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Guilds Improved War Mechanics When Fighting Towns

Discussion in 'General Suggestions' started by xXHappywheelsXx, Mar 18, 2018.

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What do you think of this suggestion?

  1. I like it!

    7 vote(s)
    100.0%
  2. I don't like it...

    0 vote(s)
    0.0%
  3. Needs more work

    0 vote(s)
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  4. Don't know,didn't read

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  1. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    In my opinion wars on towns such as Detlas,Ragni,Almuj etc, are a little boring and not so fun.I mean most of them have walls so that they are protected from monsters.So I came up with some ideas to improve wars on towns:

    1) Have the ability to call troops:
    One way of improving wars is by calling troops using emeralds from the guild.Just like the dungeon "Underworld Crypt" while fighting the boss you can summon troops to help you in battle.Something like that should happen when fighting in wars.

    1 and a half) Towns should give more emeralds:
    If a guild has territories then they gain emeralds(idk how many pls tell me).Have towns as territories should give 2 times more emeralds so that people attack towns more than other territories.

    2) Siege weapons:

    Adding 5 new siege weapons:
    i)Hwacha:for those who don't know what the hwacha is, it is a siege weapon that shoots a lot of arrows.Can be used only in defence.
    ii)Ballista:the well-known ballista that shoots a huge spear.In game it should shoot an explosive projectile so it is easier to code.Can be used only in defence.
    iii)Catapult:it is almost the same as the ballista.The only difference is that the catapult sets blocks on fire.Can be used only in offense.
    iv)Cannon:the cannon shoots a very powerful projectile that can either damage players/guards or the gate(explained in 3rd idea).Can be used in both defence and offense.
    v)The Ram:The ram's use is to break gates.Can be used only in offense
    Small detail:All siege weapons in offence can be moved(with the same speed) and turn, on the other hand in defence weapons can only turn.

    3) Different way of battling:
    The Defence can have up to 400 troops fighting the attackers and 100 in the town operating the siege weapons or attacking with bows.The defending players can also use the siege weapons and are allowed to go anywhere even out of the town but they can't get in when they leave the town,they can still battle though.
    The Offence can attack the gates of the town with the siege weapons (cannon,ram) to get in.Each gate has it's own health and when it's empty,it breaks.If the gate is broken attackers can get in and slaughter all guards.Also attackers can hire mercenaries up to 300 to help in battle before the war stars.

    Alright now let's go to the most important parts

    How will it work?
    If a guild called let's say "Ymc" attacks a town owned by another guild called "Sth".The person who executed the command to start a war should see a menu that has 2 buttons: "Go!" and next to it "Hire mercenaries".If they press the "Go!" button then the chat will say "Ymc has declared war on Sth".If they hire mercenaries too then it will say "Ymc has declared war on Sth with x mercenaries".

    How can you get siege weapons?
    There would be a shop in every town called "Siege master".There should be a corkian shopkeeper(because they make machines and stuff).If you wanted to bring some of those weapons in battle then on the menu before the war there would be a 3rd button that says "Siege".Then you can see all the weapons your guild owns and click the ones you want to use(max:6)

    Are there any exceptions?
    Yes there are.For example Selchar is town on an island and you would have to fight from the sea using ships.
    Ahmsord too, it should be attacked with airships.And many many more...

    What are the troops/mercenaries that the guilds can hire?
    The units that exist right now.

    That's all suggest on wars in towns.If you have any questions or want to add something please let me know I appreciate all feedback(If I make some mistakes grammar or vocabulary forgive me, I was a little drowsy while writing this :P)
     
    Aya likes this.
  2. Aya

    Aya Very Serious Gensokyo Journalist

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    mhm
    sounds cool
     
    xXHappywheelsXx likes this.
  3. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    glad you liked it :)
     
  4. sulphursmite

    sulphursmite Well-Known Adventurer HERO

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    Another great suggestion of yours,
    I'd really like to see this in the game since wars now are pretty bad. I'd like to say a few suggestions to keep in mind. First off, I'd like to state that, if you lose (die), you will not lose any soul points (as you do now, (I find that pretty bs) anyway back on topic) but your guild will be losing 1024 emeralds (16 EB). If you win, your guild will receive 512 emeralds (8 EB) along with 3072 emeralds (48 EB) split amongst the team of people in war excluding mercenaries (people soloing will receive 1280 emeralds (20 EB) making team effort somewhat more and less effective towards you). If your guild successfully defends, however, the rewards will be the same as previous.
    Great suggestion, these are my tips.
     
    xXHappywheelsXx likes this.
  5. seeksery

    seeksery Wybel Photographer HERO

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    M8 DO YOU HAVE ANY IDEA HOW OP THIS IS
     
    Bramblesthatcat likes this.
  6. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    to be honest i expected more feedback on this suggestion :P
     
  7. Gebis8

    Gebis8 Lost

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    2FF35B45-389C-4D50-A656-E1FC42658A87.jpeg
     
  8. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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