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A New Class Idea! Bard/story-teller.

Discussion in 'General Suggestions' started by Yego, Feb 22, 2018.

?

do you think this is a class worth adding? And if it did get added would you give it a try?

Poll closed Feb 28, 2018.
  1. Yes!

    16.7%
  2. maybe, but it needs a few tweaks

    22.2%
  3. don't really know.

    27.8%
  4. No!

    33.3%
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  1. Yego

    Yego Travelled Adventurer

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    Class Overview:
    The bard class would be heavily focused around teamwork and co-operation with other players, but this dose not mean it's a pure support class, bards can deal with dangerous situations perfectly well on their own. Bards have a flat stat spread of three in everything, they are a well rounded class with abilities better used with allies nearby, but that still have effect on their own. Bards use songs they play on their guitars to debilitate enemies and effect allies with helpful buffs. So, let's get into the spells of the bard, shall we?

    Spellcasting:
    The basic bard melee attack is similar to the mage, as it is a line of particles, specifically music note particles, with a range of about three to four blocks.

    L-R-L Spell. Power chord.
    The spell Power Chord would be used to back enemies away from you and heal your allies slightly. The spell itself would inflict low overall damage, but high knock back on any enemy in its path, moving at 3.75 blocks per second. The spell visual is a ring of white, transparent swirl particles.
    Level one: 5 MP cost
    The spell is three by three for width and height, the spell would inflict knock back of two to five blocks, and heal any allies for 10% of their maximum health.
    Level two: 4 MP cost
    The spell remains mostly the same, with the knock back inflicted going up to four to seven blocks, and healing going up to 15%
    Level three: 4 MP cost
    The spell width is increased from three by three, to four by four and the speed is increased to 5 blocks per second, the spell now heals 20% allied health, knocks back six to nine blocks and stuns enemies briefly, for around 0.8 Seconds, meaning they can't move, or attack.

    R-R-R Spell. Major key.
    This is the bard's movement-oriented spell, a puff of baby blue smoke particles in a five by five block range, inflicting speed and jump boost on all players inside of it's effect zone.
    Level one: 5 MP cost
    Level one of the spell gives speed two and jump boost one for 15 seconds
    Level two: 5 MP cost
    At level two the potency of the effects is increased to speed three, and jump boost two, everything else remains the same
    Level three: 5MP cost
    Once level three, Major key's radius increases to seven blocks, the time is increased to twenty seconds, and the speed level goes up to four, jump boost remains at two.

    R-L-L Spell. Bass line.
    Bass line is a large radius of six by six blocks, the effect is a ring of void particles moving outward from the caster slowly, All effected mobs and players will trail void particles for the duration of the spell. Bass note will slow down all enemies in the given area, and give allies increased defence to both physical, magical, and environmental damage (Such as fall damage and drowning)
    Level one: 7 MP cost
    at level one the radius of the spell is six by six blocks, giving enemies slowness 2 and allies a 10% resistance to all damage taken. The spell will last for seven seconds.
    Level two: 6 MP cost
    the range, and duration of the spell go up by one respectively, now lasting eight seconds and travelling seven blocks, but the potency and effects of the spell remain the same
    Level three: 5 MP cost
    at level three, the spell goes up one in every regard, now travelling eight blocks, and lasting nine seconds. The defence it grants is now 15% and the slowness level is raised to two.

    R-R-L Spell. Symphony. ( 6 MP cost)
    Symphony is a rather odd unique spell, it doesn't have set levels, instead it increases depending on what allies are within its radius, at base (One bard, nobody else) It will grant a five percent increase to the following: regeneration, Spell range, mana regen, damage and a 15% increase to speed. Here is how the classes interact with the spell: Warriors give an increase to Damage, assassins give an increase to speed, archers give an increase to regeneration, Mages give an increase to mana regen, and finally, additional bards add two blocks to the spell range, if a bard casts symphony while in another bards current symphony, it will not do anything, nor will it take mana from them.

    i'm not a genius when it comes to numbers, so feel free to comment and tell me if the effects of spells should be more potent, or if they should last longer etc etc. you could also give some ideas for unique rare and legendary guitars! Or any other ideas you want me to know! (PS admins / content team... If this dose get added, all i want is a legendary guitar called "Yego's bass" Please? That'd make me so happy!) Thanks for your time guys!

    (oh, and i'm Getting a bit of concept art made for Guitar skins, i'll post them when i'm happy with them, don't know when that'll be though)
     
    Last edited: Feb 23, 2018
  2. ShadowMage1

    ShadowMage1 Seraph of Twilight

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    The rest of this is really hard to read for dark theme users.
     
    Aya and SUPER M like this.
  3. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    actually nice details tho lol
     
  4. SlyamPoetry

    SlyamPoetry dedicated pikotaro fan!!!!! CHAMPION

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    few things
    >why black text?
    also add mana costs. Spell grades even if you dont add side effects they should still make the spell's mana cost go lower one sometimes
     
    Aya and (Meric) like this.
  5. Marco

    Marco Well-Known Adventurer VIP

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    I’ve always wanted a bard class in wynn because I like the idea, and I think you did a good job with it. Symphony is a super unique and cool idea, I really like that especially.
     
  6. Yego

    Yego Travelled Adventurer

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    oops! Yeah, i did forget that acutally, thanks for reminding me! And, what other than black text? I saw somebody said about a dark theme, i didn't know that when i was writing this, i'll change it now.
     
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