(maybe only Speed 1 or 2)instead of whatever you're doing
     
  5. yellowscreen

    yellowscreen Certified Lurker

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    I'm just gonna put my comments in the quote

    And those were my opinions.
     
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