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World Mythics: Thunder & Some Rainbow Ideas

Discussion in 'General Suggestions' started by highbread, Feb 6, 2018.

?

are these good

  1. yeah they're all good

    9 vote(s)
    60.0%
  2. paroxysm is good

    0 vote(s)
    0.0%
  3. stagnation is good

    1 vote(s)
    6.7%
  4. hiraeth is good

    2 vote(s)
    13.3%
  5. finale is good

    3 vote(s)
    20.0%
  6. they need improvement (tell me which)

    5 vote(s)
    33.3%
Multiple votes are allowed.
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  1. highbread

    highbread highbread

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    idk why i did this
    guess people are doing this cause they feel like it
    alright time to get scolded for making unbalanced items

    Paroxysm

    Super Fast Attack Speed

    Thunder Damage: 50-600

    Class Req: Archer/Hunter
    Level: 97
    Dexterity: 135

    5 Dexterity 20
    -26 Defense -14
    12% Exploding 52%
    3% Walk Speed 13%
    -2600 Health -1400
    -78% Thunder Damage -42%
    -39% Earth Defense -21%
    3 Powder Slots
    Mythic Item

    A scientist with ambition to match his determination created this bow to challenge the power of the gods. On the fateful day it was completed, he shot the sky as an act of defiance, unleashing a storm of pure lightning. While he was killed by his own creation, it still shattered his goals and went beyond, seen as one of the most dangerous weapons ever created.
    As you can see, the bow has a very high base damage for a super fast weapon. However, it has a large -Thunder Damage% value. This means that while its initial damage value is lower than other mythics, it is far more greatly effected by % damage boosts.

    Stagnation

    Slow Attack Speed


    Earth Damage: 160-160
    Thunder Damage: 160-160
    Water Damage: 160-160
    Fire Damage: 160-160
    Air Damage: 160-160

    Class Req: Assassin/Ninja
    Level: 99
    Strength: 35
    Dexterity: 35
    Intelligence: 35
    Defense: 35
    Agility: 35

    1 Strength 5
    1 Dexterity 5
    1 Intelligence 5
    1 Defense 5
    1 Agility 5
    -65% Walk Speed -35%
    3% Spell Damage 13%
    3% Melee Damage 13%
    -5/4s Mana Regen -3/4s​

    No Powder Slots
    Mythic Item

    The thought of little movement, little activity. It can be sickening to some. However, what happens when that...little movement, little activity, is turned into the idea of a weapon with completely stable energy? Due to the calm nature of the energy, a blacksmith was able to infuse far more power into these daggers than any other known object. However, that energy has the side effect of inducing its calm state into the user, slowing all movements and thoughts.
    The name of this dagger is Stagnation, which means to not flow or move. The unique thing about this dagger is that while it deals above average damage for a mythic dagger, it forces a slower playstyle with its walk speed and mana regen. It also will always deal the exact same damage no matter what, relating back to the name.

    Hiraeth

    Fast Attack Speed

    Earth Damage: 50-110
    Thunder Damage: 50-110
    Water Damage: 50-110
    Fire Damage: 50-110
    Air Damage: 50-110

    Class Req: Warrior/Knight
    Level: 98
    Strength: 40
    Dexterity: 40
    Intelligence: 40
    Defense: 40
    Agility: 40

    6% Walk Speed 26%
    5 Strength 20
    5 Dexterity 20
    5 Intelligence 20
    5 Defense 20
    5 Agility 20
    -260 Health Regen -140
    -7/4s Mana Regen -4/4s
    2/4s Mana Steal 8/4s​

    5 Powder Slots
    Mythic Item

    Picking up this old, worn down spear will fill one with nostalgia and grief for a time they cannot recall. Simply from touching it, people have been known to be put into a depressive state so powerful, even those with the most powerful resolve have taken their own life. The only person to ever successfully wield it reported hearing horrible weeping, haunting them for the rest of their life.
    As you can see by the stats, this spear is overall very solid. It offers huge bonuses in SP, as well as some nice walk speed. However, due to this, it was balanced out by having a large health drain, as well as a large about of mana drain, which is countered by mana steal. It forces a hybrid style upon the player.

    Finale

    Super Fast Attack Speed

    Earth Damage: 25-45
    Thunder Damage: 25-45
    Water Damage: 25-45
    Fire Damage: 25-45
    Air Damage: 25-45

    Class Req: Mage/Dark Wizard
    Level: 98
    Strength: 36
    Dexterity: 44
    Intelligence: 41
    Defense: 37
    Agility: 39

    12% Walk Speed 42%
    -20 Strength -11
    -20 Dexterity -11
    -20 Intelligence -11
    -20 Defense -11
    -20 Agility -11
    3% Earth Damage 13%
    3% Thunder Damage 13%
    3% Water Damage 13%
    3% Fire Damage 13%
    3% Air Damage 13%
    30 Melee Damage 130
    30 Spell Damage 130
    180 Health Bonus 780​

    2 Powder Slots
    Mythic Item

    Being a simple wooden stick covered in cloth as a grip, it went unused for the majority of its time. It wasn’t until a magician used it for the ending of his show when its true strength was tragically realized. Harshly underestimating its strength, a meteor which was cast simply for a firework effect killed everybody attending the show in spectacular fashion, including the user.
    This wand is nearly the exact standard for a rainbow weapon. It has a trademark stat for all elements. Everything about it is nice except...the SP. The values for the requirements are strange and seem off, and the wand itself takes away SP, forcing the user to use more. The damage is possibly one of the, if not the best of any mythic wand, however the lowered SP must be dealt with in order to use it.

    yeah these are just some ideas.
    hope they aren't broken or anything.
    try not to be too harsh, just give nice constructive criticism.
     
    Last edited: Feb 10, 2018
    RenZenthio likes this.
  2. bloww

    bloww Shoutbox Fancam Account

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    uh
     
  3. nilire4810

    nilire4810 Professional Self-Proclaimed Photographer | Adam CHAMPION

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    I believe Finale is pretty good as the base damages are not too high for the attack speed that it was given and it has a pretty decent debuff (negative skill points), but I think you shouldn't give it no powder slots and tone down both raw spell/raw melee & spell % & melee % damages as it is pretty similar to Cascade. Cascade also debuffs skillpoints (only -1 though) and gives spell % and melee % damages with high walk speed as well. To make it not like Cascade, maybe just give it rainbow % damages spread across and increase the base damage of the wand by 5 for min base damage and 10 for max base damage so it's 30-50 per element. Elemental % damages can all be something that goes along the lines of 3% - 13% per element (base value of 10). I don't know, just my suggestion to make it not like cascade and act more like a mythic that has its own playstyle rather than a copy of a legendary that does a bit more base damage with higher negative skill point debuffs, y'know?
     
  4. Casparof

    Casparof mythic counter: 2 HERO

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    rainbow dagger OP

    change dmg to 100

    no -walkspeed cuz that more for fire weapons/earth

    spell dmg up to 20
    and mellee up to 15

    go no mana regen
    and make atack speed normale
     
  5. Lemon

    Lemon Well-Known Adventurer CHAMPION

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    That would A. make it more op B. Take away everything that makes it unique
     
  6. highbread

    highbread highbread

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    are you saying it's OP damage wise?
    cause it isn't if that's what you're trying to say.
    i tested every weapon here with theoretical builds using a damage calculator. stagnation has high damage, but was balanced down by its debuffs.
    also, the reasoning for the -walkspeed and mana regen was inside the lore.
     
  7. Casparof

    Casparof mythic counter: 2 HERO

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    sorry that I'm just a shit player and don't know anything about making weapons lel
     
  8. NubPotato

    NubPotato broke af HERO

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    an actually very well done mythic suggestion thread, well done these are really good
     
  9. Vaward

    Vaward First 100% Discoveries as of 12/19/17 22:42 CHAMPION

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    rip thunder bow uses my gimmick :(
     
  10. CountBurn

    CountBurn Hackysack?

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    paroxysm.... this is the current cata in form of a bow, but I guess it would possibly slide because for some reason archer is suppose to be better damage dealing class than assassin all of a sudden and yea scince its like cata its kinda boring

    that dagger is kinda boring and that new zero bow deals the same damage as it

    that spear is kinda bad

    that wand is basicly pure... look at its damage just make it a level 80 legendary because any other mythic wand is better than it and if your going to say its for hp regen we allready have king of hears and hp regen on a mage is useless because you can heal yourself and if you say its for walk speed theres this other wand called warp but the spoiler sais "rainbow wand" so maybe it should be a better wand than manablast

    oh yea and @hot_meme this item maker doesnt know how to make lore pls fix (this part is a joke)
     
  11. highbread

    highbread highbread

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    i guess, although that's not quite what i meant for it to be. ideas on how to change it maybe?
    maybe it is a bit boring, but i dont agree with the last statement. its base dps is actually higher than most assassin mythics now that i look closer, which most likely makes it far stronger than zero.
    in what way? id like to know so i can improve it.

    alright now for the one i have the most issues with
    fatal base dps: 699.05
    finale base dps: 752.5
    what
    it doesn't even have hp regen
    it isn't really meant specifically for that, it's supposed to show powerful traits of all 5 elements.

    pretty much i just want you to explain a bit more exactly what i could do to make them better.
    if you have any ideas to make them more unique maybe you could tell me?
     
  12. CountBurn

    CountBurn Hackysack?

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    idk how to make a thunder bow interesting

    fatal dps? why would you measure fatals damage in dps, fatal gets 20k meteors and this would get like 5k meteors because in total it has like 250 damage and I meant to say hp bonus and all of thoes negative skill points on it would make it even worse when its damage was allready bad and 13% more damage in something is basicly nothing,

    compare that daggers damage to cata then and I guess you could argue that it was meant to be a defence dagger instead of attack then make it more defencive

    the spear is maybe ok but I just dont like warrior because all warrior weapons have bad damage and this spear is limbo but with worse damage
     
  13. highbread

    highbread highbread

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    ill think about some of the stuff you put down, but i just wanna put this here:
    damage tests, both weapons have 2 T6 thunder powders: fatal vs finale
    Screenshot_20180210-005853.jpg 6510 average
    20180210_004802.jpg 6610 average
     
  14. CountBurn

    CountBurn Hackysack?

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    how does something with 250 damage>something with 500 damage its like if there were some level 10 wand that had 1 damage in each element would deal 10k meteors

    and this wand is like a copy of sawtooth I just realized and wynndata says that fatal deals 19k meteors with no armor
     
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