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World Ok So I Tried A Neutral Powder Idea

Discussion in 'General Suggestions' started by Ear Infection, Mar 17, 2018.

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  1. Ear Infection

    Ear Infection Back Again HERO

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    https://media.discordapp.net/attach...2018-03-17_23.33.21.png?width=1202&height=677

    There you go.
    [This was an open sort of not really super serious suggestion please don't execute me]

    Potential powder abilities on weapons:
    Defensive Stance
    "Will slightly increase your maximum health and all attacks deal slight knockback as well as increased neutral damage."
    T4 Effects : Increase health by 5%, +7.5% Knock back, +70% Neutral Damage, Lasts 3 Seconds
    T5 Effects : Increase health by 7.5%, +10% Knock back, +90% Neutral Damage, Lasts 5 Seconds
    T6 Effects : Increase health by 10%, +12.5% Knock back, +110% Neutral Damage, Lasts 7 Seconds
    [Knock back does apply to blinding spells like Spin attack and Teleport]
    Powder abilities on armour:
    [Please suggest lol]
     
    Last edited: Mar 18, 2018
    Realises likes this.
  2. Cruuk

    Cruuk yopyop HERO

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    If I put 20 of those on a Matroyshka Shell, I'd have 4500 health from the 20 Neutral powders being added to the Shell's normal 500 health (200 x 20= 4000) at the cost of only having -10 in all defenses which can easily be patched up (Matroyshka shell has 50 in all defenses). Other than that it seems like an interesting concept, I've always been very neutral (no pun intended) about the idea of Neutral powders... Hmm.
     
    ElegantDeath, Realises and Dr Zed like this.
  3. Ear Infection

    Ear Infection Back Again HERO

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    That actually sounds really good but no real super OP ids on the shell

    [If neutral powder gets added like this I'm totally doing that]
    ________________________________
    Also though, 20 T6 powders is probably a pain in the ass to accomplish, Haven't even added powder abilities yet, will probably think of something today
     
  4. Fwap a Durp

    Fwap a Durp Stuck at home -.- CHAMPION

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    Um... The powder is too op
    Mind you that earth is 18 - 22 (avg 20) and thunder is 5 - 40 (avg 22.5). Both of them are damage dealing elements. An all round powder should not be higher than those 2. Putting N6-T6-T6-N6-N6-T6-T6-T6 on empire builder means
    140-209 neutral base
    25-200 thunder base
    Not too shabby but look at meteor, without the 60% damage into fire and earth to lower it's thunder damage(9% to both fire and earth, 82% to thunder), thunder meteor dmg increased by 14% which will also increase with ids(possibly 11.5k average meteors with no sp requirements), making an already op wand even more broken(please change it's attack speed from fast to normal)

    As for defensive stats, I'm not an expert on it and I don't know how good is 400 hp vs -15 defense
     
  5. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Poll please

    Have options yes, no and yes with changes
     
  6. Ear Infection

    Ear Infection Back Again HERO

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    Right about damage.
    Should be 16-21 or 22
    ________________________________
    Poll will be added next time on comp.
     
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