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Dungeons Corrupted Keys "named Color" Change

Discussion in 'General Suggestions' started by Talathar, Mar 9, 2018.

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  1. This is a great idea!

    75.0%
  2. This idea is terrible! Why would you want this?! REEEE

    12.5%
  3. I haven't made up my mind yet.

    12.5%
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  1. Talathar

    Talathar MMO Addict CHAMPION

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    This is a suggestion to have the colors changed on some of the keys for the Forgery. This idea was inspired by the Uth Rune.

    View attachment 127656

    As we can see, the Uth Rune has blue text. While it's younger sibling the Nii Rune has red text as shown below.

    View attachment 127657

    My suggestion is that the "Broken Corrupted Keys" which require an Uth Rune to craft the Corrupted Dungeon Key, be changed to blue. This would make it easier to tell whether or not your "Broken Corrupted Key" will require a Nii Rune or Uth Rune to craft and would also be a very simple change to only a few items. As we can see below, this image represents the current Rune required to reforge the respective broken keys into their completed keys for each dungeon (except Ice Barrows and a couple more off to the left which don't have Runes or key guardians released for them yet).

    upload_2018-3-8_22-36-46.png

    As we can see, the Corrupted Decrepit Sewers, Corrupted Infested Pit, and Corrupted Lost Sanctuary all require Nii Runes while the Corrupted Underworld Crypt and Corrupted Sand-Swept Tomb require Uth runes. Below, is a screenshot of a Broken Sand-Swept Tomb Key

    upload_2018-3-8_22-39-25.png

    Notice how the text on it is "red" while the text on the corresponding Uth Rune is blue. This is also true of the reforged key (shown below).

    upload_2018-3-8_22-40-30.png

    When looking through your inventory while not at The Forgery, it can be troublesome trying to remember if the broken key you have requires a Nii Rune or an Uth Rune. For this reason, and also to make it easier for new players as well, I suggest that the current Corrupted Underworld Crypt and Corrupted Sand-Swept Tomb keys (broken and reforged) receive a color change to their title text, changing their color to match that of the Uth Rune. Please let me know whether or not you think this is a good idea in the comments below or use the poll at the top. Thanks for reading and have a great day!
     
  2. Waiter1986

    Waiter1986 Supreme leader of delivering food

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    Good idea, simple fix that really doesn't have any clear/immediate problems. Good idea!
     
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  3. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Except making all currently existing keys unusable
     
  4. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Why would you be unable to remember?
     
  5. SUPER M

    SUPER M shoop CHAMPION

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    You could just add key coverter npc, like they did with tp scrolls, emeralds and dungeon keys.
     
  6. Talathar

    Talathar MMO Addict CHAMPION

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    If done properly, all existing keys would have their colors changed as well so it wouldn't cause any issues with currently existing keys. I appreciate the concern, but that is a problem for the devs to solve and I know it's something that's possible.
    ________________________________
    Some people have bad memories, and it's also to help newer players.
     
  7. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Well, it'd certainly be preferable not to add more merchants for 2 years, with their only purpose being to convert broken items.


    If corrupted keys were changed to colorful ones, normal keys would need a remake aswell to keep the similar format. This means every single dungeon entrance would need to be changed, including the quest rewards for all dungeon quests. As a secondary note, not every item behaves and loads the way armour and weapons do. If we wanted to convert the keys into completely new items, new code would need to be implemented for it no matter what. Since Wynn has an uptime of nearly 100%, player data couldn't just be copied, changed, and pasted back without a rollback of progress, nor should the server be shut down for such a small reason. If the conversion was implemented within a plugin, it's code would need to be ran quite often, such as every time a class, inventory or bank was loaded, causing at least a small bit of unnecessary extra lag on the server. I like the idea, but all of this seems like an unnecessary amount of work for such a small change.
     
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  8. SUPER M

    SUPER M shoop CHAMPION

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    How's having few npc's laying around doing nothing bad? There are potion merchants in every city and since you can get potions from mobs and chest they are kinda redundant,yet they're still there.
     
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  9. Talathar

    Talathar MMO Addict CHAMPION

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    Not sure why you think normal keys would need a remake since this only applies to corrupted dungeons. Also, you wouldn't need to add new code. Just change the color text for the specified keys in the code. For example, somewhere in the code, there's a line of text that says to turn the title of the corrupted keys "red" you would only need to change that 1 word to "blue" for both the sand-swept tomb and underworld crypt. Doing so should change the text on already-existing keys and future ones. Unless I'm wrong about how it's coded, but since minecraft uses java, I assume wynncraft does the same. Changing a single line of text in a few varying places wouldn't take much effort at all, and you could implement the change along with a patch. That said, you could also make the Forgery merchant accept either type of key (also not hard to add code for, just copy/paste and replace "red" with "blue" again), and you could make the dungeon entry fee keytakers take either type of key so existing keys wouldn't be useless.
     
  10. DappyKape

    DappyKape DerpyKape HERO

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    new players??? the firs corrupted dungeon starts at lvl 70. If they are gonna go to a corrupted dungeon, their not new players anymore.

    bad memory is no exception... if you can remember to do your homework for the whole of your school years, cant see why you can forget simple things like uth and nii runes

    besides, who would make corrupted keys when theres already CSSTs + dungeon bombs

    there are also other things that are based off that specific code... like corrupted dongeon merchants, keytakers... but i can agree it wont be that hard.

    Overall redundant idea but makes sense so
    +0.5
     
  11. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    That's not how Wynn works at all, nor does minecraft itself. Wynn items, excluding armor and equipment aren't a part of the server's code, and you can't just magically "change the color" of an item name. Nothing in the code tells specific items to be certain color. Every single item is stored completely raw, with invisible characters in their name that your client can interpret as certain colors. Just because they're invisible, it doesn't mean they're not there. Since the server is checking for actions done with specific item names, you couldn't switch colors and expect them to still work afterwards. You should also note, that the server has no idea what items are. Therefore you'd need to manually change every single class inventory and bank, or write a program to do it, and somehow teach it what all of the keys look like, and how they're obtained. This also brings up the problem I mentioned in the last post: Since players swap items in their inventories all the time, you couldn't just take a copy player data, change it, and push it without causing a rollback. You'd need to shut the entire server down for the duration of the process. Alternatively, we could indeed remake all of the dungeon entrance systems systems to accept 2 types of keys, but as I mentioned already, all of these methods would be too much of a hassle for such a small aesthetic change.



    Well, potion merchants are actual gameplay assets. Convertors for broken, glitched or bugged items are not. If you don't think it's that serious, search up the old threads saying the Detlas key exchanger broke game immersion. Nobody's perfect, I suppose
     
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  12. Talathar

    Talathar MMO Addict CHAMPION

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    I see. That does seem very troublesome. Would it be possible for example to change the code for the Forgery Exchange NPC to make it so the "reforged key" he gives is blue? (At the very least, lore could dictate the broken key staying red signifies its corruption until reforged). This would of course be alongside dungeon entrances accepting both types of keys. This would not require a large amount of drastic changes as you have mentioned, and would still keep the system relatively simple. Additionally, if possible, change the raw code for broken keys to drop as blue-named items (red-named keys would, of course, become a collectible). I understand this would also require a new trade with an NPC where you trade a broken blue-named key for a reforged blue-name key. It would also help with the future unreleased dungeons if their keys dropped as the same color as their Runes as well, but that's a somewhat different idea since I have no knowledge about the unreleased corrupted areas. Perhaps this change could be implemented along with them since the NPCs exchange will change anyway. Also, in regards to your first post, even if you removed the current trade (red-named broke to red-named reforged), I don't think people would complain too much seeing as how they're basically getting a free collectible item via that item becoming unobtainable. I know this kind of thing has been done in the past so I think it's, at the very least, something to consider. I look forward to learning more about the possibilities of this and hope that it can be implemented at some point with relative ease.
     
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  13. SUPER M

    SUPER M shoop CHAMPION

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    What game imerssion? The supposed game immersion breaks everytime an npc says I'm underleveled to do certain quest, or when cutscenes in memerory paranoia don't work (which is every time I do that quest).
     
  14. Waiter1986

    Waiter1986 Supreme leader of delivering food

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    Then change all those lines to: "You don't have enough experience/whatever yet" (Me: WHO TF DO U THINK U ARE TALKIN 'BOUT ME U DONT KNOW ME)
    ________________________________
    experience, meaning like knowledge, not physical experience like xp
     
  15. aws404

    aws404 Wynn CMD VIP+

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    I personally have to say it would not be worth implementing. I can agree with others and say I would rather the devs implement new features rather than taking up time to make this small aesthetic change. I can imagine (because I haven't seen the plugin code for Wynn) that the items are not checked every time you load a class thus requiring a fair bit of code rework, but i suppose they could do something in the refactor.
     
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