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Dungeons Dungeon Reward Revamp

Discussion in 'General Suggestions' started by Keeko100, Jan 22, 2018.

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Do you like?

  1. I love it!

    3 vote(s)
    12.5%
  2. I like it.

    5 vote(s)
    20.8%
  3. Its ok.

    7 vote(s)
    29.2%
  4. I don't like it.

    7 vote(s)
    29.2%
  5. I hate it!

    2 vote(s)
    8.3%
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  1. Keeko100

    Keeko100 static VIP+

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    Minecraft:
    So we all know how annoying it is to grind dungeons to get an item you really want. Especially long, grindy dungeons like Fallen Factory. And I will give props to the current system as it isn't focused on RNG. BUT a system like this should be added if RNG is currently a problem.

    I propose that after you beat each dungeon, one random item from the shop drops for you 75% of the time. You could get duplicates, you could get every item after 15 runs of the dungeon. This would make dungeons a lot more exciting as you beat the boss and are wondering "Oh boy what am I going to get." Some may say that getting a duplicate would be really annoying, but you'll still be getting that dungeon's shop item, so no matter what you get you'll be working up towards whatever you really want.

    And a few extra tidbits:
    If there are multiple people running the dungeon at once, everyone still gets an item 75% of the time.
    Powders and horses (forgot about those) would not be counted into the dungeon loot drop pool.
    The items would not be dropped onto the ground like emeralds. They would be put directly into your inventory, and if there is not enough space, it'd be on the ground for you to pick up, and since its an untradable item, others would not be able to pick it up.

    One more thing: reduce the shop cost for low level dungeons (Ice Barrows and under). It's fairly annoying to grind a low level dungeon several times, only to level up 5 levels, and then you only use the item you grinded a few hours for only one or two levels. Maybe this should apply to some of the Corrupted dungeons because of level 70 being so quick to level up, but I'm not sure, let me know your opinion.

    Thank you for reading my suggestion and remember to vote in the pool

    Edit: Lowered the chance for a dungeon item, should I lower it further?
     
    Last edited: Jan 22, 2018
    CookedPelvis likes this.
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    hmmm
    if you make it a possibility maybe but otherwise pretty broken
    especialy considering horses and stuff
    ________________________________
    so make certain items undroppable (pretty much just horses)
    make it a small chance, one guarnteed dungeon item everytime is rly op
     
    coolname2034 likes this.
  3. Jbip

    Jbip yea QA GM

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    I think it's a fairly nice idea, but it should like 25% at most. It'd be pretty op otherwise
     
    coolname2034 likes this.
  4. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    Might be nice, but then increase the price of items in the shop? Or maybe instead of this, have a chance to drop more than 1 token per run, maybe 2 or 3, so you can buy a few cheaper items or it doesn't take as long to get more expensive item So? Idk lol.
     
    coolname2034 and WynnChairman like this.
  5. H0Y

    H0Y H0Y HERO

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    I only agree to lower dungeon prices
    Thats the only thing I feel is ok of the suggestion.
     
    coolname2034 likes this.
  6. ?!

    ?! Famous Adventurer

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    Minecraft:
    1. Remove dungeon merchants
    2. Remove dungeon boss tokens
    3. Add a a percentage of getting the item u want (u'll always get an item but the rares will be less rares than the legends) (no horses,powders or stuff like that,just Armour and weapons)
    4. Increase the rarity of dungeon keys
    5.Profit
     
    Last edited: Jan 23, 2018
    efilim elf and WynnChairman like this.
  7. Keeko100

    Keeko100 static VIP+

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    That would turn dungeons into a not fun at all RNG fest. Going into a dungeon knowing that 3/4 times you will get nothing out of it is very disheartening.
     
  8. ?!

    ?! Famous Adventurer

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    i agree,i'll change it to 'a percentage of getting an item (u'll always get an item)
     
    efilim elf likes this.
  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    The issue here is that there are a smattering of items that do drop randomly when you complete a dungeon. For instance, Ra, Scorpion Tail, Witherhead's Bow, Arakadicus' Body...
     
    Keeko100 and coolname2034 like this.
  10. Keeko100

    Keeko100 static VIP+

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    Couldn't that also just be added onto new drops?
     
    Locky1110 likes this.
  11. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    They're not designed to be more powerful than normal, unlike dungeon items.
     
  12. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    oh jeez I never got that lol tysm
     
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