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World Reaper Class

Discussion in 'General Suggestions' started by bllueberryy, Jan 30, 2018.

?

Should this be in the game?

  1. Yes

    2 vote(s)
    7.4%
  2. No

    21 vote(s)
    77.8%
  3. Sort of ( Give a Suggestion to fix / improve this )

    4 vote(s)
    14.8%
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  1. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    This class would be considered a "Dark" Class and will be strong in Spell Damage and Agility.
    It could give more variety to Wynn and the province.

    How would it work?

    It can be classified as a "Dark Class" and it can have a really good Mobilty Spell but, Weak strength and weak defense.

    What will be its spells?
    Level 1 - Crawl (Go under the ground and have speed I. You can only get out by pressing shift) 3 Mana
    Level 11 - Summon (Summon 1 mob to attack one mob when summoned for you) 5 Mana
    Level 16 - Crawl II (Speed II And when you shift you can hurt mobs above you)
    Level 21 - Abyss (Summon a 3x3 black void under mobs that attacks them [Works like smoke bomb]) 6 Mana
    Level 26 - Summon II (Summon 2 mobs that do 15% more damage)
    Level 31 - Shockwave (A Shockwave happens near you to do damage to nearby mobs) 8 Mana
    Level 36 - Crawl III (Speed III and 25% more damage to mobs)
    Level 36 - Abyss II (4x4 void and 15% more damage)
    Level 46 - Summon III (Both mobs will attack 2 mobs now instead of 1)
    Level 46 - Shockwave II (Knocksback mobs and does 25% more damage)
    Level 56 - Abyss III (Gives Mobs slowness I [Or II])
    Level 66 - Shockwave III (Blinds the enemys [Or confuses them])

    What would be its weapon?
    A Scythe (Mainly has fast attacks but, Not strong)

    So to sum up it all up the reaper is a faster Assassian but, With good defense not good Strength. also its VIP counter part will be called Grim Reaper
     
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  2. one_ood

    one_ood c lown VIP

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    so making assassin useless
    oh wait, it already is
     
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  3. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    This could be the reworked assassian
     
  4. one_ood

    one_ood c lown VIP

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    would people who have an assassin class already keep it or what then?
     
  5. DaFamousRedPanda

    DaFamousRedPanda forever ded VIP

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    HOW DARE YOUUUUUU
     
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  6. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    I don't know how it would work if it were to be re-worked.
    This is just a general "Class" suggestion.
     
  7. one_ood

    one_ood c lown VIP

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    hey chill
    it IS the worst class
    i have one to level 100 anyways
     
  8. DaFamousRedPanda

    DaFamousRedPanda forever ded VIP

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    [​IMG]
     
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  9. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    I mean...
    Stats don't lie
    upload_2018-1-30_20-32-56.png
     
  10. DaFamousRedPanda

    DaFamousRedPanda forever ded VIP

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  11. euouae

    euouae euouae VIP Item Team

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    stop with these dead abominations
     
  12. DaFamousRedPanda

    DaFamousRedPanda forever ded VIP

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    tee hee hee
     
  13. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    Eh... I think it needs more detail, but as it is I don't really like it.
     
  14. OGK

    OGK The Grader CHAMPION

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    -Assuming Dark Classes are considered classes that rely on stealth and high damage outputs to win... or something... A definition for those who are either too lazy to look or just don't know it is nicely appreciated for the term of Dark Classes.
    -Having a class that is like the Assassin class isn't very considered part of the Variety aspect... but it could give more variety to how some eyes could be open for different team combos. So yeah, it should give some options to open up.
    -Wynn and the province can be changed to: The Wynn Province and others.
    -This is a very basic "How would it work" and needs a bit more to it. How does it play? Is it good with other classes? Is it the tank, the set up, the support?
    -Definition for Dark Class is still unclear.
    -Needs stats for to see how powerful they are...
    -A little more organization on where the spells are and such.
    -How long does this last for?
    -Do you have control where you go?
    -This lasts forever?
    -Do Mobs still agro on you?
    -Health of Mob?
    -Damage of Mob?
    -How long does the Mob last?
    -Do Mobs take agro too?
    -Who do the Mobs go for first? The Boss or the Minions?
    -Do they stack?
    -Same thing as before.
    -How long does this last for?
    -Do you have control where you go?
    -This lasts forever?
    -Do Mobs still agro on you?
    -How much damage?
    -Assuming this goes in the area you look.
    -How long does this hole stay for?
    -How much damage?
    -Can you place multiple on top of each other?
    If so, does the damage sack?
    -Same as before.
    -Health of Mob?
    -Damage of Mob?
    -How long does the Mob last?
    -Do Mobs take agro too?
    -Who do the Mobs go for first? The Boss or the Minions?
    -Do they stack?
    -15% off of what?
    -Radius of how far shockwave goes?
    -Damage?
    -Do they receive upwards knockback? Sideways?
    If so, how far are they knockbacked?
    -Same as before.
    -How long does this last for?
    -Do you have control where you go?
    -This lasts forever?
    -Do Mobs still agro on you?
    -25% more off of last spell upgrade's damage?
    -Same as before.
    -How long does this hole stay for?
    -How much damage?
    -Can you place multiple on top of each other?
    -15% off of what? Previous upgrade's damage?
    -2 Mobs didn't attack different mobs before? Wouldn't that crowd the mob they are trying to attack, causing each other not being able to attack at all because they are bouncing off of each other?
    -Same as before.
    -Health of Mob?
    -Damage of Mob?
    -How long does the Mob last?
    -Do Mobs take agro too?
    -Who do the Mobs go for first? The Boss or the Minions?
    -Do they stack?
    -How far are they knockbacked?
    -25% damage off of what?
    -Same as before.
    -Radius of how far shockwave goes?
    -Damage?
    -Do they receive upwards knockback? Sideways?
    -Is it one or two? If both are available, how do you achieve two?
    -Same as before.
    -How long does this hole stay for?
    -How much damage?
    -Can you place multiple on top of each other?
    -Blindness and Confusion are the same thing.
    -Same as before.
    -Radius of how far shockwave goes?
    -Damage?
    -Do they receive upwards knockback? Sideways?
    -An Assassin dagger basically.
    -Fun Fact: Scythes were originally used as a farming tool
    -So it would have 110% Defense then... and it's fast with the move pool leaving incredible lack of detail.

    Suggestion Idea: 67% D
    General Suggestion: 20% F

    Overview:
    The suggestion idea is a bit off, this is more of an odd idea as instead of depicting off of usually warriors and such, you went after Assassin. Even though this class is interesting enough, there is an extreme lack of detail to give us any reason or idea on how this class is truly played. Nor the lore of what this class came from either, it gives us little to no insight on this class at all. Giving some rundowns on how this class is played or even better, their weaknesses and flaws. The class itself seems to be a little bit counterproductive as the minions seem to show to little any help until their third stage, only then they seem to be having any of use. Along with this the minions seem to encourage AFK grinding which is bannable. Either way, the class does seem interesting, there is just a lack of detail in it as well as some thoughts of balancing.

    Have a Good Day!
    -OGK
     
  15. yellowscreen

    yellowscreen Certified Lurker

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    Alright, i’m not gonna even bother, i’m just gonna turn the list machine on.

    -If class is meant to be a mobility class, how would it take care of mobs or bosses? Weakness leads to a very unsatisfying playtime if you have to fight for a long time with even the weakes?
    -Salted said in the AMA that you aren’t supposed to skip the mobs, so sprint bar isn’t insanely fast-recharge or long-lasting because of that? So a class based around mobility?
    -The name is *Insert edge here*
    -4 classes are plenty.
    -Detail. You got some, but needs more.
    -Vip counterpart is named horribly, death is a charater you meet in the game. Actually this applies to standard name as well.
    -Dark class? Aren’t we supposed to be an srmy recuit, a heroic adventurer, a good guy, so why would you be dark?
    -This needs better formatting.
     
  16. bllueberryy

    bllueberryy Corkus Delegate VIP+

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    Im not one to judge someone grading me but,
    Some question like "15% of what?" Isn't a good one since I said "15% More Damage"
    But i'll awnser your main questions
    How much damage do the spells do?
    Thats a hard question to awnser because I've looked at all 4 classes and the damage it does only adds to how much damage your weapon does so
    the spells damages are:
    Crawl II - 5 DMG
    Summon - The enemies don't have health but they will do 5 DMG (The First time you get it)
    Abyss - Last for 5 Seconds and does 15-25 DMG also I was suggesting it could give mobs slowness I or if that seems bad they could make it slowness II. and it can't be placed ontop of eachother.
    Shockwave - Sideways knockback and 50 DMG
    About the mobilty class and the name
    I Don't like calling the name "EDGY" but, thats what they're called. Reapers. if you have a better name for it go ahead and tell me.
    and the "Grim Reaper" Wasn't really my intent for a VIP Counterpart but, it sounds better than "Death" or "Keeper"
    Also the Mobilty is mostly to dodge attacks (For example, Warriors are good at attacking so you mostly upgrade there agilty or dexterity so this
    class you won't have to upgrade Agilty or Defense that much its also saying that "How is Mage going to take care of mobs if its bad at Defense and Strength?)
    The class is suppose to be the first class to have high dodging abilities (Before you comment "But builds do that" You don't need to have Air on your Weapon or upgrade your
    agility that much)
    How Summon would work
    I've thought this through and it would work as you do the spell on the mob you want to target and it will summon Two mobs that will attack him (Or take out one mob and give the mob double the damage)
    and it will attack two mobs instead of one
    Something i'd like to point out
    I Saw this in @OGK argument alot. OGK The brackets are suggestions for If it should be called "Blindness" or "Confussion", "Strength II or Strength I" Its just up for debate on those
    (Also thanks for that fun fact didn't know that about Scythes). I do see where confussion will come from and how it doesn't exactly fit into Wynncraft seeing as you're suppose to be a Warrior coming from Fruma and not... someone who has powers from the dead.
    Conclusion
    This does need a bit of tweaking and I will work on that. But, thank you guys for the suggestions on this.
    I'll see what I can fix about it ~Blue
     
  17. Wynn: The Anime

    Wynn: The Anime Does not like anime VIP+

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    Spells in wynncraft are calculated on x% more damage for example a mage's meteor does 400% damage based on your weapon (ignoring other armor IDs)
    When he asked "15% of what?" He was looking for the number 15% is based off of, moreso the multiplier the spell would originally do

    It is essential that you give your summons exact health, damage, movement speed, what they would look like, etc. I never liked summon ideas in wynn because the only way to make it reasonable to make is by making their statistics based off of the players which can be exploited easily, and if not exploited, near useless due to the limits of minecraft AI

    You still have yet to say exactly how crawl works and answering the questions of the people concerning the spell above.
    This class still needs a lot of work especially if this is to be considered being implemented. My suggestion is to look at for a good example on what a good class suggestion looks like.

    Also if you want to respond to other people and have them notified, click the reply button in the bottom right-hand corner of posts.
     
  18. SlyamPoetry

    SlyamPoetry dedicated pikotaro fan!!!!! CHAMPION

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    summoner type of class isnt needed and I dont see how it would change the meta
     
  19. OGK

    OGK The Grader CHAMPION

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    I would like to point out that the damage you set, is super low. In different terms and damage doesn't necessarily work like that at all. Referring to the HELP CLASS section would provide at least the basics of how damage works or how damage scales in each spell. As outdated they may be, they still have some accuracy on HOW damages work. So do a little more research on how damage is done. It's not set, it has percentages, simply saying: Add 15% Damage does nothing as it can mean 5 to 6 different elements or such (the 6th being Neutral damage.) As for dodging, that would be have to add a new system which is very unneeded which would be Class dodging. If this became a thing, Agility would be completely useless and if this class can dodge extremely well already and add Agility onto it, it will just be plain busted.

    As for Debate, Blidness and Confusion are the exact same thing in Wynn. There is zero difference besides name. As for Strength 1 and 2, that is a quite a leap as they mean a lot for damage. Summoning Mobs NEEDS health or else it would be unkillable, have infinite time, and basically you can just AFK there and do nothing as you level up. Again, broken. Also times are very needed or else we will just have holes everywhere that mobs can die from and you just gain XP as you are sitting in Detlas eating some chips and trading. (Yes I am aware that you set a time but what about the summons?)

    As for the name part, we already have Reapers and they are mobs, not including Death who is the Grim Reaper... This conflicts with the already set lore a lot.
     
  20. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    why even put the effort in to grade class suggestions

    They fit more in "Your Work" than general suggestions.

    and why nitpick about missing data values, this section is for ideas.
     
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